Posted on 28 September 2016 - 10:03 PM
Here are the first balance logs. I feel like the game got too casual/random for my liking, so I have taken out a lot of useless stuff so chests are more like they were in SG1.0, while fixing some of the issues that were there. Airdrops have received a great nerf, which makes them more of a catch up then a "I have to get it or I lose." I've also taken out a lot of the golden apples in the game. After looking over this new tier list, I feel like this is what I wanted SG2 to launch with, but I didn't have enough data to work with from lack of testers.NOTE: These might take a bit to sync through the network.
Also - about ratings: they are queued up and will eventually be fixed, but we have to figure out why the rating system keeps crashing the whole network (has crashed the DB box twice so far).
Let me know what you think.
Posted on 28 September 2016 - 10:09 PM
Hype! Nice changes, especially the airdropsPosted on 28 September 2016 - 10:15 PM
I haven't played SG 2.0 much yet, but these look like good balance changes.Posted on 28 September 2016 - 10:55 PM
dope changes, makes me want to play sg a bit more now!Last edited on 28 September 2016 - 11:43 PM by Krotex
Thank you.Now I think it will much more balanced game.
Edit: what are you planning to do with cobwebs?
Posted on 29 September 2016 - 02:40 AM
SporkHandles wrote
Someone has been living under a rock.
Posted on 29 September 2016 - 08:06 AM
Since I've played sg 2.0 since it came out (jk but like 4 days after that), these seem like pretty good changes! And yea the diamond sword was just way to opLast edited on 29 September 2016 - 10:20 AM by JusserBuilds
I don't like that boats were removed, that's gonna change CBs a lot. If you get into holiday resort then you have less options if you get stuck in the ocean. The removing of gapps… I can see it being a good change but I'm not sure how I feel about it. I'll have to play a few rounds firstLast edited on 29 September 2016 - 10:26 AM by Saimo
JusserBuilds wrote
Gapps were only removed from the selection chest, not from the game itself
Posted on 29 September 2016 - 10:53 AM
JusserBuilds wrote
Holiday resort is the only reason to keep them, making them useless on pretty much every other map.
Posted on 29 September 2016 - 11:53 AM
Now can we fix the ranks? They're bugged for meLast edited on 29 September 2016 - 02:27 PM by djmueller
a stack of golden apples? is there like 64 in a chest? oh my god that is way too much, you would chug so muchLast edited on 29 September 2016 - 02:44 PM by Getiix
RagingPro wrote
I don't think so. "Golden apple stacks in Airdrop have been nerfed to 1 instead of 2 - too powerful". I am pretty sure that means like you could've got 2 gapples in a chest before tho you get only one now.