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EU Arena 5v5 - August 5th - Review and a DQ

Kiivo wrote

Ponca wrote...


I am Danteh


Hey Dantdood
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I love how you seeded the teams Ny_ good job so far
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ColdSpaghetti_ wrote

Ny_ wrote...



I think the random kits were a really good addition b/c it forced the teams to make risks with their rosters. If PFW Emerald knew it was going to be archer last round then they would've put KidiZoom but they didn't want to risk him getting put into NoDebuff so it forced them to play smart with a more globally-rounded team.

I also feel that it was not that clear that the finals were going to be bo5's so teams were kinda scurred. Also i have the mention that the redo was the dumbest thing ever b/c PFW was literally only complaining that they are getting closer to a loss so they blamed lag even thought Karlixon's team could've easily blamed the first pot match on lag b/c that match was clearly equal if not greater in lag. Either way, one of the best tournaments Badlion has hosted in a while with an intense af Finals.


In the future, we will try to make the format more clear ahead of time. It's tough because we aren't able to decide on a format until we know the number of teams…If we have fewer than 32 teams again in the future, we want to do a losers bracket (double elimination).

Our policy, to keep the tournament fair, is to restart matches only if both teams agree, or if the match was compromised by issues on Badlion's side. The tournament team didn't notice the lag spikes until the fourth match, where they had a definite impact of the match. The four of us present for the match voted unanimously afterwards to redo the game. It's not a great situation, but we are giving away serious amounts of money and the integrity of the tournament is very important. I also think some of the lag from the beginning of the finals was only on Huawhi's stream because of his connection, maybe you're referring to that? I didn't notice anything in the first few rounds on the finals.

Thanks, I'm glad to hear you thought the tournament was enjoyable! :)
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Momlas wrote

I told you this in voice but I think it's worth other people's' time to think about it:

As an overarching statement, I'm just going to put it out there that RNG always lowers skillcaps. It's pretty straightforward; If you are not given the opportunity to make decisions you will invariably (haha) not get rewarded for making the correct or the incorrect plays - Compare something like Chess (0% variance, every decision is made by the player) to Hearthstone (45% variance, slightly less than half the outcomes, excluding a players' ability to play around RNG, are decided by RNG) to Poker (55% variance, mostly RNG).

So with that in mind, I think it that it was definitely not in the best interest of Badlion competitively to predetermine / have staff determine randomly on the spot the gamemodes' play order; teams should be vetoing the orders of the gamemodes.

Regardless, I don't think there's any reason to *not* have gamemode vetoes. It takes slightly more time, sure, but it's a quite straightforward process. Picking what gamemode to play first or second isn't exactly a difficult thing for new players, if anything logging into Badlion client was the most confusing thing about the tournament.

The biggest impact random gamemode order had was on the teams' rosters - They couldnt play the players that would perform best in a situation because they didn't know what the situation would be. It made the tournament less competitive and didn't use the concept of a 7-player team to its fullest potential.

1. It seems like in badlion staffs' eyes, the 2 subs are just extra players to play when something goes wrong with one of the 'main' players, but realistically that's not the function smart teams will use those slots for.
If I have a team of 5 players that's pretty well rounded and can guarantee being able to attend a 1 day, 5-6 hour tournament, I'm not going to spend my other two slots on other well rounded players. I'm going to get players who are specifically good at certain gamemodes who will increase my chances. Instead of the guys who are about 80/100 in both Archer and NoDebuff, I'm going to get the guy who are 95/100 in Archer and 20/100 in NoDebuff and vice versa.
It's the equivalent of getting melee heavy players for certain CTF/CTW maps and bow heavy players for others.
You want players who are better in niche situations because they will give you a certain edge if you play your cards right - Veto the right map, set up the right gamemode, etc.

Being able to plan for and execute all of that requires forethought, gamemode knowledge, map knowledge (in the case of CTF and CTW), and coordination on top of just pvp ability, there is a far higher skillcap. But because the gamemodes are randomized teams cannot do any of that, and like the guy said in the very first reply to this thread, can't risk playing more skilled players in certain gamemodes because of the *unknown* risk of running into unfavourable situations.

