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Adjustments to clans

Ponca wrote

Kiivo wrote...



Clans = Arena

Arena = Cancer

Cancer = Bad (In most countries)

Sure it seems like that to you but there are a bunch of people who enjoy it and these adjustments are towards those people. Limiting clans could be controversial but theres no problem with the rest of them.
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Twisz wrote

+1

Clans should most definitely have a lower player count, I remember I had a conversation with some dude about how there's only a couple good clans. His response was: "A couple? No there's like 4".

4

There are literally 4 good Badlion clans which span over EU, NA and to some part the better SA/AU players. Even in the official CTF tournament recently the only Badlion clans who I noticed were Ominous and Aura. But what if all these 'mega-clans' with ~50 top players split into teams of 10? There's an actual clan community.

One of the points that was made to me was 'If teams are smaller then the focus is on global players and not niche players, I can't melee but I can use the bow so I'm in the archer roster. Where's my place?' Simple, there isn't. If you can't master the simple mechanics of Minecraft then your value is lessened in comparison to someone who can.

And also to the whole 'my friends are in my team, don't split us up!' shitty argument. Look at the pro scene of CS:GO, there's a ton of friendship and respect to people who aren't in the same teams. Just because you don't have the same tag as someone doesn't mean you can't still chill and play together. Social clans? You can still talk together, is having the same Minecraft clan tag the prerequisite for friendship or am I missing something here?

Clans should be utilised and become competitive, I don't even mind if clans like Ominous just split up into all the colours of the rainbow like they do for official tournaments and just have a large branch of teams, as long as it brings activity and variety to the clan scene it's a positive. Imo, it's hindering Badlion's 'competitive' factor if everyone is too hesitant to make their own team due to the 99% chance of it not kicking off, instead just joining one of the FOUR relevant teams.

Exactly my points, thank you
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Msging wrote

Kiivo wrote...


This. Teams should be competitive. Clans should be a community.

That idea only works when theres a big community. Minecraft competitive scene is very small and cant support this. Having competition between clans is much more important than building a community of its own. Would you prefer 2 clans with 100-150 players or 15 clans with 20 ish players? Without competition people get bored and leave the entire community
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Bible incoming…
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Crinkle wrote

I disagree.

It's the clique-like communities that somewhat factored into the death of the US clan community on MCSG, people only wanted to join specific clans making it hard for new clans to grow.

I disagree. Its because "Clans" on MCSG acted like Teams. Large Clans succeed when they focus on their community and not just how good they are going to perform in their next "Clan" War.
For Clans in the Badlion Community like Ominous which has been around for 2 years, we aren't "factoring into the death" of the current Badlion Clans Community, the players making poorly managed clans who aren't dedicated to keeping them alive and improving the community are.
Furthermore this is along with Clans that act like Teams yet focus on the side of the Server that Badlion themselves doesn't have interest in being competitive in the future (Arena + SG)
The likes of Ominous just operate the clan as it is meant to be (Community).
Rather than filling a clan with inactive players who don't get along and are only there to play 5v5 Build, we fill it with people who are active and engage in our community to keep it alive and expanding

What's the point of these "clan communities"? Shouldn't you be more focused on expanding the Badlion community instead?

The point of these communities is that a Clan is supposed to be a community.
The fact that half the people who create and join clans don't even know the difference between a clan and a team is an issue in itself, Furthermore, the Clans Community is a sub-community of Badlion, and therefore if more clans operated correctly and generated a larger number of players joining our sub-community, this therefore benefits Badlion overall too
However, the way that clans are run so poorly and disband after a few months, forces people away from the game and often leave Badlion as they no longer have a close community of friends to play with


Twisz wrote


Clans should most definitely have a lower player count, I remember I had a conversation with some dude about how there's only a couple good clans. His response was: "A couple? No there's like 4".

But when I think of actual true "Clans" that have proven to succeed, there is only Ominous and PrayForWin
So when I look at the current top "Clans" there are about 2 True Clans, and 2 Large Teams.


There are literally 4 good Badlion clans which span over EU, NA and to some part the better SA/AU players. Even in the official CTF tournament recently the only Badlion clans who I noticed were Ominous and Aura. But what if all these 'mega-clans' with ~50 top players split into teams of 10? There's an actual clan community.

