Last edited on 24 October 2016 - 11:24 AM by Archybot
CTF is officially launched on Badlion. While this gamemode is young on our network, it holds a bright and important part of the Badlion future along with the competitive minecraft future. I hope you enjoy playing it as much as we enjoyed developing it.CTF has received a lot of updates today and I will be listing them out for everyone. Please note that some of these fixes might not be live yet and will take a few games to cycle through the network, and also note that we might add a few more quality of life things over the next few weeks.
Competitive CTF
New features
Fixes
Known Bugs
There will be a few more changes as the game continues to grow. Enjoy
~Archy
Posted on 24 October 2016 - 12:35 AM
The improvements look great. Is competitive 5v5 for clans only, or could I hop on with 9 friends and duel?Posted on 24 October 2016 - 01:28 AM
Is there going to be a non-competitive 2 team map?Posted on 24 October 2016 - 02:33 AM
Unwise wrote
It is not locked to clans.
Posted on 24 October 2016 - 02:33 AM
OriginalStrafe wrote
No. Public gameplay will stay at 4 teams. More fun/chaotic.
Posted on 24 October 2016 - 03:30 AM
I never understood something, sometimes it shows how many flags the team captured but sometimes it doesn't show a number it shows flags or something… please help c:Posted on 24 October 2016 - 04:49 AM
Etai007 wrote
Before a teams score comes up, they have to capture each flag at least once. The flags you can see next to the team are the ones the team needs to capture.
Posted on 24 October 2016 - 04:54 AM
Entranced wrote
Etai007 wrote...
Before a teams score comes up, they have to capture each flag at least once. The flags you can see next to the team are the ones the team needs to capture.
oh thanks i once saw that, but still i wasnt sure. thank you very much :D
Posted on 24 October 2016 - 06:38 AM
Am I the only one who has no idea what ctf is xdPosted on 24 October 2016 - 07:38 AM
RIP, I was looking forward to an actual CTF Competitive Matchmaking like CSGOLast edited on 24 October 2016 - 07:49 AM by Luancool
why removed kdr ??, thats a rip i was just going for good kdrPosted on 24 October 2016 - 09:03 AM
Curious to hear your full reasoning behind making public CTF 4 team rather than 2 team.Last edited on 24 October 2016 - 11:19 AM by Archybot
HIVLIK wrote
Simple reasons
1. The community voted for 4 teams.
2. It's really not done elsewhere on minecraft, so it's nearly unique.
3. The only difference between competitive and public would be team sizes, which leads into my essay.
You can't just throw players into competitive and expect them to stay on average. You might keep 1% of your players like that. Everything needs a scaling system from casual to super competitive to keep the highest player retention. The most successful games have at least these 4 tiers, and some even have more stepping stones in between also.
Scale:
Casual
Transition
Competitive
Hyper Competitive
Here's an example of League of Legends:
C - Players vs AI
T - Unranked
Comp - Solo Ranked
HC - Team Ranked/Tournaments
Here's an example of Hearthstone:
C - Unranked/Vs AI
T - Arena
Comp - Ranked
HC - Tournaments
Now for our gamemodes:
Here's Arena
C - Party Events, FFA, Wars, LMS, etc (some of these dont currently exist)
T - Unranked
Comp - Ranked
HC - Tournaments
Here's UHC
C - UHC Meetup
T - MiniUHC
Comp - Hosted UHC
HC - Champions Game + Paid Games
Here's SG
C - 24 SG FFA/Teams
T - Nothing right now - will have something announced soon in the future
Comp - 5v5 Clan Battles
HC - Tournaments
Here's CTF
C - CTF Public 4 Team
T - Nothing right now - will have something announced soon in the future
Comp - 5v5 Clan/Team Battles
HC - Tournaments
You have to scale a gamemode be successful, have a lot of players, and have good flow of players into the higher tiers. This was the largest problem with OCN which imo was their largest downfall, was there is hardly any difference between competitive and casual which only appealed to competitive players, which increased cheating significantly because they have no anticheat and brought no new blood as old blood left. I think I made my point without writing a massive essay.
@Hivlik
Posted on 24 October 2016 - 11:37 AM
Archybot wrote
HIVLIK wrote...
Simple reasons
1. The community voted for 4 teams.
2. It's really not done elsewhere on minecraft, so it's nearly unique.
3. The only difference between competitive and public would be team sizes, which leads into my essay.
You can't just throw players into competitive and expect them to stay on average. You might keep 1% of your players like that. Everything needs a scaling system from casual to super competitive to keep the highest player retention. The most successful games have at least these 4 tiers, and some even have more stepping stones in between also.
Scale:
Casual
Transition
Competitive
Hyper Competitive
Here's an example of League of Legends:
C - Players vs AI
T - Unranked
Comp - Solo Ranked
HC - Team Ranked/Tournaments
Here's an example of Hearthstone:
C - Unranked/Vs AI
T - Arena
Comp - Ranked
HC - Tournaments
Now for our gamemodes:
Here's Arena
C - Party Events, FFA, Wars, LMS, etc (some of these dont currently exist)
T - Unranked
Comp - Ranked
HC - Tournaments
Here's UHC
C - UHC Meetup
T - MiniUHC
Comp - Hosted UHC
HC - Champions Game + Paid Games
Here's SG
C - 24 SG FFA/Teams
T - Nothing right now - will have something announced soon in the future
Comp - 5v5 Clan Battles
HC - Tournaments
Here's CTF
C - CTF Public 4 Team
T - Nothing right now - will have something announced soon in the future
Comp - 5v5 Clan/Team Battles
HC - Tournaments
You have to scale a gamemode be successful, have a lot of players, and have good flow of players into the higher tiers. This was the largest problem with OCN which imo was their largest downfall, was there is hardly any difference between competitive and casual which only appealed to competitive players, which increased cheating significantly because they have no anticheat and brought no new blood as old blood left. I think I made my point without writing a massive essay.
@Hivlik
Anytime Hivlik asks a question we gotta turn on the essay machine lol
Posted on 24 October 2016 - 12:40 PM
Great work everbody!Also the stats from the player list don't save for me after I joined another game.