I think the fact that Ny's seeding based on MMR ratings was basically perfect is not a good thing. It shows that 5v5 doesn't require more anything than 1v1s, and that undermines the whole concept of playing the gamemode with more than 1 player. I actually don't understand why there's even support or time invested into something that is equally linear if just not more time consuming on a competitive level.

Tl;dr:

Random gamemode picking is far less competitive than allowing for teams to veto
5v5 Arena hasnt evolved at all and is a waste of time


Obviously we've talked about a lot of this in Discord, but to quickly go through:

I'm not entirely convinced that the order of the gamemodes is something important enough to be based on a veto. Should a good team not be able to win the majority of the gamemodes in any order? Sure, it can have small effects on team's mentality, but is it worth the additional effort of going through vetoes? I will say that for gamemode or map choices, vetoes are 100% important. What gamemodes people play shouldn't be left to chance, and in the future we will try to avoid that happening.

I am on the fence still over specialization. I'll write my reservations about specialization of players though:
We're trying to run the most competitive tournaments possible, and letting players stack rosters with all the top players and just sub in and out like crazy is not competitive at all. OCN suffered from big mega-teams stacking themselves with 20+ top tier players (2014-15 Impact?) and reducing competition by preventing all their subs from helping on upper-mid tier teams. Why should we encourage this type of behavior when all major eSports feature rosters with just a few extra players? Don't we want more teams, not bigger teams?

You bring up a very interesting point that the seedings mapping so well onto the real results means arena is not working well as a team gamemode. It's tough, because arena PvP is such a foundation of Badlion that it's hard to say we should put our efforts entirely into objective gamemodes. Different people have different opinions on this, and hopefully over time we'll find a direction that is both competitive and entertaining.
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lechampionkev wrote

As the leader of keronii's team, apologies to all players that could have been impacted by his "hacks" during the tournament or before. Since we didn't even play on the Badlion Client because it wasn't working properly, I'm wondering what exactly are the "logs" saying and when it happened.

By the way, playing a Bo5 final randomly when there are only 3 kits was the less-competitive thing in the tournament history. The last match was completely luck-based, and out of 5 matches PFW Emerald only played NoDebuff, which was their best gamemode, once.

Congratulations to the winners and nice job for the seeding!

Sorry about the format of the final, we will try to do a better job to keep luck from being a factor in the future. It's tricky because we discussed it and decided Bo9 would have lasted too long, but ultimately it was probably the most fair thing.
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KidiZoom wrote

Ny_ wrote...



First of all, I found the announcement post really unclear on a lot of things that turned out being important features.
For example, the fact that teams weren't informed of the kits before the matches was something we really didn't expect as it was a brand new system in tournaments, so better explaining it would have been a good thing since it hugely impacts the rosters, because rounded players were highly required to play it in the best way.

Concerning the random order in itself, I don't find it proper for a tournament, it's too much luck based, especially if we can't adapt the rosters. I think a good way to improve this would be to implement a "veto system", just like in lechampionkev's tournaments. The concept is simple, at the beginning of the round, each team chooses a kit they don't want to play, and the kit that hasn't been picked will be the one in the first match. Then, the losing team decides the second kit to be played, and if there is a draw, the last kit will be the third one.
With this system, a team can't lose without playing their favorite kit and a team can't win only thanks to their best kit.

Regarding the amount of matches per round, a bo3 for each kit is required to make it fair and skill based, especially in a 5v5 tournament where mistakes are easily made. Regarding the finale (and semi-finales imo), instead of implementing a random factor that leads to a kit being less played, simply playing a bo5 in each kit could be sufficient.

Finally I was pleasantly surprised to see that you finally adopted a seeding system. Without a well-balanced challonge, the tournament can quickly turn out really unfair because the best teams might me in the same quarter, leading average teams to places they probably wouldn't have gotten if they had faced at least one good team, just like in the archer tournament.


Hey Kidi, it's funny I've heard your name a lot in these discussions these last couple of days since you're sorta the ultimate example of a specialized player.

In the future we will make an effort to be clearer about tournament format. I'm sorry that we were unclear about that this time around.

