Posted on 12 March 2017 - 07:56 AM
Powahfull wrote
ImAFreeFrag wrote...
Yes but some leniency is needed. For example if one scenario is recommended alot then its clear badlion should add it regardless whether its reddit
Posted on 12 March 2017 - 09:53 AM
Examples:Scenario name: Restriction
Scenario description: You can only make prot 1 armor, sharpness 1 swords and a power 1 bow.
(maybe crafting an anvil is impossible)
Creator: Desaine
Last edited on 12 March 2017 - 09:57 AM by Desaine
Scenario name: TeleportationScenario description: when e.g. 150 players are alive the border shrinks to 500x500
Creator: Desaine
Posted on 12 March 2017 - 10:00 AM
Scenario name: TrackerScenario description: When e.g. PvP is enabled (you can decide when) you get a compass
Creator: Desaine
Posted on 12 March 2017 - 12:07 PM
Idk how to call this but a scenario would be nice which is as much fair as possible which means for me-noone is able to spec the game but the hosts(to have a spec is a huge advantage)
-everyone would be nicked (nobody could truce with friends,nobody would burn stuff on you because the person hates you,People dont go for other people beacause they are known to be good)
-everyone would have nicked stats so nobody ist able to fight another person because of his stats( I rather fight a guy with a 0.2 kdr instead of a guy with a 2kdr when they have same stuff)
Posted on 12 March 2017 - 12:33 PM
Special Ores :Its a new scenario like you mine coal and you have a 10% probability to recibe an iron ore . here you have the porcentajes that i think its correctly to use , you can change it o modificate if its wrong
Coal : 10% iron
Iron : 10% gold and 1% diamond
redstone: 5% gold 10% iron
lapislázuli: 2% diamond 10% gold
emerald : 10% diamond 30% gold
gold: 5% diamond 10% iron
diamond : 5% gapple 10% gold
Ok i think you can conbine some scenarios whit that like cutclean , tripleores , (vanilla + you can modificate for more probability of ores)
-SantiSkills
Posted on 12 March 2017 - 04:03 PM
Mabye you get starter wood and stone and quarts has a chance of giving you overworld items.Posted on 12 March 2017 - 04:04 PM
TheEpikMarStar wrote
Last edited on 12 March 2017 - 06:07 PM by Swang_That_Thang
Idk if this is on Reddit.."Explosive Ores"
-Iron has a 0.03% chance to explode (and destroy the blocks around you) when you mine it (explosion damage of a normal creeper)
-Gold has a 1% chance to explode (and destroy the blocks around you) when you mine it (explosion damage of a normal creeper)
-Diamonds have a 3% chance to explode (and destroy the blocks around you) when you mine them (explosion damage of a normal creeper)
The point of this is to prevent full diamonds from running around and speed up the game a bit. It might seem like a shitty idea though, but I personally like it.
EDIT: Changed the iron explosion rate from 0.05% to 0.03%
Posted on 13 March 2017 - 04:15 AM
UHC Scenario: Dark TimesDescription: It will be Perma-Night from the start of the UHC game and there will be a higher chance of mobs spawning.
Instead of spawning with nothing, mobs will spawn with more items (Iron sword,Chain armour,etc)It makes it harder for players especially when the game just started as players have nothing to defend themselves with.And in this scenario, Ores have a lower chance of generating as it really says about the scenario *Dark Times*
-Thekiller960
Last edited on 13 March 2017 - 07:53 AM by OUA
Scenario Name : I'm going to call it uhcf .Scenario Description : a normal uhc but hardcore faction kits , bard (gold armor), archer (leather armor) , miner (iron armor ) , maybe koth or something, ofc this gamemode is meant for teams at least 3 or 4
Basically when you put on full leather armour you will get Speed 3 resistance 2 and double bow damage. Also when you click a sugar from your inventory you get speed 4 for 5 seconds but you can only do this every 90seconds.
When you put on Iron armour you get Haste 2 andNight vision and when you go below Y=20 you get invisablity.
When you put on Gold armour you gert sped 2 regen 1 and resistance 2. When you click Blaze powder from you inv you will get strength for 10 seconds and you can do this every 60seconds. When you click sugar, you get speed 3 for 10 seconds and you can do this every 30 seconds and when you click ghast tear you get regen 2 for 10seconds and again you can do this every 120 seconds.
Things have to be done to make sure this balanced , gold is bit rare , same with diamond , make armor break faster
the name of the original Scenario Author : I would say me
This idea was based off when badlion tried having hcf with uhc Map , I thought it was fun game mode while it lasted but as scenario it will be fun .
Last edited on 13 March 2017 - 01:56 PM by Dohmsen
Scenario Name: HardcoreScenario Description: PvP is enabled at start
Scenario Name: PoisonAura
Scenario Description: If you are 25 blocks or less away from a player(that isnt your Teammate),for more than one minute you will receive Poison 1 until you go away or kill the Player.
Last edited on 13 March 2017 - 02:31 PM by UVpickles
StringlessYou can't get string at all. You can't craft rods or bows. And, you can't get cobwebs.
King of the Hill
There is a 50x50 area at 0,0 where a team needs to control for 2 minutes. If they control it for 2 minutes the whole team recieves a golden head. If another team enters while one team is capping it, it is contested. Meaning that the timer is haulted so that the team that was originally capping it can resume the timer when they kill the other team.
Posted on 13 March 2017 - 07:00 PM
I actually had quite a few ideas for scenarios but i haven't created them cause well i don't know how… the first scenario is 'RedstoneCharged' - This is a goofy,troll-ish scenario in which if you walk over/past redstone, it explodes…although you can defuse it by mining it.the next one is 'Team Swap' - Basically, at every certain interval (e.g. every 20 mins)… a person from each team is switched onto another team
Yet another idea i had was 'Ender teams' - This is basically where every interval, a whole team switched with another team, sortta like in end games but obviously, whole teams swap…the only problem this could have is if some teams have more players, maybe some people won't get tp'd?
Another idea i've heard in a community, 'Wither rush' - pretty self-explanatory, maybe a wither set up at 0,0 of nether, requiring one wither skull, a problem with this would be that it would take quite a while.
Posted on 13 March 2017 - 07:03 PM
xSummerBash wrote
My concern with this, is what if someone whose fighting / is getting chased gets teleported away?
Posted on 13 March 2017 - 07:16 PM
Gamemode: Splash. Creator: SeeLion(as long as no one else has came up with this)I am not sure if anyone has made this up yet, but in this gamemode each player gets to choose a debuff that cannot be strength or speed. They will receive 2 splash potions of that debuff. The length of the potion is random. Each time you get a kill, you receive 1 more splash potion of the debuff you chose. The potions are tier 1 only, and brewing stands are off so you cannot buff the potion.