Posted on 13 November 2016 - 11:17 AM
I don't know if its just me and a few others who have these problems but if not feel free to add on. First off, when playing build and I get lavad so of course I place water to put it out however it puts the lava out but i'm still on fire meanwhile the guy is just there criting me out. I can't even tell you how many times I have lost because of that. Another thing is when you place lava its like a 50/50 chance if it placing were you want it too (more like a 80/20 chance of it misplacing), now personally I don't use lava a whole lot however I know this is a larger issue for those who do and its really annoying. Another problem is the bow damage, you never know if it will do no damage full pulled or 1 heart half pulled. I have tested this out personally and I assume the first full pulled back shot is supposed to do half a heart and everything after is supposed to do a full heart (I think but it was so inconsistent), I have shot people with a bow and it has done up to 2 hearts of damage meanwhile I have also shot a bow where it has only done half a heart or even no damage and that is a big problem for those who use a bow more like myself. Another issue is the gapples, sometimes the gapples just don't eat for me, like I will be running and get myself enough space and when i eat it nothing happens and I die, I have died because of this multiple times and its really annoying. I have also had the issue were a gapple will eat more than 1 so If I chose to eat a gold head it will eat 2 of them instead of 1 and in a close match doing this can screw you over. Overall I was hoping to give some sort of idea of what issues i am facing and that others are facing, i'm sure I may have missed something so go ahead and add on. I just wanted to make this to give developers and the owners an idea on updates and fixes that should be fixed in the upcoming season nad what could improve the experience for all the players. :)Posted on 13 November 2016 - 11:53 AM
The buckets are a mojang issue. Gapples/gheads double eating is another mojang bug you can avoid by switching off the ghead/gapple after eating one.Posted on 13 November 2016 - 01:54 PM
Vaxd wrote
Posted on 13 November 2016 - 04:02 PM
MeMyselfAndCube wrote
Vaxd wrote...
Posted on 14 November 2016 - 10:38 AM
I agree the bow damage is actually dumb afPosted on 15 November 2016 - 05:38 AM
I think these are way more noticable from S13 because from then people started to sweat really hard..Posted on 15 November 2016 - 09:47 PM
reb_hi wrote
Posted on 16 November 2016 - 12:39 AM
MoonScape wrote
reb_hi wrote...
ya'll
suck
with
lava
Posted on 16 November 2016 - 04:23 AM
Fun fact: bow crits are a thing (as in the occasional fully pulled back bowshot that does more damage than other fully pulled back bowshots). On top of that, the high level of prot/proj prot on the armor and the singular nature of a bowshot means damage can fluctuate a lot. The real solution (in my opinion) is to turn down the high level enchants and scale it all down, but that's just me.Posted on 16 November 2016 - 04:43 AM
Unwise wrote
I still don't see a single problem with the kit; I think that the element of randomness is part of the game. In any game mode other than ArenaPvP, there is a large element of randomness. In SG, different items, in UHC, caving luck, in skywars, once again, items, in every single gamemode theres some randomness as well as enchant variation. I think that the enchant variation gives it a little bit of difference in the kit, because same old same old will get boring.
tl;dr: it needs a bit of randomness and I see that as a fine way of doing so.
Posted on 16 November 2016 - 05:12 AM
Metarus wrote
Unwise wrote...
I still don't see a single problem with the kit; I think that the element of randomness is part of the game. In any game mode other than ArenaPvP, there is a large element of randomness. In SG, different items, in UHC, caving luck, in skywars, once again, items, in every single gamemode theres some randomness as well as enchant variation. I think that the enchant variation gives it a little bit of difference in the kit, because same old same old will get boring.
tl;dr: it needs a bit of randomness and I see that as a fine way of doing so.
Believe it or not, you're talking about one of the most important debates on Badlion - the true nature of arena. I'm going to bed now, but I'll make a twitlonger on this at some point.
Posted on 16 November 2016 - 06:00 AM
Unwise wrote
Metarus wrote...
Believe it or not, you're talking about one of the most important debates on Badlion - the true nature of arena. I'm going to bed now, but I'll make a twitlonger on this at some point.
Posted on 16 November 2016 - 06:23 AM
But being random is fucking stupid, I have taken 2 full hearts of damage from a half charged shot and it killed me meanwhile majority of my fully pulled back shots do like half a heart of damage.Posted on 16 November 2016 - 06:43 AM
MoonScape wrote
youre talking bullshit rn the most it can do is 1.5 fully pulled and thats uncommon or and 1heart max half pulled its never 2 heart, never
Posted on 16 November 2016 - 07:07 AM
Metarus wrote
Unwise wrote...
Posted on 16 November 2016 - 07:09 AM
inshift wrote
Metarus wrote...
Posted on 16 November 2016 - 10:31 AM
get good with lava. stop crying on the forums.thanks
Posted on 16 November 2016 - 09:14 PM
reb_hi wrote
MoonScape wrote...
youre talking bullshit rn the most it can do is 1.5 fully pulled and thats uncommon or and 1heart max half pulled its never 2 heart, never
Posted on 16 November 2016 - 11:27 PM
MoonScape wrote
reb_hi wrote...
show me