Do you think a team of the best specialized players deserves to win over a team of well-rounded players? Wouldn't you rather have an all around good player on your team than one who is near the top of a couple ladders and kinda meh at the rest? Throughout Badlion, global skill has always been pushed as the sign of a good player. Shouldn't tournies reflect this?

I have to say, that is not a bad idea for a veto system. I will bring it up the the tournament team and see what they think. One problem we've had is that tournament day is incredibly chaotic, and even when we've tried to use vetoes (CTW tourney), we've had trouble keeping our methods consistent. Good idea though, I think it could work well in CTF…

Happy to hear you liked the seeding, I was excited when they let me do it! ;)
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Charqed wrote

The randomness was a great idea and it forced teams to have a more balanced team rather than just gods of that one particular kit, it made it a gamble and much more entertaining / exiting in my opinion. In the last fight of the finals it could have been either NoDebuff or Archer, Kidizoom was risky to play as it could have been NoDebuff however he is essential in Archer. This ended up with the teams consisting of more well rounded players as putting in anyone who specialised in one kit would have been extremely risky.

Again, I'm on the fence about this one so I'm interested in hearing more perspectives. I'll give you my reasons for specialization:
In a lot of major eSports, you see specialized players be valued. Like in Overwatch or League, where people main certain characters. Why should Badlion be different? As the skillcap for individual ladders climbs higher and higher (look at top players now vs 4 years ago), wouldn't it make more sense for people to focus on just a couple specific skills? Doesn't the challenge of creating different rosters according to gamemode make things more exciting, because individual games will feature the best of the best players at that one gamemode?
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ShotEmReturns wrote

Will all the teams that were no shows be DQ'd from future Tourneys like SuchSpeed, xNestorio, Rex, and jd even though they are famous??

Generally we haven't been DQing teams who no show from future events, although we reserve the right to.
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Radioactivebeans wrote

Compared to the rest of the tournaments badlion in my opinion this was the one that was ran the smoothest.
Random kits did add a very interesting factor into the tournament however it also added a lot of RNG to it which is not good for a competitive tournament. The results would have been a lot different if it the kits were not random, especially in the finals. A team should not win because they luckily put in the right rosters. With 7 people it just turns into a guessing game. The final round PFW was decently confident with their bow roster and didn't want to risk kidizoom in no debuff. If it was no debuff we probably would have lost, if they put in kidizoom we could have lost. Guessing shouldn't be this important. Veto system would be a lot better
I was watching Huahwi's stream during the tournament, it just seemed very forced and as if he didn't want to be there. In my opinion it would be a better choice if it was someone with a smaller youtube channel and was familiar with the community. Jdegoederen would have been a great choice (all of this assuming you guys asked huahwi to promote it)
Avalanche not showing was unfortunate it would have been great promotion.
I don't want to sound rude but BLC was a bit of a failure but nothing unfixable. Normally tournament was supposed to be a week earlier and you guys postponed it to finalize the client. You guys should have announced it a lot earlier if you thought it wasn't going to be perfect and not right before it after everyone practiced on it. I congratulate BLC for catching keronii, he has been cheating for a really long time and hasn't been banned. Kind of sad how he was able to get top 2 without getting caught tho.
The restarts were very unnecessary. The lag wasn't a game changer and it lagged every single round even in the redo. If we lost the redo I would have been very mad.
Very nice seeding nothing to say
Overall great tournament hope to participate in other ones, congratz to PFW Emerald for coming second.

I will discuss more community streamers in the future. I agree that getting community members involved in that sort of thing is great for the community itself.

The restart was voted for 4-0 by the tournament staff. No one mentioned lag until that round, and that was the first time I noticed it. It really was noticeable that round, and I felt it would compromise the integrity of the tournament and the prize pool to consider it a fair match. Even if both teams were affected equally, it's our job to make sure we are providing the best platform possible for these matches, and that kind of lag was too much.
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Ny_ wrote

KidiZoom wrote...



Hey Kidi, it's funny I've heard your name a lot in these discussions these last couple of days since you're sorta the ultimate example of a specialized player.

In the future we will make an effort to be clearer about tournament format. I'm sorry that we were unclear about that this time around.

