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Updated Archer Ladder for Pot PVP 3.0

Varicks wrote

Hivlik wrote...



You could apply the same scenario to

Anonymous Quote...


While I understand your point, five at short range is a feat much harder to accomplish than two at any distance. Considering the punch, the speed, and the pearls all make it harder to get a lot of short ranged hits in quick succession, I think getting hit five times at short range is reasonably worthy of losing.
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Random slightly related idea: To stop bowspamming, why not make it so that you have a knockback two stick that does no damage which you can knock people away with?
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Hivlik wrote

Varicks wrote...


While I understand your point, five at short range is a feat much harder to accomplish than two at any distance. Considering the punch, the speed, and the pearls all make it harder to get a lot of short ranged hits in quick succession, I think getting hit five times at short range is reasonably worthy of losing.


This is debatable.. Personally, I think it's really easy to get shots are low range, and it's why I currently dislike the ladder. I believe 1.5 hearts at or below 10 blocks should be the max.
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Varicks wrote

Hivlik wrote...



This is debatable.. Personally, I think it's really easy to get shots are low range, and it's why I currently dislike the ladder. I believe 1.5 hearts at or below 10 blocks should be the max.

It's just a different style of play. It shouldn't necessarily be punished, simply nerfed if it's really so overpowered.
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what you guys need to remember is there is skill required in short distance archery. if there is a wall and a player on each side is there, you can shoot an arrow straight over the wall and hit him but that is like a 2 block hit that requires a lot of skill and does 1 heart? i don't know how i feel about these changes…i realize pearling at a player and spamming is VERY annoying. But it is easily preventable by taking pearls out of the kit, pearling away from the player, or running away through a forest etc. I personally think that the archer ladder should remain the same. Or if people feel this change is really necessary then maybe make an archer V2 ladder. (idk :P) What i know is i play the archer ladder for what it is and would prefer not to have it mixed up. Another reason why not to change the archer ladder is if the bow shots do different amounts of damage, how do you know if you're 50, 20, 10 blocks away from a player and what health they're at.

Ideas: maybe a plugin where it says in chat "You have shot <name> from x blocks" More speed potions. Another message maybe where chat tells you - "damage inflicted on <name> - <damage>" (on a scale of 20.)
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Let's not be biased here; it's not always possible to pearl away when the pearl/bowspam happens.

In my opinion, the pearling and spamming is what's ruining this ladder. When someone pearls and you don't get that first shot to hit them back, you have the possibility of getting trapped in an arrow spam war—is this really "skill"? I'd like this ladder to be skill based, not based on who can spam up close and ambush people in close range better.

This ladder should not remain the same, because even the best archers can't deal with that lucky arrow spam. I'm not suggesting to remove short range at all—what I'd like to see discouraged is the people who can arrow spam without charging at close range with good ping.

I myself pearl and spam when I feel like grinding Elo. But is it really skillful to do that? I'm not finding those fights fun, I want to get those over with quickly to get points.
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Morsinius wrote

Let's not be biased here; it's not always possible to pearl away when the pearl/bowspam happens.

In my opinion, the pearling and spamming is what's ruining this ladder. When someone pearls and you don't get that first shot to hit them back, you have the possibility of getting trapped in an arrow spam war—is this really "skill"? I'd like this ladder to be skill based, not based on who can spam up close and ambush people in close range better.

This ladder should not remain the same, because even the best archers can't deal with that lucky arrow spam. I'm not suggesting to remove short range at all—what I'd like to see discouraged is the people who can arrow spam without charging at close range with good ping.

I myself pearl and spam when I feel like grinding Elo. But is it really skillful to do that? I'm not finding those fights fun, I want to get those over with quickly to get points.

maybe half heart for anything under 10 blocks? this way it takes at least 2 of them to count for any substantial damage.
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Morsinius wrote

Let's not be biased here; it's not always possible to pearl away when the pearl/bowspam happens.

