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What qualifies a gamemode to be ranked?
I saw a thread the other day that reiterated a question you've all heard a hundred times - why isn't combo a ranked ladder? The answer for me has always been a stark no, but it leads me to think - why? What qualifies horse or skywars to be ranked, but then not something like a water dropping kit? By the same token, what larger gamemodes (outside of arena) should or shouldn't be ranked? I think this revisits the question of arena pvp's placement as a gamemode, deciding whether it's for practice or it's truly its own competitive game.
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Combo is reliant on cps, ping, and I think it has gcheat checks disabled so it would have quite a few cheaters, that's why (I believe) it isn't ranked. The current ranked gamemodes aren't reliant on cps or ping and highly doubt they have gcheat checks disabled, that's why (I believe) they're ranked. Arena is based on pvp, water dropping isn't pvp, why (I believe) it isn't ranked.
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also for chicken, its the best kit ever. If you wanna say ping then why is archer ranked? same for other bow ladders and rod ladders
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i feel like a game isn't eligible when uncontrollable factors such as ping and kb play too big of a role in who wins, thats why combo isn't ranked.

also thats why i feel like skywars got removed, there were too many ways of dying easily like falling into the void
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Vaxd wrote

Combo is reliant on cps, ping, and I think it has gcheat checks disabled so it would have quite a few cheaters, that's why (I believe) it isn't ranked. The current ranked gamemodes aren't reliant on cps or ping and highly doubt they have gcheat checks disabled, that's why (I believe) they're ranked. Arena is based on pvp, water dropping isn't pvp, why (I believe) it isn't ranked.
yeah i get that hivlik is trying to think about this topic in depth but this reason is the only thing you need to know lol
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Vaxd wrote

Combo is reliant on cps, ping, and I think it has gcheat checks disabled so it would have quite a few cheaters, that's why (I believe) it isn't ranked. The current ranked gamemodes aren't reliant on cps or ping and highly doubt they have gcheat checks disabled, that's why (I believe) they're ranked. Arena is based on pvp, water dropping isn't pvp, why (I believe) it isn't ranked.


Reliant on ping? Every melee ladder relies partly on latency, look at iProCombo's old vids, and you can't say ladders like Diamond aren't ping based lol.
And ladders like GApple and NoDebuff do rely on cps quite a bit..
Like every other melee ladder, Combo requires good cps, ping and aim. There's no reason why it shouldn't be ranked, other than your mindsets fixated on that it is just a gamemode for fun. Isn't all gamemodes for fun anyway?
And there's always been cheaters on the leaderboards, adding Combo won't change anything, you'll still have the best pvpers at the top of the board and bad pvpers at the bottom.
Mlg bucket dropping can be said to be pvp if its against another player (PvP IS player versus player) It just wouldn't involve combat. ArenaPvP is based on COMBAT, hitting each other etc, otherwise we could have spleef ladders and mlg watering (which sounds fun tbh)
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chocs wrote

Vaxd wrote...



Reliant on ping? Every melee ladder relies partly on latency, look at iProCombo's old vids, and you can't say ladders like Diamond aren't ping based lol.
And ladders like GApple and NoDebuff do rely on cps quite a bit..
Like every other melee ladder, Combo requires good cps, ping and aim. There's no reason why it shouldn't be ranked, other than your mindsets fixated on that it is just a gamemode for fun. Isn't all gamemodes for fun anyway?
And there's always been cheaters on the leaderboards, adding Combo won't change anything, you'll still have the best pvpers at the top of the board and bad pvpers at the bottom.
Mlg bucket dropping can be said to be pvp if its against another player (PvP IS player versus player) It just wouldn't involve combat. ArenaPvP is based on COMBAT, hitting each other etc, otherwise we could have spleef ladders and mlg watering (which sounds fun tbh)


Well of course every ladder relies on ping, that's a given. But in build/archer/diamond etc you can still do good with 120 ping vs another player with lower ping. In combo as long as the person with lower ping has good aim and decent cps they will win 9 times out of 10 vs a player with 120 ping and good aim and high cps. Gapple and nodebuff don't rely on cps. Yes there's always been cheaters on the leaderboards but combo has gcheat checks disabled, that just adds even more cheaters to the barrel.
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Vaxd wrote

chocs wrote...



Well of course every ladder relies on ping, that's a given. But in build/archer/diamond etc you can still do good with 120 ping vs another player with lower ping. In combo as long as the person with lower ping has good aim and decent cps they will win 9 times out of 10 vs a player with 120 ping and good aim and high cps. Gapple and nodebuff don't rely on cps. Yes there's always been cheaters on the leaderboards but combo has gcheat checks disabled, that just adds even more cheaters to the barrel.


with high cps and good aim a higher ping player will still lose to a guy with lower ping, lower cps and worse aim?
Biggest bs i ever heard, I get 25ms and 6cps and decent aim, and I'll still get wrecked by any guy with more skill than me that has ping less than 200ms (Most people don't play bl with more than that anyway..)
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chocs wrote

Vaxd wrote...



with high cps and good aim a higher ping player will still lose to a guy with lower ping, lower cps and worse aim?
Biggest bs i ever heard, I get 25ms and 6cps and decent aim, and I'll still get wrecked by any guy with more skill than me that has ping less than 200ms (Most people don't play bl with more than that anyway..)


