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Capture The Wool Feedback

Doltron wrote

Keep Rods, More Maps, Remove Having to Click Respawn and instead have you spectate for 5 seconds then auto respawn, kb stick in one of the chest

I disagree. Rods don't work well, auto respawn gives less advantage to getting a kill, and kb stick would be broken. Possibly add empty chests for teams to put extra sets of armor.
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I would say keep rods and spawn items. More blocks in Bamboo valley and reward for kill, like OCN raindrops. Also could you add some maps like Ring Race, Race For Victory 2 & 3, banana split, foxtrot, cake day, battle of ecliptica, tetrat, Fairy tales 2, tenebrous, pixel run, etc.
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Ok so…

- No rods
- A sound when you kill someone
- Remove that you can put a wool even if the game is over (from the losing team)
- Blocks on Bamboo Valley seems fine to me, makes it interesting, no change
- Add a little mark or something on the square at the right (below your team's color) so you know your team just touch the wool
- That you get the wool reward even if you don't get to the chest at the other side, like you can get it on the floor or drops
- The water doesn't count as blockglitch, and you can put water on the void (remove this)
- Not only more maps, but maps of 3 or 4 teams, also a map with 3 wools to capture would be cool
- You can't shot arrows when a teammate is in front of you (fix this)
- Clan stats



OPTIONAL
- For the tournament, I see the date well, but the time I feel is very early for some people like 7:00 am lol xD

-Add the number of the distance blocks when you kill someone with an arrow (This feature will be fun and interesting to see in the chat) also when you kill someone with an object or the hand, example "camilasa killed Ashlita by a Steak"

That's all for the moment, I can't think of anything else xD Keep the good job!
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buy ocn and put it on badlion :x
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Played this last night for the first time, avicus CTW player.

-No rods, completely kills the gameplay
-I think kill rewards are needed, kinda sucks when you are at one heart after a fight
-Make it so only gapples and armor if they had it drop, inventory fills pretty fast.
-Possibly organize tab a bit better? looks scrambled to me.
-Shooting through your own players needs to be added
-Add in something in the wool box to show your team has touched it

I am looking forward to the 5v5,think you've done a good job at developing this gamemode in.
If one team has one more touch than the other team for the tournament, is it a win?

Also, are there safeties?
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5v5 scrims

I like the rods so dont change that

Kill reward - Gapple

Option to duel 5v5 if they have a party

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I think they should add ctw to badlion premuim due to the fact that it is a super competitive game mode as long as it is in 5v5 in tournaments or scrims. :)
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I personally enjoy the gamemode. However I would like some more blocks added to Bamboo Valley and the ability to have speed potions in the wool rooms on every map. Other than that the game is very fun. I personally would like to be able to use redstone for trapping other players.
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Zegita wrote

Public:

Make it so you can shoot arrows through your teammates into the enemies because half the time I'm trying to shoot an enemy and my arrows get blocked by my teammates.

A gapple kill reward (I know this is coming after you add more maps) because engaging in fights is depressing as you have no healing especially when fighting another person prior.

Wools in chests spawn too quickly make the ability to take all (double clicking) and let the wools respawn every 2-3 seconds

Remove rods that shit can be in sg/uhc but not ctw just use a bow if you can't rod.

When killing someone make a sound so you know you've killed that person same with when you pick up a wool/safety it should make a sound when you get the wool. In addition to this, when you actually do pick up a safety make it also state in the chat that you have picked up the wool because it only counts when you pick up the wool directly from the chest.

Also, make it so none of their items drop e.g the useless stuff like tools but armour is fine.


Make it so you can drop gapples on maps?? (I'm sure you can but idk this is off the top of my head)

Competitive:

5v5 is controversial I mean it depends on the maps but it can work out only based off of that. Ideally, I would say 7v7/8v8 again depends on the map.

[reserved for more ideas]

hopefully this is enough lol



Yes 1+ And I think there should be a poll on what "new" maps are to be added first.
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dev_revs wrote

Played this last night for the first time, avicus CTW player.

-No rods, completely kills the gameplay
-I think kill rewards are needed, kinda sucks when you are at one heart after a fight
-Make it so only gapples and armor if they had it drop, inventory fills pretty fast.
-Possibly organize tab a bit better? looks scrambled to me.
-Shooting through your own players needs to be added
-Add in something in the wool box to show your team has touched it

I am looking forward to the 5v5,think you've done a good job at developing this gamemode in.
If one team has one more touch than the other team for the tournament, is it a win?

Also, are there safeties?


Yes theres safeties and touches count towards winning.
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Thank you everyone for the feedback! (Feel free to keep going).

A lot of stuff will be fixed/added in the near future.

Also pretty excited to add a couple of new features that will be unique to Badlion CTW. Stuff that should balance the gamemode more.
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GoldenOre wrote

add coral reef


??
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-More blocks in Bamboo Balley
-1/2 buckets in GoldenDrough
-Gapple pear kill
-Some sound when MSGed or when getting some kills
-Fix rots(I mean not to play circus>GD3>circus>BambooBalley>circus
-The antiblockglitch is ok if u step on the block, but only if u are near its teleports u, that killed me quite a lot of times :(
-Fix bug un Royal Garden with the woolrooms
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We need way more maps. 4 is not enough (this goes for CTF as well).

Add a report option for griefing.

Also, I'm not very experienced and someone could correct me on this, but I feel like it's way too easy to dig around in Bamboo Valley. Once you get into the enemy base and get the quick tools you just dig to victory and I don't think digging is a very fun mechanic (that's why I don't want to do it myself, I find it boring).

What could help is increasing the size of the first underground bedrock barrier to at least 3 blocks and moving it up 1 block so you have to at least get up to the surface to cross it, or adding another one behind it so there is more risk involved.
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Keep rods, @Mattato has convinced me they're essential to the success of the gamemode.
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Unwise wrote

Keep rods, @Mattato has convinced me they're essential to the success of the gamemode.

No.
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A way to setup our inv like in meetup.
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Make tournament later, like in early June!
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Flashy wrote

Make tournament later, like in early June!
+1
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