Last edited on 31 May 2017 - 04:35 AM by StellarWasHere
This is a thread about the SG 2.2 Update which I am hoping will be very soon, or at least a statistics and rating reset.These ideas came from my mind and have been discussed with a few of my friends, though some of the ideas come from my good friend, @TheYoinkster77 .
I've had some of these thoughts for quite some time now, but never bothered to write about them. Now that a lot of them are in my head I believe it is time I finally tell you what I think.
Maps:
Some maps are absolutely fantastic, and I am extremely happy to play them. Others though, are not exactly nice to play on.
This can be fixed in two ways:
1. You can remove these maps. It is an option I like less than the second one, but it is the easier one.
2. Add more chests/better routes to these maps. Routes are a very big part of SG. Some of the maps seem to not have any good routes that you can go on.
Very big and open maps, as well as maps that have a lot of water on them are not enjoyable. Some of you may say that I am bitching about this, well… I am. But so are many others. The map that comes in to my mind when i think of big and filled with water is Holiday Resort. I hate it. It doesn't have that many good routes on it and the water kills the game. You could at least add boats?? That wouldn't be the worst thing.
Fix or if you don't think it is broken, edit the deathmatch on Hokuno V2. That map is amazing. God job Badlion Build Team.
The deathmatch is horrible though. It is such a closed place that it is basically up to who has the better gear to win. It is just clicking fast. My idea is that you either make it a bit bigger or remove the wooden pillars that you spawn next to/behind.
Add more maps. The old ones. SG Adrenaline, Treachereous heights and such. Those maps were amazing and I think it could make some OG players play just for nostalgia. I know these maps are MCSG's maps and you don't have the right to just implement them. But at least try.
Also it would be nice to see @MCUnbreakable 's map added. Or sdome similar maps. https://www.badlion.net/forum/thread/146931?page=1
Some maps are annoying to play because they are not played often so players don't know them well. Also, we don't really like them. Remove maps like Highfield Estate, Forestside, Hartstown, Berbub Settlement (or add a god dang crafting table, for the love of god), Jurrasic Park, and replace them with Adrenaline, Highway, Treacherous Heights, Teweran SG and some others that MCSG had or any other SG server. I am not trying to say that Badlions Build Team did a bad job. A bunch of maps you have made are amazing and look awesome. But these maps have been worked on and edited for years. New chests and routes often added or removed. They are classics.
That's all I have to say for maps. Just maps. More below.
Minigames on the website:
This was not my idea, but I do like it. All credit for this goes to _N00bWho_.
His idea is that on the website the minigames stats should be shown in one tab, instead of multple ones. It looks clean and neat. Example: https://gyazo.com/e5f792df052efc6b10d1e990ab93187c
Also, currently, on the website, you click on Stats, then SG Ratings or Statistics depending on what you want to look at. But wouldn't it be better if you had all the Minigames Statistics under one thing, and all the minigames ratings under one thing. Similar to ArenaPvP. You click on Minigames Statistics and it takes you to a page where you can choose from Sg, UHC Meetup Skywars, CTW and CTF. Then you can choose region, kills, wins etc. Do the same thing for ratings in Minigames. You can choose the gamemode, then the region and it shows you the top of the leaderboards. Of course for ratings, it wouldn't show CTF or CTW. It isn't very complicated and it would look a lot cleaner and nicer in my opinion.
Small bugs that should be fixed:
1. In tab, the wins are always at 0 and kills sometimes don't show up correctly.
2. this is probably being fixed, but the countdown disguise skins are sometimes not changed back until after the game ends.
3. Not really a bug, but often the rank and rating points take up to 2 hours to update. With that you don't know if you ranked up or not, and might even lose your rank when it has been updated. ( I heard in the past that this has to do with all the games that you played being over, but that doesn't even take 15 minutes, not to talk about 2 hours).
4. Minecraft sometimes crashes after a game ends or after you die.
More ideas that don't need much explanation:
1. Add SG teams and Solo back. I think it's nice to play with a friend casually and be able to play solo casually without worrying about teams( it is a part of the game I know…), also maybe add a Teams, Solo and both SG, i don't know about that one though.
2. Bring back the party queue. It was useful and just make it so that if I am in a party with someone, we click a button and it teleports us both to a SG lobby that has two available slots, from there on, the rest stays the same.
