Last edited on 08 January 2017 - 02:27 PM by ImIbby
Firstly this is all my opinion so don't hate me if you disagree with anything. Tis is some ideas to help this awesome uhc meetup 2.0 improve+200x200
Reason- 50 players in 100x100 isn't fun and you can't really 1v1 anyone until people drop
+Make gamemodes a percentage chance.E.g if timebomb has 7 votes and soup has 1 and no gamemode has 2 it would have 70% chance for timebomb and no gamemode 20% (Like mcsg)
Reason- The only gamemode that is played is timebomb and this would help the mix.
-Flame being common.
Reason- Most games of UHC flame is rare and in uhc meetup there is around 10 players a game with it and normally there would be 2-3 so flame isn't anything to be happy to get right now and too many per game have it
+Health Above Name
Reason- In UHC the health is above a players name and this would help replicate a UHC Scenario
+Add chance of Swiftness 2
Reason- If someone gets speed in an actual game they would normally brew swiftness 2 instead of speed one
+/h command
-Armor because last few fights are always full prot 4 basically
Reason :
It's so easy to chug out of final fight and makes it boring .
+Xp as orbs rather than enchant bottles
Reason:
1) It wastes lots of time placing the bottles
2)It's more like a uhc scenario
Posted on 05 January 2017 - 02:15 PM
Actually this are some really good ideasgj
+1
Posted on 05 January 2017 - 02:26 PM
Good suggestions, I support them all.Posted on 05 January 2017 - 04:14 PM
+1 Y tambien recalcar el lag que se genero en UHC Meetup SAPosted on 05 January 2017 - 05:45 PM
+1 to all. Also I often see game modes not appearing even if they get the largest proportion of votesPosted on 06 January 2017 - 12:34 PM
Jinxful wrote
Posted on 07 January 2017 - 01:50 PM