The issue there isn't that Clans don't create enough Teams, its that people in this Clans Community see SG and Arena as viable competition, but wont dare give CTF or CTW a try.
This goes against what Badlion's goals for competitive minecraft which is towards these objective / "ocn" gamemodes
Even with Ominous, I attempted to make multiple teams but in reality there just wasn't enough demand for it so we couldn't and only made Pink
Splitting Clans is just making Clans more like Teams, Clans do not participate in official competition, teams do
If people want Teams so much, Badlion should completely remove the Clans section and instead replace it with a Teams section in which you have a Roster Limit of 9
I honestly wouldn't mind that, but I do mind people trying to split up Clans just because their definition of the word is incorrect


One of the points that was made to me was 'If teams are smaller then the focus is on global players and not niche players, I can't melee but I can use the bow so I'm in the archer roster. Where's my place?' Simple, there isn't. If you can't master the simple mechanics of Minecraft then your value is lessened in comparison to someone who can.

This refers more to a Team, not a Clan
And it seems like this is more of an argument about Arena Teams, in which that shouldn't be the chosen way for competition anyways.
CTF, CTW and objective gamemodes is what we should focus on as it is following the path that Badlion is taking for a competitive Minecraft scene, and as a community we don't help this by wanted them to make official play Arena and SG


And also to the whole 'my friends are in my team, don't split us up!' shitty argument. Look at the pro scene of CS:GO, there's a ton of friendship and respect to people who aren't in the same teams. Just because you don't have the same tag as someone doesn't mean you can't still chill and play together. Social clans? You can still talk together, is having the same Minecraft clan tag the prerequisite for friendship or am I missing something here?

Right here you have distinguished between a Clan and a Team.
As you said, Teams can be a part of a social group
That social group is known as the clan, it is the community which branches out and has these teams
The clan is for community and social purposes, the team is for competition
From reading this I believe you do want Teams, yet my issue is that it should be known as Teams and not Clans


Clans should be utilised and become competitive, I don't even mind if clans like Ominous just split up into all the colours of the rainbow like they do for official tournaments and just have a large branch of teams, as long as it brings activity and variety to the clan scene it's a positive. Imo, it's hindering Badlion's 'competitive' factor if everyone is too hesitant to make their own team due to the 99% chance of it not kicking off, instead just joining one of the FOUR relevant teams.

Again, its not about bringing competition to the "Clans" scene, but using our large communities to bring more competition to the Competitive scene.
If Clans are created and focus on being competitive, they are never going to get relevant and will die out. If a Clan is made and it focuses on have a strong community, yet also branches into Teams, this is how a great Clan will form


TheVanceMan9000 wrote


I agree completely about the player limit, I think Rift at it's peak player count had somewhere at about 60 people, (the number could be a lot higher or a lot lower i genuinely dont remember, but the point is is that it was very high) that was one of my main problems with Rift and why I wanted to leave it. The only way of fixing that problem would be booting about 3/4 of the clan which is never fun, and it felt more of like just a random group of people that are good at pvp rather than a friend group.

Rift wanted to be competitive as a "Clan", yet the issue is not the size but the fact in 6 months they did 3 - 4 Clan Wars
From what I have heard from ex-Rift members, they stayed in for so long due to the friendships within and the community
If the management of Rift focused on the community more and not spending months to clan war Stride, they really could've lasted to this day
As for it feeling like a "random group of people", that is an issue that the management aren't encouraging community events or kicking inactive members who aren't engaging with the community


Radioactivebeans wrote

Msging wrote...


That idea only works when theres a big community.
Within the top 4 clans there are 180 members. If these branched out and made teams with the max roster of 9, this would be an extra 20 competitive teams. That's only in the top 4 clans so imagine what it would be like if all the clans community branched out and made teams
Minecraft competitive scene is very small and cant support this.
The competitive scene is very small and in early stages, however this is because many clans and "competitive players" are creating teams and entering these prize tournament. This has nothing to do with clans but the individuals within them
Having competition between clans is much more important than building a community of its own.
Having competition between Teams is very important, building Clan communities is also important to help push the competitive scene that Badlion is trying to create
Would you prefer 2 clans with 100-150 players or 15 clans with 20 ish players? Without competition people get bored and leave the entire community
I would prefer 2 clans with 100 - 150 players, yet also have those clans split of into 22 - 33 teams with 9 players in each roster
Clans should not compete in PvP, they should one up each other in organisation, promotion and community support
Teams should compete, not Clans. That is what I'm trying to get across but I still don't think you all understand they are 2 different things


