Posted on 20 November 2014 - 06:26 AM
So we're most likely going to remove the current archer ladder and replace it with a new version of it. I decided to bring the community into it since it's you guys who are going to play it.I want to remove the feel of pearling to someone and bow spamming and winning in 3 shots.
Morsinius suggested this:
Same item set as current archer, but damage is handled differently—
≥50 blocks → 4 hearts
≥30-49 blocks → 3 hearts
≥10-29 blocks → 2 hearts
<10 blocks → 1 heart
Things that could be added to make the fight last longer: (Golden apple, Instant health potions, Regen potion)
If you have any ideas/ suggestions, feel free to post below. This includes posting any Archer ladder ideas in general, we want to make the ladder be more representative on archer skill.
Posted on 20 November 2014 - 03:05 PM
I like this, but short range bow shouldn't be quite so ignored. Don't get me wrong, I'm all for long range bow, but I don't think making a ten shot short ranged ladder is the way to go about it. Also, the healing seems kinda bad. It's nice knowing how many hearts your enemy has no matter what.Posted on 20 November 2014 - 04:01 PM
I would have to agree with hivlik, even though bow spamming is annoying it can also be quite useful, and I feel like you should increase the damage just a bit. Also do not add regen or potions of healing, Just leave the healing part as it is.Posted on 20 November 2014 - 04:10 PM
1.5 hearts for <10 blocks?10 blocks is not even short range, it's where you just shoot and hope it hits
Posted on 20 November 2014 - 04:22 PM
I don't take this ladder to seriously at all, I usually play this for fun or to warm up. BUT I like this idea as one of the main reason I don't like the ladder is the e-pearl and spam. Don't get me wrong short distance bow spamming is fine and for a lot of circumstances very useful. but with the idea of less hearts for the closer you get, I'm all for it. But the health pots isn't like stated above going to be all that great. It would be nice to know how low or have an idea of how low they are. But I really like this idea! I'll probs start playing archer ladder a lot more once this comes out ^-^.But one idea I would say for short range 2 hearts not 1. But that's not so much my choice.
And will there also be a plugin to tell us the distance for our shots? Like for example (you shot @ginie1 63 blocks.)
Posted on 20 November 2014 - 04:51 PM
Morsinius wrote
10 blocks is not even short range, it's where you just shoot and hope it hits
How about this:
<10 blocks is two hearts
10 - 49 blocks is three hearts
50+ blocks is four hearts
The reasoning behind these numbers are for these certain scenarios:
Three long is a kill
Five short is a kill
Four mid is a kill
Two short a mid and a long is a kill
Three short and a mid is not a kill
Two mid and two short is a kill
Two mid and a long is a kill
Three short and a long is a kill
Three short and a mid is not a kill
Four short is not a kill
Three long is a kill
I think this about balances out the effectiveness of short, mid, and long. It's a bit unorganized, but oh well
Posted on 20 November 2014 - 05:12 PM
Hivlik wrote
<10 blocks is two hearts
10 - 49 blocks is three hearts
50+ blocks is four hearts
The reasoning behind these numbers are for these certain scenarios:
Three long is a kill
Five short is a kill
Four mid is a kill
Two short a mid and a long is a kill
Three short and a mid is not a kill
Two mid and two short is a kill
Two mid and a long is a kill
Three short and a long is a kill
Three short and a mid is not a kill
Four short is not a kill
Three long is a kill
I think this about balances out the effectiveness of short, mid, and long. It's a bit unorganized, but oh well
I feel like five short/two hearts is a bit too little for that bow spamming range.
Perhaps it's reasonable, but I'd prefer 1.5 hearts over 2
Posted on 20 November 2014 - 05:29 PM
Morsinius wrote
Hivlik wrote...
I feel like five short/two hearts is a bit too little for that bow spamming range.
Perhaps it's reasonable, but I'd prefer 1.5 hearts over 2
What you have to keep in mind, too, though, is that the punch 2 on the bows will knock a player likely back into mid range. Anyway, if you're hit five times at short range, you deserve to die. With 1.5, it will take seven shots to kill a guy at short range, which is more than twice what it is now. I don't think that's the way to go about it.
