Posted on 22 November 2016 - 12:15 PM
TheEnderDonut wrote
Lynkkis wrote...
LOL, Minecraft has been one of the most popular game of South Korea (people play more mc than league of legends) for at least 3 years.
Posted on 22 November 2016 - 01:26 PM
I remember when this was just an idea. Now that's an actual, tangible thing is wonderful.Last edited on 22 November 2016 - 02:03 PM by Jasga
MasterGberry wrote
nanotech11 wrote...
If you read the rest of your thread the answer is there.
So why can't you just make it so the client just doesn't allow transparent textures on blocks? (like skins work?)
Or alternatively just have a pack with block textures that always stays on top? (just like default stays under in vanilla)
Posted on 22 November 2016 - 02:45 PM
TheEnderDonut wrote
Lynkkis wrote...
LOL, Minecraft has been one of the most popular game of South Korea (people play more mc than league of legends) for at least 3 years.
Posted on 22 November 2016 - 04:13 PM
Jasga wrote
MasterGberry wrote...
So why can't you just make it so the client just doesn't allow transparent textures on blocks? (like skins work?)
Or alternatively just have a pack with block textures that always stays on top? (just like default stays under in vanilla)
A lot of those "unmodifiable textures" would be the textures that people want to modify lol
Last edited on 24 November 2016 - 01:34 AM by Jasga
SmellyPenguin wrote
Jasga wrote...
A lot of those "unmodifiable textures" would be the textures that people want to modify lol
Yep, that's why the ideal solution would probably be that the client just wouldn't allow transparency on any block textures that allow for x-ray?..
I made a complete collection of the block textures that allow for an x-ray pack to work in 1.7 :)
Edit: ..Oh I see they are using 1.8 in which Mojang "fixed" x-ray packs (they missed some textures.. most notably grass) ..but they implemented custom block models ..which could be used for even better x-ray packs!.. So idk how you could fix this ..just don't allow resource packs to do custom models..? IDK
Posted on 22 November 2016 - 05:13 PM
I might be a dumbass for asking this question, but what's the difference between client-side and server-side anticheats?Last edited on 22 November 2016 - 07:38 PM by Sir_LemonHead
Hey idk if anyone has said this yet but if you wanted to use your own texture packs without whitelisting them, would it be possible for the client to just have built in block textures you'd have to use, maybe like default, faithful, infinite or whatever that you'd have to overlay to use a custom texture pack? I think this would be able to stop x-ray texture packs and also allow people to use their own texture packs as well, kinda making a compromise :)Edit: someone said something like this but please look into it :)
Posted on 22 November 2016 - 07:50 PM
How much will the subscription be a month? And can you give us some clues on how ranks will be transferred? @MasterGberryPosted on 22 November 2016 - 08:23 PM
Spreads wrote
All coming out tomorrow :)
Last edited on 22 November 2016 - 10:05 PM by *deleted-191881
Automatically DeletedPosted on 22 November 2016 - 11:08 PM
Verzide bac ban???Noooo
srsly
noooo
if you get that reference you're a legend.
Last edited on 22 November 2016 - 11:11 PM by DPRK
Im thinking it would be a labymod like installer (selecting mods u want to add n stuff.)Edit: you use reply rather than quote tfw
Last edited on 23 November 2016 - 01:28 AM by StoreBoughtEggs
Lynkkis wrote
TheEnderDonut wrote...
Honestly, me and a bunch of friends of mine's favourite server on MC is EASILY Badlion.
Posted on 23 November 2016 - 01:30 AM
SmellyPenguin wrote
Jasga wrote...
A lot of those "unmodifiable textures" would be the textures that people want to modify lol
Transparent textures on the blocks (except glass/leaves…) should act like skins do. Or you could just ignore the blocks folder and make block textures selectable from in game only (people will submit blocks etc..)