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UHC Meet up 2.0
Firstly this is all my opinion so don't hate me if you disagree with anything. Tis is some ideas to help this awesome uhc meetup 2.0 improve

+200x200
Reason- 50 players in 100x100 isn't fun and you can't really 1v1 anyone until people drop


+Make gamemodes a percentage chance.E.g if timebomb has 7 votes and soup has 1 and no gamemode has 2 it would have 70% chance for timebomb and no gamemode 20% (Like mcsg)
Reason- The only gamemode that is played is timebomb and this would help the mix.

-Flame being common.
Reason- Most games of UHC flame is rare and in uhc meetup there is around 10 players a game with it and normally there would be 2-3 so flame isn't anything to be happy to get right now and too many per game have it

+Health Above Name
Reason- In UHC the health is above a players name and this would help replicate a UHC Scenario

+Add chance of Swiftness 2
Reason- If someone gets speed in an actual game they would normally brew swiftness 2 instead of speed one

+/h command

-Armor because last few fights are always full prot 4 basically
Reason :
It's so easy to chug out of final fight and makes it boring .

+Xp as orbs rather than enchant bottles
Reason:
1) It wastes lots of time placing the bottles
2)It's more like a uhc scenario
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+1
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Actually this are some really good ideas
gj
+1
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Good suggestions, I support them all.
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+1 Y tambien recalcar el lag que se genero en UHC Meetup SA
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+1 to all. Also I often see game modes not appearing even if they get the largest proportion of votes
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Jinxful wrote

+1 to all. Also I often see game modes not appearing even if they get the largest proportion of votes
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NohaxjustFoxter wrote

+1 Y tambien recalcar el lag que se genero en UHC Meetup SA
¿en inglés por favor ?
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Bump
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