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How is MMR better than elo?
I mean the medals are oddly satisfying
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iHackLiTE wrote

there is literally nothing better about the current ranking system other than the visual satisfaction, except maybe a few minor things that arent worth attention. nothing that was supposed to be in mmr is actually in mmr because people complained about not having elo. i hate them both, i'd rather have the actual mmr that archy was originally going to have
it was really just coincidentally paired with cancerous matchmaking that made people bitch about it
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Ryankoo1 wrote

I mean the medals are oddly satisfying


Completely agreed. It's more fun to brag about being gold in Minecraft to your league friends instead of saying "1800 in build" and then having to explain what the elo system is.

In addition, I feel like the new system makes people better. I lose a lot more in ranked than I used to, and it's simply because I'm not fighting 1400's anymore. This system makes you a better player overall.
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I can't explain a giant difference in MMR to ELO, and the only thing I'm able to say/going to say is that MMR seems to better place players.
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Danieus wrote

Ryankoo1 wrote...



Completely agreed. It's more fun to brag about being gold in Minecraft to your league friends instead of saying "1800 in build" and then having to explain what the elo system is.

In addition, I feel like the new system makes people better. I lose a lot more in ranked than I used to, and it's simply because I'm not fighting 1400's anymore. This system makes you a better player overall.
You are again thinking of external features (matchmaker) that could've been added with elo.
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I mean yeah the current system is better but elo is just so beautiful
I just wish I could see & understand & learn everything about this system
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HIVLIK wrote

I mean yeah the current system is better but elo is just so beautiful
I just wish I could see & understand & learn everything about this system


exactly my thoughts. I think mmr is extremely complex when broken down which honestly just creates distaste for a large margin of the community. I think taking the hybrid approach was a step in the right direction in transitioning to a full mmr system (like s13). I just think at the time of s13 release the community wasn't ready for such a drastic change.
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HIVLIK wrote

I mean yeah the current system is better but elo is just so beautiful
I just wish I could see & understand & learn everything about this system
then let's get on TS and i'll explain :3
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its not better than elo
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SirDeqdly wrote

its not better than elo

You have a nasty habit of making blanket statements with no actual evidence to back yourself up. Beginning to become a consistent pattern with you.
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It's a shame that people complained so much about the season 13 system. I don't mind S14 MMR, it just doesn't have as much of a benefit when you beat people higher than you. Last season in 21 games I got emerald in archer, but this time around in 21 matches that would be impossible.

You can't please everyone though, the change had to be made because of the complaints realistically.
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Unwise wrote

SirDeqdly wrote...


You have a nasty habit of making blanket statements with no actual evidence to back yourself up. Beginning to become a consistent pattern with you.

You always are very analytical, I'm only beginning to notice it now after it was pointed out.
(not taking a dig at you Unwise, I totally agree, just find that interesting)
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Archybot wrote

The S13 PURE MMR system worked perfectly when it came to placing people. There were no caps, and it placed people with near perfection after their 20 games. Just look at S13 and S14 global and Build ladders. Right now, people are just starting to break into global E5, and people were in E5 within their full completed placements if they belong there in S13. E5 is the highest S13 and S14 global. Same with build, most of the top players (including hackers) got placed in high emerald and low diamond, and worked their way up to D4/5. Right now, the top players had to grind their way up to D4/5. S13 was perfect in placement - too perfect. There also isn't as much forgiveness in S14 as there was in S13 for one loss.

S14 MMR isn't pure MMR, it's a ELO/MMR hybrid that I personally designed to appease the non-stop fucking complaining/entitlement of this community. It has low placements, high grind just like ELO, but it's still better at showing skill. The same bellcurve exists in S14 as it did in S13, it just takes a lot longer to reach where you belong in S14 because you guys wanted to grind (same maxes in almost all ladders in S13/14). It's still faster to get to where you belong compared to ELO. When compared to ELO, my system requires the same amount of equal-skill matches to go up a "tier", but more to fall down a tier. Also at worst case scenario it's 2x less grind per loss at high grind. There is no hacker forgiveness in this system anymore, because it doesn't work with this system.

So why is this system better then pure ELO?
1. A little less grind at the start
2. 50% less punishment for losing a single game at high levels to a lowbie
3. You can gain points fighting anyone, not just someone within 700 of you
4. Nothing is worse in my hybrid system then in ELO, only better or the same


I like you archybot. Always very blunt as am i. Not enough blunt people these days because people are too fragile
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iHackLiTE wrote

there is literally nothing better about the current ranking system other than the visual satisfaction, except maybe a few minor things that arent worth attention. nothing that was supposed to be in mmr is actually in mmr because people complained about not having elo. i hate them both, i'd rather have the actual mmr that archy was originally going to have

+1 But I think the playerbase isnt big enough for it.
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DerRevilos wrote

iHackLiTE wrote...


+1 But I think the playerbase isnt big enough for it.

uh yes it is, we already covered that the mmr system and the matchmaking system are two different unrelated things, and that the awful matchmaking was coincidentally paired with a good mmr, which made people think it was awful when it wasnt. youre staff? this is why we cant have nice things.
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It takes too long to find matches and that makes me want to stop playing.
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Unwise wrote

SirDeqdly wrote...


You have a nasty habit of making blanket statements with no actual evidence to back yourself up. Beginning to become a consistent pattern with you.
its MY opinion and unshift said enough so why the need to say it AGAIN?
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Sorry for double posting, but if I say something thats MY opinion Not YOURS.
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SirDeqdly wrote

Sorry for double posting, but if I say something thats MY opinion Not YOURS.

Opinions still need some basis in reality. I can say that it's my opinion that Badlion's Asian servers are still open, but I can't back that up with anything because it's not true.
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iHackLiTE wrote

DerRevilos wrote...


uh yes it is, we already covered that the mmr system and the matchmaking system are two different unrelated things, and that the awful matchmaking was coincidentally paired with a good mmr, which made people think it was awful when it wasnt. youre staff? this is why we cant have nice things.


Mhm. I think with the pure MMR only the BuildUHC ladder worked well as like MasterGberry said players dont want to wait too long for a 1-5 minute match.
And hasn't MMR a lot to do with the matchmaking?

Please correct me if I'm wrong.

I'm an UHC Mod. So talking about Arena I know as much as a normal player.
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