Posted on 16 April 2017 - 02:41 PM
Have you ever gotten smite or blast protection and though, "I should kill myself!" Well, now you don't have to worry! Now, each enchant actually has a purpose!Swords:
Sharpness: Vanilla
Unbreaking: Gives Resistance effect for the level (when holding item)
Fire Aspect: Vanilla
Smite: Summons a lightning bolt (increasing levels increases damage)
Bane of arthropods: Poisons player hit. Poison length time increases with level
Knockback: KB 1 -> KB 2, 2->3
Bow:
Power: Vanilla
Flame: Vanilla
Punch: Punch 1 -> Punch 2 effect, Punch 2 -> Punch 3 effect
Unbreaking: Gives Resistance effect for the level (when holding item)
Armor:
Protection: Vanilla
Proj Prot: Vanilla
Fire Prot: Upon taking damage, Fire Resistance is given for 1 second per level
Blast Prot: Increases Speed by 10%
Feather Falling: Gives jump boost effect per level.
Respiration: Increases good potion effects by level*25% (includes gaps but that could be changed if too op)
Aqua Affinity: Decreases bad potion effects by 50%
Thorns: Vanilla except it takes normal durability
Tool enchantments do nothing. Now I don't think this should be a troll Gamemode because it just adds a bit to the game. It should maybe be seniors only or 1-2 times per week per region.
I'm going to tag @GyllieGyllie so that he can tell me how much he likes this idea and how easily he can code it!
Posted on 16 April 2017 - 03:16 PM
Gamemodes are not my call to be added or not, this is more @Archybot deciding such thingsPosted on 16 April 2017 - 03:22 PM
GyllieGyllie wrote
Posted on 19 April 2017 - 07:40 PM
+1, if only I could get a whitelist so I could actually play a uhcPosted on 19 April 2017 - 10:27 PM
I like the idea, although some seem overpowered. For example, Resistance 4 actually makes you immune to damage. Unbreaking would then-pun intended-be broken. I think smite and bane are common enough to make lightning and poison OP, and will just make half the fights literal hell, especially if someone gets a Bane and Fire sword. Other than those things, it could work (although bane fire and smite would have to conflict so you couldn't get all 3 on one sword (that'd be broken) and you'd have to deconflict bane smite and sharpness). Logistically, there are a lot of issues but I think it could work.+1
Posted on 20 April 2017 - 06:30 AM
I mean poison sword is kinda just an OP fire sword that you can't put out, but I don't have a problem with the scenario. +1Posted on 20 April 2017 - 06:26 PM
Alpha527 wrote
Blast Prot: Increases Speed by 10%
Fuckkkk meeee, that seems OP but I like it 😂
+1
Posted on 20 April 2017 - 07:21 PM
+1, I don't think the poison would be that overpowered, especially as it would be poison 1 and it would only last a couple of seconds, or get an aqua affinity helmet if you don't like it ;). Also keep knockback and punch vanilla (well punch at least) because punch 2 is already OP for chasing or bowspamming people away at meetup. Imagine a KB3 sword or punch 3 bow being used in 100x100 or 50x50.I think it would be fun and interesting though and that's what UHC is supposed to be
Last edited on 21 April 2017 - 07:19 AM by Robiswell
+1 The poison would just be an alternate of the fire sword and wouldn't be too OP.I would like to see these strategys developed in this gamemode.
Posted on 21 April 2017 - 07:49 AM
+1 better in statless so people won't try hard and be annoying afPosted on 22 April 2017 - 08:09 PM
Metarus wrote
+1
It would have to be statless for sure due to the random aspect of things.
Also "Blast Prot: Increases Speed by 10%" Can you please explain this? I do not quite understand how blast protection translates into speed boost.
Last edited on 23 April 2017 - 02:06 AM by Entonces
Purpkey wrote
Metarus wrote...
It would have to be statless for sure due to the random aspect of things.
Also "Blast Prot: Increases Speed by 10%" Can you please explain this? I do not quite understand how blast protection translates into speed boost.
Dude you ever in a ravine when a creeper falls, goes fast af, then bam skrt u gone