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Mini UHC + Vault Battles + UHC Meetup

HarrisAz wrote

UHC meetup
- Lets be honest here, have we ever seen a silver 3 in a real UHC at the final shrink? No. Now I think it's a good idea to limit it to gold 5+. This can also help reduce ghost clienters that just join the server and get them gcheated before harming anything. I also think that the borders should shrink when there are less than 5 ppl left. I had a meetup match where this one dude just did not want to fight and he was nowhere to be found(took me like 10 mins to find him)

Mini UHC
- Now for mini uhc there should be something like ratings(yes tryhards). Make it so that being top 5 or something awards you with points while if you are between 6th and 15th, you wouldnt gain nor lose anything when you die. For the rest they should lose a bit of points. Also kills should give a small number of points to keep going. MMR system could fit well with this. I know ppl are gonna say that there would be a lot of tryhards and all that but at least there are players right?

I dont play vault battle so I dont wanna give opinions about it


I'm a silver I and I've won over 10 UHC meetups (not much I know). It would be extremely unfair if you could play if you only had a certain rating.
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Archybot wrote

I'm going to have some developmental power here soon, and I'd like to hear what you would change in these gamemodes to make them more popular, while also being the most competitive. If you only have opinion on one or two gamemodes, please also still give it.

I have my own ideas, but I'd like to see what you guys think.

EDIT - "more gamemodes" isn't a good suggestion - be specific
EDIT2 - Adding timebomb/fireless/etc isn't gonna bring MiniUHC from it's near death, we need new ideas


Mini-UHC - Add an incentive for players to win and participate in them. One huge incentive for non-donors is more ranked matches - for every kill and every win there should be given points via a point system (MMR) and you should be able to, once you reach a certain rank (lets say Gold I), be able to cash in a decent amount of your MMR points for some ranked matches. You shouldn't be able to get 50 more matches, but 5, 10, or even 15 extra ranked matches would be nice. Another nice thing would be the ability to obtain cosmetics with your MMR points. There should be a shop in the lobby where players would be able to spend these MMR points for these ranked matches for cosmetic items and UHC white-lists. My idea may be flawed, but I think the ability to obtain ranked matches, UHC white-lists, and cosmetics would be pretty nice and encourage players to play this gamemode.
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Can we get some 5v5 vault battles
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I love mini uhcs a lot! So please if you could add these scenarios that would be awesome!!!
-Backpacks
-Timebomb
-Vanilla

Vanilla is basically vanilla…you smelt ores and food, and also people dont drop a golden head on death, they just drop a regular head and you need to get gold to craft it into a golden head.
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Archybot wrote

I'm going to have some developmental power here soon, and I'd like to hear what you would change in these gamemodes to make them more popular, while also being the most competitive. If you only have opinion on one or two gamemodes, please also still give it.

I have my own ideas, but I'd like to see what you guys think.

EDIT - "more gamemodes" isn't a good suggestion - be specific
EDIT2 - Adding timebomb/fireless/etc isn't gonna bring MiniUHC from it's near death, we need new ideas


I love mini uhcs a lot! So please if you could add these scenarios that would be awesome!!!
-Backpacks
-Timebomb
-Vanilla
-To3 - To5 Team sizes!

Vanilla is basically vanilla…you smelt ores and food, and also people dont drop a golden head on death, they just drop a regular head and you need to get gold to craft it into a golden head.

If you add some of these like timebomb backpacks and maybe bigger team sizes that would be awesome!! Thanks!
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Love Mini UHC And UHC Meetup! never played Vault Battles may give it a try! :)
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Oromo wrote

Archybot wrote...