Do you think a team of the best specialized players deserves to win over a team of well-rounded players? Wouldn't you rather have an all around good player on your team than one who is near the top of a couple ladders and kinda meh at the rest? Throughout Badlion, global skill has always been pushed as the sign of a good player. Shouldn't tournies reflect this?

I have to say, that is not a bad idea for a veto system. I will bring it up the the tournament team and see what they think. One problem we've had is that tournament day is incredibly chaotic, and even when we've tried to use vetoes (CTW tourney), we've had trouble keeping our methods consistent. Good idea though, I think it could work well in CTF…

Happy to hear you liked the seeding, I was excited when they let me do it! ;)


I agree with you that globals skill should be pushed as the sign of a good player but however in this tournament that wasn't acomplished. There are 2 reasons of this:
1 - There are very little amount of top players that are equally well rounded. Even if they seem like global players almost all have a specification. For example: Karlixon I would consider a well rounded player but he is a lot more pot heavy than the other kits, Kikzo also a very good global player is very bow heavy, these kind of variations create different line ups for different kits. Even if they were equally well rounded the second problem would come up.

2 - The system isn't a global player rewarding system, you have 5 players and 2 subs. Most of the teams took advantage of that and replaced the subs with specialists. There is no point of having 7 equally well rounded players. It becomes who can predict the specialists kits. If it was a global team rewarding kind of system thee would have to be only 2 subbing allowed one for each sub incase someone had to go. The reason we won wasn't because we were the most well rounded, it was because we predicted archer and had our best bow line up.

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What seems to be mentioned a lot is the 'team of specialised players vs team of well-rounded players' but in a 5v5 team game with 7 players on a roster you can't have a team of specialised players. If you have 5 specialised archer players, then that means you have to play at a least 3 in Build, which isn't likely to win you a game. Having a team of 4 balanced players along with one more specialised in each kit shouldn't be a problem. One player can't carry a 5v5 no matter how good they are.

Having a player who is strong in one kit shouldn't be a risk, if a team in the final decided to sub in two specialized archer players and got lucky and played archer, then their luck-based decision could win them the tournament. Even if this was intended, the fact that team leaders didn't know they may have to make these decisions in advance could've made them hesitant and unprepared to make such a crucial decision.

If signups close the day before, and you want well-rounded teams, one sub is sufficient, and allows even less room in teams for specialised players. I think regardless of the format though, the teams and team leaders should be fully aware so they can prepare in advance, they should never go into a tournament blind as it leaves even less room for strategical decisions and preparation (something which arena has considerably less of compared to other gamemodes anyway).
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Radioactivebeans wrote

[

2 - The system isn't a global player rewarding system, you have 5 players and 2 subs. Most of the teams took advantage of that and replaced the subs with specialists. There is no point of having 7 equally well rounded players. It becomes who can predict the specialists kits. If it was a global team rewarding kind of system thee would have to be only 2 subbing allowed one for each sub incase someone had to go. The reason we won wasn't because we were the most well rounded, it was because we predicted archer and had our best bow line up.


Very well said. There isn't any point in having 7 equally well rounded players because the only reason you would sub is if someone can't attend, but if you have signups less than 24 hours before the tournament this won't be a problem for any organised team. The suggestion of only allowing 2 subs is actually quite a good solution imo
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Ny_ wrote

Charqed wrote...


Again, I'm on the fence about this one so I'm interested in hearing more perspectives. I'll give you my reasons for specialization:
In a lot of major eSports, you see specialized players be valued. Like in Overwatch or League, where people main certain characters. Why should Badlion be different? As the skillcap for individual ladders climbs higher and higher (look at top players now vs 4 years ago), wouldn't it make more sense for people to focus on just a couple specific skills? Doesn't the challenge of creating different rosters according to gamemode make things more exciting, because individual games will feature the best of the best players at that one gamemode?


thats why you have tournaments hosted in 1 ladder, the randomness of kits makes it so you have to form the most rounded and still very skilled team which is what we did and thats why we won
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Ny_ wrote

It's tough, because arena PvP is such a foundation of Badlion that it's hard to say we should put our efforts entirely into objective gamemodes. Different people have different opinions on this, and hopefully over time we'll find a direction that is both competitive and entertaining.

