Posted on 26 November 2016 - 12:57 AM
Hello everyone, this will be the first developer log in over a month due to MasterGBerry being too occupied with the upcoming Badlion Premium launch to do them regularly. I will be doing these logs every week from now on.We have performed a very large migration of the majority of our services to new infrastructure. We had unfortunate problems with our new setup that we have since resolved. Our new infrastructure has since improved the stability and reliability of our existing services and will help us meet future demands. Read more about it at https://www.badlion.net/forum/thread/143412
We have announced our largest project yet: Badlion Premium! The majority of the development team is hard at work on the system behind Badlion Premium and although we can't reveal the specifics of what we are working on, you can find out more about Badlion Premium at:
https://premium.badlion.net/
https://www.badlion.net/forum/thread/143510
https://www.badlion.net/forum/thread/144254
https://www.badlion.net/forum/thread/144529
https://www.badlion.net/forum/thread/144925
As an update on the new EU servers, we have received our new servers, but the datacenter had set the servers up incorrectly so we have to wait until they fix the issues and will keep you guys updated on this. The goal is to have the EU servers up this following week.
Some features of the upcoming UHC 6.0 system has been leaked, read about it at https://www.badlion.net/forum/thread/141416
Work has begun on the new ArenaPvP S15 system that will be using some technology that we have already created for Badlion Premium to ensure that season 15 will be what season 13 (and 14) was supposed to be for a lot of us. We are scrapping our current ArenaPvP infrastructure and rebuilding it from scratch to get rid of all the problems that the current season has. We are trying to push ArenaPvP S15 out as fast as we can while ensuring that all the pieces are being done properly so that we can get it out around the holiday season.
New Features
- Minecraft 1.11 support
- [Lobby] New lobby system that provides a cleaner user interface
- [CTF] CTF has come out of beta and has been fully released (https://www.badlion.net/forum/thread/140416)
- [Chat] SmellyChat v2.0
- [UHC] Season 5 has launched
Upcoming
- Badlion Premium
- UHC 6.0 (Re-entered Beta testing due to design changes)
- New internal service for improving database access efficiency
- Internationalization Support on Badlion (Moving forward after some delays)
- New Shop (Dropping early December)
- New Game Modes, of which some will be used for Premium
- ArenaPvP S15
- Network Currency/Boosters
- Achievement System
- New Cosmetics more friendly with PvP
Tweaks
- [ArenaPvP] Added chicken ladder for Thanksgiving weekend
- All servers now use considerably less resources while idling
- [SG] Renamed BerBub Settlement to Shrubbery
- [SG] Disabled block burning
- [UHC] Updates for UHC season 5
- [SG FFA] Disabled block burning
- [CTF] Added /gamestats command for tournament and scrimmage servers
- [SG FFA] Removed gold swords from chests
- [Mainframe] Reduced some thresholds to allow the SG rating processor to work more smoothly
- [Mainframe] Better load balancing for existing ArenaPvP S14 matchmaker and server spawning system
- [CTF] Added /scrimservers command for tournament observers to find servers that CTF scrimmages were on
- [Website] Official Events posts can now be seen on homepage
- [Website] Added Discord info link to Info dropdown menu
Bug Fixes
- [CubeCore] Added physical bedrock border to fix exploit with the worldborder
- [Lobby] Fixed incorrect cubecore player count
- [UHC Meetup] Fixed exploit where you could put a kit load item in the crafting inventory to keep it after game starts
- [Chat] Fixed seeing double reports after undisguising for staff members
- [UHC] Fixed Hosted UHC matches taking too long to shutdown due to saving large amounts of data inefficiently
- [NA UHC Mini] Fixed issue with NA UHC Mini servers using invalid UHC worlds for matches
- [ArenaPvP Chat] Fixed issue with custom global chat colors not working properly
- [Mainframe] Fixed issue with server spawning system not properly detecting downed servers
- [Mainframe] Fixed issue with /changeemail not sending proper emails
- [Website] Users who register on the forums now receive their “registered user” benefits faster
- [Website] Fixed issue with CTF stats displaying incorrectly on leaderboards
Posted on 26 November 2016 - 01:18 AM
Can we fix the TP for FFA's? It teleports people on top of each other. And the TP for the first 5 seconds, just have the 5 seconds like usual but don't teleport back to the startPosted on 26 November 2016 - 02:09 AM
Please fix the ArenaPvP Party FFA spawn.. it's been too muchPosted on 26 November 2016 - 04:20 AM
TheEnderDonut wrote
At this point it's just going to be fixed in Season 15
Posted on 26 November 2016 - 04:21 AM
Legendcaleb wrote
Are you talking about the spawn teleports teleporting everyone on the same spot?
Posted on 26 November 2016 - 05:11 AM
After 3 years and you still didn't learn it's Gberry and not GBerry xDPosted on 26 November 2016 - 07:50 AM
Is it me or is badlion's connection inconsistent?I keep getting ping spikes.
Posted on 26 November 2016 - 08:14 AM
Finally 1.11 support OMG I can't wait to pvp on it!!!!!Posted on 26 November 2016 - 09:05 AM
Is the Season 15 spawn going to be changed? Because despite the size and build quality of the current one, it is evident that most of the players find it very unaesthetic and lethargic. I apologise for the argumentum ad populum but I think it is necessary here.Posted on 26 November 2016 - 09:56 AM
TenHits wrote
He is just trying to piss me off.
Posted on 26 November 2016 - 09:57 AM
ThatOneCombo wrote
It's just some internal storage changes, nothing on the end user.
Last edited on 26 November 2016 - 09:57 AM by MasterGberry
1au wrote
Yes we are changing the spawn in season 15.
Posted on 26 November 2016 - 10:11 AM
I understand you're trying to cater to the newest mc versions but i find it unnecessary trying to support version 1.11 since no one really pvps with it, it's more of a survival update.Posted on 26 November 2016 - 10:14 AM
Fqux wrote
It really did not take us much work to do. Not much changed in terms of the protocol. Probably a day of work at max.