The changes you suppose that Badlion make are changing Clans into Teams.
Its is not important that Clans have competition, its is important that Clans try to expand and create strong communities
Teams are what should have competition, and even with your changes and if Badlion started promoting Teams to be created, people like yourself and many others want Arena and SG to be competitive, which I have obviously told you many times in person is silly
The Minecraft competitive scene is in extremely early stages, and these "Clans" / Teams should be focusing on following Badlion's steps to expand the scene with objective gamemodes, rather than trying to shift Badlion's focus to less competitive gamemodes which wont have money put towards them
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+1 This should come with the release of season 15 to encourage that competitive play.
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Radioactivebeans wrote

Kiivo wrote...


I dont get the problem with the clan war system why should clan wars not be official and why should a clan be a community?


Umm having a community isn't going to help competitiveness. Having reasonable sized teams is. It's really annoying because ominous pretty much takes away all competition. Who says you can't be friends if you're not in the same clan, it doesn't take away community and adds competition
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Magiclz wrote

Umm having a community isn't going to help competitiveness. Having reasonable sized teams is. It's really annoying because ominous pretty much takes away all competition. Who says you can't be friends if you're not in the same clan, it doesn't take away community and adds competition

If each Clan built up a large community for competitive play, and split off into multiple Teams then that is perfect for the scene to move forward and have greater backing
Ominous doesn't take away the competition because we are a Clan, we don't need to compete in "Clan Wars".
However, within the clan we have Teams who will participate in scrims for competitive gamemodes which use the Clans "Brand" eg. Ominous Pink, Ominous Red, Ominous Yellow etc.
Once again a Clan is not meant compete against other clans in Arena / SG / CTF / CTW, Teams do
A Clan is meant to be a community focus group, Teams are what compete and therefore they should be 2 separate things on Badlion, a clan with an endless number of players, and a Team section with a max roster of 9
Clans acting like Teams has ruined the community for the past 2 years, and if Badlion were to intervene it would go against their path for competitive minecraft, which is reliant on teams playing competitive gamemodes (CTF, CTW, Domination) against eachother, not Clans playing Arena and SG
The issue is not Clans but the fact that there are a lack of Teams
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Kiivo wrote

Crinkle wrote...



Twisz wrote...



TheVanceMan9000 wrote...



Radioactivebeans wrote...


Other than the limiting players which you said is for teams not clans how could the rest of the changes harm anyone in any way? Scrims and clan wars are already being done and it is just easier to organize.
Arena 5v5 never had tournaments like OCN did for CTW so it couldn't evolve
You keep mentioning CTF but it is not as complex as you say it is, forming a well working team globally is way harder than forming a ctf team. If you play CTF for around a month make the right decisions and listen to the others then bang you have 1 hell of a ctf player. Any decent Arena player with a small amount practice could be a very good CTF player, barely anyone in the ctf community can be a very good global player.
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Kiivo wrote

Magiclz wrote...


If each Clan built up a large community for competitive play, and split off into multiple Teams then that is perfect for the scene to move forward and have greater backing
Ominous doesn't take away the competition because we are a Clan, we don't need to compete in "Clan Wars".
However, within the clan we have Teams who will participate in scrims for competitive gamemodes which use the Clans "Brand" eg. Ominous Pink, Ominous Red, Ominous Yellow etc.
Once again a Clan is not meant compete against other clans in Arena / SG / CTF / CTW, Teams do
A Clan is meant to be a community focus group, Teams are what compete and therefore they should be 2 separate things on Badlion, a clan with an endless number of players, and a Team section with a max roster of 9
Clans acting like Teams has ruined the community for the past 2 years, and if Badlion were to intervene it would go against their path for competitive minecraft, which is reliant on teams playing competitive gamemodes (CTF, CTW, Domination) against eachother, not Clans playing Arena and SG
The issue is not Clans but the fact that there are a lack of Teams

Clans have competed with eachother for years without splitting into teams and it worked out fine just cause it didnt suceed on badlion doesnt mean it didnt suceed on ither servers. The definition of the word doesnt matter what matters is the meaning you put into it, you can call clans "Group of fluffy bunnies" and it would mean the same thing
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Radioactivebeans wrote

Other than the limiting players which you said is for teams not clans how could the rest of the changes harm anyone in any way? Scrims and clan wars are already being done and it is just easier to organize.
Arena 5v5 never had tournaments like OCN did for CTW so it couldn't evolve
You keep mentioning CTF but it is not as complex as you say it is, forming a well working team globally is way harder than forming a ctf team. If you play CTF for around a month make the right decisions and listen to the others then bang you have 1 hell of a ctf player. Any decent Arena player with a small amount practice could be a very good CTF player, barely anyone in the ctf community can be a very good global player.


