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Season 15 Kits
Melee
BuildUHC
NoDebuff
Diamond
Vanilla

Ranged
Archer
UHC
AdvancedUHC
Iron

This reduces the amount of kits and also makes it even.
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Nah
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Jinxful wrote

Nah

Looking at your stats, you benefit from the high amount of melee kits.
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No it's fine as it is minus Vanilla and Horse will be removed next season. It would be nice to have 2 new kits and though :)
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Jamison5 wrote

Jinxful wrote...


Looking at your stats, you benefit from the high amount of melee kits.
No it's just a bad idea
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Nah.
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Jinxful wrote

Jamison5 wrote...

No it's just a bad idea


How is having the same amount of melee and ranged kits a bad idea?
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Jamison5 wrote

Jinxful wrote...



How is having the same amount of melee and ranged kits a bad idea?
no SG, you've missed out a lot of good ladders
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Jinxful wrote

Jamison5 wrote...

no SG, you've missed out a lot of good ladders


For one, SG is a terrible kit, also, less kits is better I think.
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Jamison5 wrote

Jinxful wrote...



For one, SG is a terrible kit, also, less kits is better I think.
SG is one of the best kits.
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Arrowless wrote

Jamison5 wrote...

SG is one of the best kits.


Not a funny joke.
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Jamison5 wrote

Arrowless wrote...



Not a funny joke.
I am not joking…
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Arrowless wrote

Jamison5 wrote...

I am not joking…


Give me 2 good reasons you think SG is a good kit.
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Jamison5 wrote

Melee
BuildUHC
NoDebuff
Diamond
Vanilla

Ranged
Archer
UHC
AdvancedUHC
Iron

This reduces the amount of kits and also makes it even.
wtf where is SG, Skywars, Horse, Debuff, and GApple?!

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Alpha527 wrote

Jamison5 wrote...

wtf where is SG, Skywars, Horse, Debuff, and GApple?!

-1


They should be removed because they are redundant, irrelevant and/or they are never played
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To simplify this even more, remove both advanced UHC and Vanilla.
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Arrowless wrote

Jamison5 wrote...

SG is one of the best kits.

It would be fun without the fns, because the fns makes the kit take way too long due to all of the baiting and running
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Jamison5 wrote

Alpha527 wrote...



They should be removed because they are redundant, irrelevant and/or they are never played
That only eliminates Horse and debuff…
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Alpha527 wrote

Jamison5 wrote...

That only eliminates Horse and debuff…


GApple and Ironsoup are very irrelevant, when in Minecraft would you have a stack of notch apples and not use them sparingly? To make 64 notch apples, you would need 72 stacks of gold (1 1/3 large chests) ingots/ores. When in Minecraft does mushroom stew eat instantly and heal your health? SG is redundant, it is a second kit with a rod and one of several where the bow exists but is limited or useless.
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Jamison5 wrote

Alpha527 wrote...



GApple and Ironsoup are very irrelevant, when in Minecraft would you have a stack of notch apples and not use them sparingly? To make 64 notch apples, you would need 72 stacks of gold (1 1/3 large chests) ingots/ores. When in Minecraft does mushroom stew eat instantly and heal your health? SG is redundant, it is a second kit with a rod and one of several where the bow exists but is limited or useless.


I realize the stew is similar to how it is in Minecraft Beta but still, it is irrelevant.
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