Mini-UHC - Add an incentive for players to win and participate in them. One huge incentive for non-donors is more ranked matches - for every kill and every win there should be given points via a point system (MMR) and you should be able to, once you reach a certain rank (lets say Gold I), be able to cash in a decent amount of your MMR points for some ranked matches. You shouldn't be able to get 50 more matches, but 5, 10, or even 15 extra ranked matches would be nice. Another nice thing would be the ability to obtain cosmetics with your MMR points. There should be a shop in the lobby where players would be able to spend these MMR points for these ranked matches for cosmetic items and UHC white-lists. My idea may be flawed, but I think the ability to obtain ranked matches, UHC white-lists, and cosmetics would be pretty nice and encourage players to play this gamemode.


+1
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I love Mini UHC and heres some stuff I would want to be added. If you add them I will be very happy!

Bigger Team Sizes - 3 - 5
A Host - People with Lion Rank can host minis with custom scenarios team sizes etc.
New Scenarios - Timebomb, Backpacks, Bowless, 20 minute shrink.
More Players - 50
Border - For Rush Games (Cutclean Diamondless Goldless) shrink starts at 25 mins and at 30 mins its 100x100. From there every 3 minutes the border shrinks to 50x50 then 25x25. For Regular Cutclean games and Cutclean Horseless the shrink is the same as always except starting from 100x100 it shrinks every 3 minutes it shrinks to 50x50 then 25x25.

Also if anyone played minis last year remember how they had a thing where when you kill a player its like in regular uhc their head gets generated on a gold block and you break the gold block and the head craft gold block into ingots and make the head? Remember that? I want that back in regular cutclean games that would be very fun!


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Add /bc to broadcast to the whole network like old kohi
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peaces wrote


Add /bc to broadcast to the whole network like old kohi
This doesn't feel like it's related to the topic…
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For uhc meet up make it so your armor is randomized . In a uhc everyone's gear isn't the same and it promotes actually going in rather than your typical huge drain fight
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bonuspotato wrote

I love Mini UHC and heres some stuff I would want to be added. If you add them I will be very happy!


Also if anyone played minis last year remember how they had a thing where when you kill a player its like in regular uhc their head gets generated on a gold block and you break the gold block and the head craft gold block into ingots and make the head? Remember that? I want that back in regular cutclean games that would be very fun!


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UHC Meetup: Make each player have different randomized gear, weapons, and healing like Verenity's, UHC Simulator
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Is this fcking serious?! Same shit happened last time with uhc meetup in EU, it worked the first 2 days and since then it never worked fine, but when I joined NA proxy it was allright. Now its happening again, EU doesnt work, NA works…
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I haven't read through the previous suggestions so I'm sorry if I'm repeating anyone's suggestion.

Mini UHC:
All gamemodes (Vanilla+, Fireless etc.)

Vault Battles:
Just remove it, it's wasting resources.

UHC Meetup:
Make it actually fair. (Same kit for everyone (even if it's a random one), no random damage at the end etc.
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Flame and fire aspect is way to common in uhc cleanup, reduce the percentage rate you get those enchantments. Make the border bigger, right now it's impossible to have an actual fight with someone.
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UHC Meetup: FIX THE FREAKING TARGETTING
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UHC Meetup: Have it that the gamemodes cycle through, because on AU at least pretty much every game it timebomb. Also reduce flame bow frequency as it is not proportional to an actual UHC. I would also increase the initial border to 200x200 as you don't really get a chance to get moving before someone is critting you out. Finally consider adding punch bows as a rare thing.
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One of the things I've noticed in UHC meetup is how much quick the border shrinks. After one or 2 kills in the time span of 10 seconds the order shrinks. There should be a timer like after 2 minutes then the first border should shrink.
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my sugguestion for meetup

is that u should remove stats and lower the amount off slots per game. its almost impossible to play a game without getting cleaned. remove stats it lowers the amount off teamers and cleaners, everyone cleans in it cause it gives them the stats and thats what they care about ''making them look good''. remove a few slots its only 100x100 so 50 ppl in it is kinda hectic, imagine u playing a uhc with 50 players in a 100x100 border.


the items in meetup
lower the amount off flame bows and fire aspects
maybe add speed 2
a sort off killstreak if u get 5 kills in a meetup drop a rare item?
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