Posted on 01 April 2017 - 07:41 AM
MeleeBuildUHC
NoDebuff
Diamond
Vanilla
Ranged
Archer
UHC
AdvancedUHC
Iron
This reduces the amount of kits and also makes it even.
Posted on 01 April 2017 - 09:15 AM
Jinxful wrote
Looking at your stats, you benefit from the high amount of melee kits.
Posted on 01 April 2017 - 10:03 AM
No it's fine as it is minus Vanilla and Horse will be removed next season. It would be nice to have 2 new kits and though :)Posted on 01 April 2017 - 10:12 AM
Jamison5 wrote
Jinxful wrote...
Looking at your stats, you benefit from the high amount of melee kits.
Last edited on 01 April 2017 - 10:42 AM by Jamison5_
Jinxful wrote
Jamison5 wrote...
How is having the same amount of melee and ranged kits a bad idea?
Posted on 01 April 2017 - 10:45 AM
Jamison5 wrote
Jinxful wrote...
How is having the same amount of melee and ranged kits a bad idea?
Posted on 01 April 2017 - 10:53 AM
Jinxful wrote
Jamison5 wrote...
For one, SG is a terrible kit, also, less kits is better I think.
Posted on 01 April 2017 - 10:57 AM
Jamison5 wrote
Jinxful wrote...
For one, SG is a terrible kit, also, less kits is better I think.
Posted on 01 April 2017 - 11:01 AM
Arrowless wrote
Jamison5 wrote...
Not a funny joke.
Last edited on 01 April 2017 - 11:04 AM by Arrowless
Jamison5 wrote
Arrowless wrote...
Not a funny joke.
Posted on 01 April 2017 - 11:43 AM
Arrowless wrote
Jamison5 wrote...
Give me 2 good reasons you think SG is a good kit.
Posted on 02 April 2017 - 12:40 PM
Jamison5 wrote
BuildUHC
NoDebuff
Diamond
Vanilla
Ranged
Archer
UHC
AdvancedUHC
Iron
This reduces the amount of kits and also makes it even.
-1
Posted on 02 April 2017 - 02:41 PM
Alpha527 wrote
Jamison5 wrote...
-1
They should be removed because they are redundant, irrelevant and/or they are never played
Posted on 02 April 2017 - 02:51 PM
To simplify this even more, remove both advanced UHC and Vanilla.Posted on 02 April 2017 - 02:52 PM
Arrowless wrote
Jamison5 wrote...
It would be fun without the fns, because the fns makes the kit take way too long due to all of the baiting and running
Posted on 02 April 2017 - 03:45 PM
Jamison5 wrote
Alpha527 wrote...
They should be removed because they are redundant, irrelevant and/or they are never played
Posted on 02 April 2017 - 04:24 PM
Alpha527 wrote
Jamison5 wrote...
GApple and Ironsoup are very irrelevant, when in Minecraft would you have a stack of notch apples and not use them sparingly? To make 64 notch apples, you would need 72 stacks of gold (1 1/3 large chests) ingots/ores. When in Minecraft does mushroom stew eat instantly and heal your health? SG is redundant, it is a second kit with a rod and one of several where the bow exists but is limited or useless.
Posted on 02 April 2017 - 04:26 PM
Jamison5 wrote
Alpha527 wrote...
GApple and Ironsoup are very irrelevant, when in Minecraft would you have a stack of notch apples and not use them sparingly? To make 64 notch apples, you would need 72 stacks of gold (1 1/3 large chests) ingots/ores. When in Minecraft does mushroom stew eat instantly and heal your health? SG is redundant, it is a second kit with a rod and one of several where the bow exists but is limited or useless.
I realize the stew is similar to how it is in Minecraft Beta but still, it is irrelevant.