I understand its difficult to say but imo if Badlion wants to have the most competitive scene with the most competitive gamemodes, it shouldn't be a case of "Do we keep Arena 5v5" but "How do we slowly remove Arena 5v5"
Also I believe the likes of CTF and CTW are far more interesting to watch and entertaining from a spectators point of view, arena seems so linear and each game seems very much the same.
Player A kills Player B, Team A 5v4s Team B, Team A Wins…

If Arena 5v5 completely follows the same as Arena 1v1 in terms of results, if anything 1v1 or 2v2 should be its own little thing and not the focus of tournaments or were large prizes are given

Gamemodes such as Arena, Skywars and Survival Games are all Last Man Standing gamemodes, once you die you don't respawn.
A gamemode such as TDM where more strategy can be implemented during the game is a far superior option for a tournament yet the objective is still based on individual and team skill.
If more Conquest / PvP related gamemodes were made on Badlion and the server put more effort into promoting them with tournaments, this would hopefully allow more players to make teams in these gamemodes and shift away from Arena
Many people loved CTF when it first came out with hundreds of teams in the tournament, these PvP / Conquest gamemodes are a great way to introduce Badlion players into objective gamemodes and I think these must be promoted before developing into CTW and DTC eg.

I believe serious efforts need to be made into shifting the "competitive community" on Badlion away from Arena 5v5 whilst still maintaining competitive players + teams
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@Kiivo there's no problem with competition of Arena 5v5s. There have been two tournaments of this nature and no others, it's bound to have problems, bad turnouts and possible improvements as these tournaments don't have the years of hosted tournaments that CTW has had which has identified the do's and don'ts.

There's absolutely no problem with no-respawn gamemodes (e.g. CS:GO and CoD S&D) but both of these examples require a lot more rounds than just a Bo3 to ensure that the best team wins.

Also, there's nothing to say that Arena can't be a strategic gamemode, but with few tournaments and small turnouts in those tournaments, there's been no time for that to evolve and so far it's just been best PvPers win.
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@Ads_

CSGO / CoD are first person shooters and S&D is in many ways objective gamemodes. Minecraft is completely different in mechanics and obviously the likes of CTW or DTC wouldn't work on CoD or CSGO because the games are too different to compare. Furthermore these games have maps that alter how the game is played and allows strategies to be devised, whereas Arena is literally just a flat map with borders in which everyone has the same items and armour

If Arena had the same kits yet had an actual map pool for 5v5 then that could help it become a more competitive gamemode, however idk how it would work. Either maps would need to be designed so that a large variety of kits could be played on them, or a map pool may be need for each different competitive arena kit. Furthermore because S&D has A + B points, this allows strategic placement of players and rotations. Obviously Arena doesn't have this and I believe that teams would just stick together so they do not get caught out by a team (eg. 3v2ed)

Although the gamemode can be strategic, overall as Ny's seeding suggests PvP Skill is the main factor above all and I believe strategies can only develop so far, this may be due to a lack of tournaments but I doubt it could evolve in anyway as it currently is, whereas OCN has proven that objective games can and work well for Minecraft
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lechampionkev wrote

As the leader of keronii's team, apologies to all players that could have been impacted by his "hacks" during the tournament or before. Since we didn't even play on the Badlion Client because it wasn't working properly, I'm wondering what exactly are the "logs" saying and when it happened.

Oh please, your whole clan is a bunch of minecraft closet cheaters and keroni in particular has been cheating his cock off in ranked for at least half a year, i'm not surprised at all that he got banned for upping his settings for prize money.
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UNSIGHTEDREBORN wrote

lechampionkev wrote...


Oh please, your whole clan is a bunch of minecraft closet cheaters and keroni in particular has been cheating his cock off in ranked for at least half a year, i'm not surprised at all that he got banned for upping his settings for prize money.


Since you have more GCheat bans on your different accounts than all my members put together, you seem to be the right guy to say that about the finalists of a tournament seen by hundreds of viewers. In Huahwi's stream chat, have you seen all these hackusations about these blatant cheaters that happen to be my team? Neither do I.
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