3. This is a rule that I think should be implemented due to the high levels of turk takims on SG. I have nothing against turkish people. They have every right to play the game as much as I do. But please learn the rules. Also, if I am in deathmatch with three turks, and two of them team, when i kill one of the team, the other two team again. This should not be allowed. Not only for turkish people of course. I think you should get one team per game, and if they die, you get one cross-team in deathmatch or before. I don't see that it is fair for them to team like that and I would not want to do that honestly. It is very annoying and should be a ban offense.
That is all that I wanted to say, if you have more ideas and suggestions feel free to post them down below and I might edit them in. I would also like some support from the experienced players in the community like @NicoPr0 , @ManiacNiTRo, @chay_on9jai or anyone on the leaderboards really. Thank you for reading my post. I hope you enjoyed it!!
Last edited on 29 May 2017 - 12:35 PM by TheYoinkster77
Also when you get teleported you take fall damage if you were falling during the tp.This is a problem when falling from a great height before DM or just the damage tick before the game starts that makes it really hard to get to the spawn chests.
I once forgot about that, jumped during the tp and died when the DM started XD
So if that could be changed it would be great.
Posted on 29 May 2017 - 01:25 PM
I'm currently working on my own SG map with a couple of others on the build team. Hopefully it would be a fan favorite. ;)Last edited on 29 May 2017 - 02:23 PM by McFlops
Wqrrior wrote
smh… thanks for inviting me
Posted on 29 May 2017 - 03:59 PM
So you are suggesting to remove less popular or less played maps?Posted on 30 May 2017 - 05:01 AM
Not neccesarily remoce them,make some of them nore enjoyable to play, if you need to know exactly which maps are like this, you can pm me on discord so i can explain what the community would like changed.Posted on 30 May 2017 - 03:01 PM
You're so right about all of these. I hate the berbub settlement map too XDDLast edited on 30 May 2017 - 03:11 PM by chay_on9jai
-tested something-Posted on 30 May 2017 - 08:26 PM
a small suggestion I talked about concern map choice some maps don't get played because people only chose maps they comfortable with maybe if we use my idea it could solve that?"add random map choice in sg. getting bored of playing the same game over and over (people only vote for maps they know)"
Posted on 31 May 2017 - 01:19 AM
Remove raffle voting. Like is there a reason for a map with 1 vote to win over a map with 20 votes? Lolno and also the way rating is gained and lost needs to be changed because of how easy it is to lose rating once you get high up. For example I was playing with my friend the other day, won 9 games lost 2 and I lost 400 points from that. To get a high rating on N.A. you need to be quite literally perfect and losing isn't an option so the rating gain/loss ratio needs to change a little bit lmaoLast edited on 31 May 2017 - 04:30 AM by StellarWasHere
@MCUnbreakable I suggested your map to be added, it seems like something I would enjoy playing.Posted on 31 May 2017 - 04:33 AM
OUA wrote
"add random map choice in sg. getting bored of playing the same game over and over (people only vote for maps they know)"
The maps are randomly chosen.
Last edited on 31 May 2017 - 09:34 AM by OUA
_GuessWho_ wrote
OUA wrote...
The maps are randomly chosen.
no, when they give you maps to vote most people will vote for the one they knew, random maps option to be added next to these maps.
Posted on 31 May 2017 - 10:14 AM
OUA wrote
_GuessWho_ wrote...
no, when they give you maps to vote most people will vote for the one they knew, random maps option to be added next to these maps.
So you want there to be a few maps as options and a random map option?
Posted on 31 May 2017 - 10:20 AM
_GuessWho_ wrote
OUA wrote...
So you want there to be a few maps as options and a random map option?
there are 4 maps already added to vote for, adding a 5 choice as random map option so if you choose that option there's a random chance of getting any of these 4 maps.
Posted on 31 May 2017 - 11:39 AM
OUA wrote
_GuessWho_ wrote...
there are 4 maps already added to vote for, adding a 5 choice as random map option so if you choose that option there's a random chance of getting any of these 4 maps.
There is a random chance of getting any of those maps it's just bigger for the maps people vote for.
Posted on 31 May 2017 - 05:13 PM
They should make the double chest just one chest not two sided i think that is stupidPosted on 31 May 2017 - 08:58 PM
_Laurence_ wrote
Thanks! :D
Hopefully they see all the support it I got from and it and that they change their minds about it :$