"In combo as long as the person with lower ping has good aim and decent cps"
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Vaxd wrote

chocs wrote...



"In combo as long as the person with lower ping has good aim and decent cps"

What's wrong with rewarding the player with a better click speed + better aim?
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Vaxd wrote

Combo is reliant on cps, ping, and I think it has gcheat checks disabled so it would have quite a few cheaters, that's why (I believe) it isn't ranked. The current ranked gamemodes aren't reliant on cps or ping and highly doubt they have gcheat checks disabled, that's why (I believe) they're ranked. Arena is based on pvp, water dropping isn't pvp, why (I believe) it isn't ranked.

isnt everything in this game reliant on ping, cps and stuff liek that
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A main reason I wouldn't like combo to be in ranked is because it just isn't vanilla minecraft. It isn't normal minecraft pvp so I feel like it wouldn't feel competitive or have a good place in ranked.
And the fact that many GCheat checks are disabled in it so people aren't false banned left and right would mean a leaderboard full of cheaters.

HIVLIK wrote

What qualifies horse to be ranked

Now that is something that truly no one knows. Everyone wanted it removed, it got removed for like a week and everyone was happy about it, then it came back for some reason.
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FunkyFactions wrote

A main reason I wouldn't like combo to be in ranked is because it just isn't vanilla minecraft. It isn't normal minecraft pvp so I feel like it wouldn't feel competitive or have a good place in ranked.
And the fact that many GCheat checks are disabled in it so people aren't false banned left and right would mean a leaderboard full of cheaters.

HIVLIK wrote...


Now that is something that truly no one knows. Everyone wanted it removed, it got removed for like a week and everyone was happy about it, then it came back for some reason.

Elaborate on that first point of yours?
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Combo changes several core functions of minecraft at an NMS level. In single player, you can only hit an entity 2 times a second. In multiplayer, you can only hit an entity 2 times a second. In combo, you can hit something 7 times a second. This is a core feature of MC that has been changed, which is why several GCheat checks do not work.

Our goal of global is to encourage the best PvPer across all of MC, mastery of UHC, Vanilla, HCF, Soup, Archer, and other styles you'll encounter across competitive multiplayer. Combo is not found anywhere in a competitive setting, if it does then it'll be added.

Horse is an actual style of PvP found in MC.

There will be very little change to adding/subtracting ranked kits from here on out, and most of them will just be slightly changed unless a new major unknown style of PvP comes out. Most of the new kits will be solely unranked, and maybe we'll start up a different "global" for minigame styled kits, like combo, spleef, etc.
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HarrisAz wrote

also for chicken, its the best kit ever. If you wanna say ping then why is archer ranked? same for other bow ladders and rod ladders
Archer is one of the ladders that rely the least on ping.
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Vaxd wrote

Combo is reliant on cps, ping, and I think it has gcheat checks disabled so it would have quite a few cheaters, that's why (I believe) it isn't ranked. The current ranked gamemodes aren't reliant on cps or ping and highly doubt they have gcheat checks disabled, that's why (I believe) they're ranked. Arena is based on pvp, water dropping isn't pvp, why (I believe) it isn't ranked.
Horse is ping based
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DJPano wrote

HarrisAz wrote...

Archer is one of the ladders that rely the least on ping.
LOL
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pinkflowergirl39 wrote

DJPano wrote...

LOL
It honesty is. If you have 2 equal players in an archer match with one having 20ms, and the other with 150ms, the 20ms player should win, right? No. Since bow pvp isn't random, as long as they have a feel of the game at their respective ping levels they should still be even. If the player at 150ms was used to 20ms, then the 20ms player wins.
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DJPano wrote

pinkflowergirl39 wrote...

It honesty is. If you have 2 equal players in an archer match with one having 20ms, and the other with 150ms, the 20ms player should win, right? No. Since bow pvp isn't random, as long as they have a feel of the game at their respective ping levels they should still be even. If the player at 150ms was used to 20ms, then the 20ms player wins.
It is very random
Higher ping = delay, and delay is never an advantage/something to be disregarded in bow pvp, unlike in melee. Bow delay makes dodging harder, strafing out of arrows harder, and shooting accurately harder.
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HIVLIK wrote

Elaborate on that first point of yours?

I don't really know where I was going with that but Archy pretty much summed it up. It isn't regular minecraft pvp, and the combo ladder is the only place in minecraft you could find something like that. Even if you hate a kit like horse or skywars, it is still regular unmodified minecraft, while combo is not.
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