Badlion are making objective gamemodes the official competition for competitive minecraft
Im not making this a discussion of whether Arena is competitive or not because anyone with anyone with common sense will understand how linear Arena is and how the lack of map structure, rotation, positioning, kits variability, respawns and block interaction limits its competitive potential compared to any of the objective gamemodes that OCN had
Badlion Tournament staff already know this and hence why they are putting $8000 towards that instead of Arena or SG
Therefore, instead of changing Clans go against their path for competitive, why don't they create systems for Teams which are based off the gamemodes that they are going to put large amounts of money towards?
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Radioactivebeans wrote

Clans have competed with eachother for years without splitting into teams and it worked out fine just cause it didnt suceed on badlion doesnt mean it didnt suceed on other servers. The definition of the word doesnt matter what matters is the meaning you put into it, you can call clans "Group of fluffy bunnies" and it would mean the same thing

Clans on MCSG failed
Not sure about clans on GommeHD but seems to not have any money in it
Clans on Badlion have been failing on Badlion for the past 2 years, how weird Ominous focuses on what a Clan is meant (community) to be and hasn't died after 4 - 6 months, as well as being far more competitive as we actually play the gamemodes that Badlion are putting money towards
As for whatever you want to call it, many people like yourself say you want more competitive things yet the only 2 clans / teams that put any effort into the Diamond Series so far is Ominous and Aura.
Badlion has made efforts for us players to make money and be extremely competitive, yet 95% of the clans community has dismissed it
Badlion shouldn't be adding these stupid systems to help the competitive scene move even slower, they should put there effort in getting people like you who say they want competitive Clans / Teams / "Group of fluffy bunnies" to play the actual competition that they have put out for thousands of dollars
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Kiivo wrote

Radioactivebeans wrote...



Badlion are making objective gamemodes the official competition for competitive minecraft
Im not making this a discussion of whether Arena is competitive or not because anyone with anyone with common sense will understand how linear Arena is and how the lack of map structure, rotation, positioning, kits variability, respawns and block interaction limits its competitive potential compared to any of the objective gamemodes that OCN had
Badlion Tournament staff already know this and hence why they are putting $8000 towards that instead of Arena or SG
Therefore, instead of changing Clans go against their path for competitive, why don't they create systems for Teams which are based off the gamemodes that they are going to put large amounts of money towards?

Badlion has also created tournaments bir arena aswell and even more upcoming? Also I get that you are trying to make clans into something like Barcelona or Real Madrid where they have multiple teams for multiple sports but actual sports have a humungus player bases and barely any tournaments would be made

Ominous CTF Team fights PFW CTF team
Ominous wins
Dabbers CTF team fight ETHERAL CTF team
Dabbers wins
Ominous vs Dabbers
Dabbers wins

The end?
If you say other teams that are not a part of any clans could enter these tournaments aswell there is no point of clans is there?
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Kiivo wrote

Radioactivebeans wrote...


Clans on MCSG failed
Not sure about clans on GommeHD but seems to not have any money in it
Clans on Badlion have been failing on Badlion for the past 2 years, how weird Ominous focuses on what a Clan is meant (community) to be and hasn't died after 4 - 6 months, as well as being far more competitive as we actually play the gamemodes that Badlion are putting money towards
As for whatever you want to call it, many people like yourself say you want more competitive things yet the only 2 clans / teams that put any effort into the Diamond Series so far is Ominous and Aura.
Badlion has made efforts for us players to make money and be extremely competitive, yet 95% of the clans community has dismissed it
Badlion shouldn't be adding these stupid systems to help the competitive scene move even slower, they should put there effort in getting people like you who say they want competitive Clans / Teams / "Group of fluffy bunnies" to play the actual competition that they have put out for thousands of dollars

How did clans on MCSG fail? There were daily clan wars and it suceeded so much that even after their server closed down they continued which was the servers fault not the clan communities
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Radioactivebeans wrote

Badlion has also created tournaments bir arena aswell and even more upcoming? Also I get that you are trying to make clans into something like Barcelona or Real Madrid where they have multiple teams for multiple sports but actual sports have a humungus player bases and barely any tournaments would be made

Ominous CTF Team fights PFW CTF team
Ominous wins
Dabbers CTF team fight ETHERAL CTF team
Dabbers wins
Ominous vs Dabbers
Dabbers wins

The end?
If you say other teams that are not a part of any clans could enter these tournaments aswell there is no point of clans is there?