In my opinion, the pearling and spamming is what's ruining this ladder. When someone pearls and you don't get that first shot to hit them back, you have the possibility of getting trapped in an arrow spam war—is this really "skill"? I'd like this ladder to be skill based, not based on who can spam up close and ambush people in close range better.

This ladder should not remain the same, because even the best archers can't deal with that lucky arrow spam. I'm not suggesting to remove short range at all—what I'd like to see discouraged is the people who can arrow spam without charging at close range with good ping.

I myself pearl and spam when I feel like grinding Elo. But is it really skillful to do that? I'm not finding those fights fun, I want to get those over with quickly to get points.


Yes, I agree with every word in this paragraph.

I feel that this ladder in my opinion should be more for long range, yes some short range is handy here and there but I feel as that isn't that fair if you can get 2 far distance shots, and they e-pearl over to you and spam you 3 times. In a lot of situation yes, short distance spamming is useful and effective, But I just would like it to be more long distance related.
Once this comes out ill be playing this ladder a lot more. ^-^
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ieatboulders2 wrote

Morsinius wrote...


maybe half heart for anything under 10 blocks? this way it takes at least 2 of them to count for any substantial damage.

Why would that be a good thing?
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We're going to try no health regen, no damage from anything but arrows, with no modifiers on arrow damage during the first beta test and see how that goes.
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This idea looks cool, it'll prevent bowspamming. Also, I hope the enderpearls will be removed, it's just one of the worst idea for an archer ladder
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cgode wrote

Also, I hope the enderpearls will be removed, it's just one of the worst idea for an archer ladder

Just e-pearl back away if they throw one pearl.
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Hivlik wrote

Morsinius wrote...



How about this:

<10 blocks is two hearts
10 - 49 blocks is three hearts
50+ blocks is four hearts

The reasoning behind these numbers are for these certain scenarios:
Three long is a kill
Five short is a kill
Four mid is a kill
Two short a mid and a long is a kill
Three short and a mid is not a kill
Two mid and two short is a kill
Two mid and a long is a kill
Three short and a long is a kill
Three short and a mid is not a kill
Four short is not a kill
Three long is a kill

I think this about balances out the effectiveness of short, mid, and long. It's a bit unorganized, but oh well


This seems most fair. I'm trying to look at this as unbiased as possible, and anything below 1.5 hearts seems like it would be almost useless and anything above 4 seems like it would be a bit too overpowered.
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Well, since everyone knows how the ladder works/feels. How does everyone like it?
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I love it
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I don't like it. Feels still too easy to pearl in and bow, just with pulling back their bow all the way once they do so. Especially with the new maps.
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I dislike it, but it's an improvement over its predecessor.
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I feel like there should really be 2 archer ladders. 1 that focuses on pot pvp archer (speed 2, pearls, damage multipliers (if you want), etc), and one that focuses on non-pot archer. I suppose you can make the case that Iron OCN or UHC are kind of like this already, however, fighting someone with a bow is much different when you are able to hit them with a sword. I would really like to see an archer ladder where you both don't have speed, or pearls, and each do 1 heart per bow shot. I would honestly also really like to see the same archer ladder we have now, except with a 10 hit kill, instead of 3.
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Cratain wrote

I feel like there should really be 2 archer ladders. 1 that focuses on pot pvp archer (speed 2, pearls, damage multipliers (if you want), etc), and one that focuses on non-pot archer. I suppose you can make the case that Iron OCN or UHC are kind of like this already, however, fighting someone with a bow is much different when you are able to hit them with a sword. I would really like to see an archer ladder where you both don't have speed, or pearls, and each do 1 heart per bow shot. I would honestly also really like to see the same archer ladder we have now, except with a 10 hit kill, instead of 3.

I would like this as it would go for a UHC or OCN kind or archer which I would love as it is the kind of archer I have always been great at, the thing is that with the new maps it is a lot more close range fights, yet there are a lot of long range but it is hard to deal with some people who just pearl and spam as it still does quite some damage. But other then that I like it, it is for sure better then the last Archer ladder.
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Will bring up the idea of non pot archer ladder.
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