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Question for admins
Is there anyway to deny access to people who have unapproved mods, sort of the same way a forge server will kick you if you connect without a certain mod. If you could create a whitelist that would only let people join if they connected with an approved mod and if the system found any sort of mod it didn't recognize, it would kick them, or with a client it did not recognize. It's probably not able to be done but it's a cool concept
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ima bump this
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Im pretty sure freekkiller said that this wasn't possible.
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ive wondered why they cant make it so only vanilla clients can join
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Inject clients would make this a problem.

Also it can't work unless we have a client sided anticheat, which is currently being developed.
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MeMyselfAndCube wrote

Inject clients would make this a problem.

Also it can't work unless we have a client sided anticheat, which is currently being developed.

For tournaments, etc. Not a requirement for playing badlion (that would be discouraging)
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ThatOneCombo wrote

ive wondered why they cant make it so only vanilla clients can join

Performance
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Cavasi wrote

ThatOneCombo wrote...


Performance

@Cavasi can you elaborate?
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Impossible since I'm pretty sure forge clients purposefully check if the server and client have the same mods, and that REQUIRES the client to fully cooperate. Sadly, hacks don't do that.
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GitRektSkrub wrote

Impossible since I'm pretty sure forge clients purposefully check if the server and client have the same mods, and that REQUIRES the client to fully cooperate. Sadly, hacks don't do that.
hacks are clients…
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not possible
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Unshift wrote

GitRektSkrub wrote...

hacks are clients…


Client = what runs on your computer (Vanilla, Pixelmon, Labymod, Huzuni, Wurst, etc…)
Server = what badlion runs (probably bungeecord or spigot or something)

Hacks are clients, doesn't change the fact that they don't cooperate. :>
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