I'm super confused by what your point is here?

I'm definitely not aware of any upcoming Arena Tournaments for money, and even if there were you can easily scrim 5v5 with parties, as there is official competition for that therefore there is no need for a Clan Wars system because all 5v5 should be practice / scrims for the official tournaments

As for splitting off into teams, Im not saying each clan should have Etheral A, Etheral B, Dabbers Elite, Dabber Masters
I'm just saying that these players who say they want competition can have it if they just make Teams and scrim eachother for the official tournaments that Badlion are putting forward

And there is a point of Clans, to create a community of these competitive players which can help push competitive minecraft forward as the likes of FaZe and Optic did for CoD when that game had a small developing competitive scene.
I'm not saying Teams and Clans have cant be a thing together, but I just think they shouldn't be considered the same thing and they should be distinguished
I wouldn't mind if Badlion did remove the clans system and replaced it with Teams with a roster limit of 9 because thats how most "Clans" want to operate
I would still run Ominous as a Clan, because it is a community and doesn't require Badlion having a system in place to do so
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Radioactivebeans wrote

How did clans on MCSG fail? There were daily clan wars and it suceeded so much that even after their server closed down they continued which was the servers fault not the clan communities

I don't see any money towards competitive SG?
daily clan wars is just practising (scrimming) for the official competition, but there is no large tournaments except for the NA / EU Clan Wars thingy which doesn't have any money towards it or backing from an esports organisation.
Even BedWars had an ESL Tournament in the past, and obviously ESL is backing Badlion with there current plans for competitive
If MCSG Clans were so great and have been a competitive thing for such a while, they would be able to push MCSG in a great direction and there would money involved, yet that didn't happen clearly as the server flopped and closed down.
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Kiivo wrote

Radioactivebeans wrote...


I don't see any money towards competitive SG?
daily clan wars are just practising for the official competition, but there is non except for the NA / EU Clan Wars thingy which doesnt have any money towards it or backing from an esports organisation.
Even BedWars had an ESL Tournament in the past
If MCSG Clans were so great and have been a competitive thing for such a while, they would be able to push MCSG in a great direction and there would money involved, yet that didn't happen clearly as the server flopped and closed down.

The closing down was because of the ignorance and laziness of the owner clans were still competitive and had EUCW and USCW there isn't supposed to be money involved for it to be competitive. Yes the server was terrible and Chad did not provide money for any of the events but SG clans still compete to this very day
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Radioactivebeans wrote

The closing down was because of the ignorance and laziness of the owner clans were still competitive and had EUCW and USCW there isn't supposed to be money involved for it to be competitive. Yes the server was terrible and Chad did not provide money for any of the events but SG clans still compete to this very day

Well thats cool
If you don't care about money and an actual e-sports scene developing, that is great keep playing SG Clan Wars for the next 5 years xD
I will stick to where the money is at and help Badlion get to where they want, and if that's not for you and dont agree with where they are putting their money and resources then I would rather you not try to get them to put their efforts in less profitable areas of minecraft :)
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Kiivo wrote

Radioactivebeans wrote...


Well thats cool
If you don't care about money and an actual e-sports scene developing, that is great keep playing SG Clan Wars for the next 5 years xD
I will stick to where the money is at and help Badlion get to where they want, and if that's not for you and dont agree with where they are putting their money and resources then I would rather you not try to get them to put their efforts in less profitable areas of minecraft :)

I mean they have already spent thousands of dolars on arena
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@Kiivo these won't be like teams, they would be more like 20player max which is great for a community and you can have different people suited to different things.

It really doesn't help that ominous have the whole server under their belt with clans. People have tried to make others but can't as most people want to stay in the biggest clan because they are unsure on whether this new one with succeed.

I do agree with your point from earlier about people not having the commitment. Though in that situation it's not going to change because ominous rules over them all
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