Posted on 20 November 2014 - 06:06 PM
Hivlik wrote
Alright, that seems reasonable enough. If that's implemented, I think the next thing changed should be longer shots (as they're more difficult to get).
How about this?
[spam range to short range] <10 blocks = 2 hearts
[short range to mid range] 10-39 blocks = 3 hearts
[mid range to long range] 40-59 blocks = 4 hearts
[long range] 60+ blocks = 5 hearts
Posted on 20 November 2014 - 06:08 PM
Morsinius wrote
Hivlik wrote...
Alright, that seems reasonable enough. If that's implemented, I think the next thing changed should be longer shots (as they're more difficult to get).
How about this?
[spam range to short range] <10 blocks = 2 hearts
[short range to mid range] 10-39 blocks = 3 hearts
[mid range to long range] 40-59 blocks = 4 hearts
[long range] 60+ blocks = 5 hearts
I love long range, as you know better than anyone, but a two-hit archer ladder is harsh at any distance.
Posted on 20 November 2014 - 06:10 PM
Hivlik wrote
Morsinius wrote...
I love long range, as you know better than anyone, but a two-hit archer ladder is harsh at any distance.
Agreed
Posted on 20 November 2014 - 06:26 PM
[spam range to short range] <10 blocks = 2 hearts
[short range to mid range] 10-39 blocks = 2.5 hearts
[mid range to long range] 40-59 blocks = 3 hearts
[long range] 60+ blocks = 4 hearts
Posted on 20 November 2014 - 06:29 PM
Hivlik wrote
If one is able to get 2 shots at that distance, I think they deserve to win in two shots
Posted on 20 November 2014 - 07:05 PM
Morsinius wrote
Hivlik wrote...
If one is able to get 2 shots at that distance, I think they deserve to win in two shots
I disagree. Lucky two-hit combos happen all the time at this distance. Three shots reduces the luck factor well, I think.
Posted on 20 November 2014 - 09:07 PM
would it be possible to see how you damaged your opponent at the end of a round? as in you click the match link and it shows you -once from 50 blocks [ 4 x 1 hearts] (one being the amount of times shot, 4 being damage dealt each shot)
twice from 35 blocks [3 x 2 hearts] (two being the amount of times shot, 3 being damage dealt each shot)
Posted on 20 November 2014 - 09:49 PM
ieatboulders2 wrote
once from 50 blocks [ 4 x 1 hearts] (one being the amount of times shot, 4 being damage dealt each shot)
twice from 35 blocks [3 x 2 hearts] (two being the amount of times shot, 3 being damage dealt each shot)
I was thinking this would be shown in chat when you land a shot.
Posted on 21 November 2014 - 02:14 AM
Morsinius wrote
Hivlik wrote...
Alright, that seems reasonable enough. If that's implemented, I think the next thing changed should be longer shots (as they're more difficult to get).
How about this?
[spam range to short range] <10 blocks = 2 hearts
[short range to mid range] 10-39 blocks = 3 hearts
[mid range to long range] 40-59 blocks = 4 hearts
[long range] 60+ blocks = 5 hearts
+1
In my opinion, this would be great with full unenchanted iron (Better armor for longer matches), UHC health (Natural regen kills an archer match), and perhaps a few health pots. Thoughts?
Posted on 21 November 2014 - 02:41 AM
Yeah, some people are suggesting unenchanted armor without natural regen/fall damage/melee on OCN forums.Posted on 21 November 2014 - 03:25 AM
Hivlik wrote
Morsinius wrote...
I disagree. Lucky two-hit combos happen all the time at this distance. Three shots reduces the luck factor well, I think.
You could apply the same scenario to
Anonymous Quote
Posted on 21 November 2014 - 03:30 AM
Archybot wrote
Sounds like uhc ladder to me. Anyway, the punch and pearls make it much harder to rush. I think the varying heart - per - distance method works rather well in that area too.