Posted on 25 September 2016 - 10:56 AM
Hey everyone. Here with the latest dev log of what has happened in the past week on Badlion. We have unfortunately had to shut down our Asia region due to lack of support financially for it. We are looking to expand our South American region soon as it is growing on the other hand though. CTF is right around the corner and there will be a tournament soon for it. Most of the bulk of the past week was setting up the new features below.New Features
- [SG] Full release of SG 2.0 You can read more about it here: https://www.badlion.net/forum/thread/137013
- [Website] New statistics organization for match histories (found in the SG 2.0 link above) [to be released tomorrow]
- [Website] New match pages for SG/CTF/Other future game modes (once again in the link above) [to be released tomorrow]
- [SG/UHC Meetup] New matchmaker for SG 2.0 and UHC Meetup. Now instead of just starting a match when the minimum number of players is reached in queue the system will try to get as many players in the game once the minimum is hit for 30 seconds. After 30 seconds the match will be started if the maximum number of players was not hit already.
Upcoming
- Updated Website/Mobile skin support (almost ready)
- Clans 2.0 (almost ready)
- CTF as a standalone server - back in development due to some design changes
- Internationlization Support on Badlion (German, French, etc all in game and on the website)
- Network Currency/Boosters
- New Cosmetics more friendly with PvP
- UHC 6.0 (in alpha testing)
- TDM as a standalone server (now in alpha testing)
Tweaks
- [Factions] Removed Deathban reductions due to Mojang requests
- [Factions] Modify liquid behavior
- [Factions] Schedule the Dragon Event
- [Lobby] Fix HCFactions -> UHC Factions on the item meta
Bug Fixes
- [CombatTag] Fix an issue with zombie's max health getting screwed up
- [UHC] Block /resetstats command when it cannot be used. Should fix problems with stats not being reset during a game (because you can't)
- [Disguise] Fix issue with possible race condition when trying to disguise
- [ArenaPvP] Fix issue with chat lobbies overflowing
- [Mainframe] Fixed an issue where servers were not properly cleaning up when they crashed (should help to stabilize the player counts)
Posted on 25 September 2016 - 02:35 PM
FIX THE LAG!Seriously, though, my frame and ping lag is insanely bad recently.
Posted on 25 September 2016 - 04:18 PM
MasterGberry wrote
- Internationlization Support on Badlion (German, French, etc all in game and on the website)
:^)
Posted on 25 September 2016 - 07:41 PM
BlueJewell wrote
Posted on 25 September 2016 - 09:17 PM
when do you think uhc 6.0 will be fully released?Posted on 25 September 2016 - 10:17 PM
Sweet, looks good. Looking forward to CTF.Posted on 25 September 2016 - 10:26 PM
Suitability wrote
BlueJewell wrote...
Posted on 26 September 2016 - 01:01 AM
Metarus wrote
Suitability wrote...
ggan
Posted on 26 September 2016 - 04:22 AM
Rocktah wrote
Metarus wrote...
ggan
Posted on 26 September 2016 - 09:34 AM
Fix the party ffa on arenapvp. Spread the spawnpoints of the players.