Last edited on 15 September 2017 - 10:17 AM by CratainThank you so much to everyone who took part in the first event of the Badlion Diamond series! Congratulations once again to our winners and runners-up, Rome and PureBlox, who have now qualified for the invitational round. For those that did not make the cut, remember, you may qualify by placing top two in the upcoming tournaments or as a wild card pick.
Moving right along, as many of you know, September 30th will mark the second event in our series, featuring CTW. Today, we are releasing a provisional map pool for that event. Before getting into specifics, I want to make clear what that means:
These 6 maps as well as a few others you might see come out before September 12th are all options for the final map pool. We hope in the next week, through observing your matches, to reach a final decision on a map pool or either 3 or 5 maps, by September 16th. At that point, while we will make edits as needed, we intend to leave the pool as undisturbed as we can, so you may practice and refine your style of play. Bear in mind, with unforeseen circumstances as always, changes to this plan may be needed–I wish to share it publically just so we may be as transparent as possible and ask in exchange that you are patient with us when encountering any issues.
How do I tell you all how I feel about the maps while testing them?
Wonderful question, imaginary player. As many of you have learned during the last tournament, we have made a Tournament Discord, which is the best avenue to contact us with questions about anything from maps, tournament formats, and any other applicable questions or issues. Click here to join.
Why might there only be 3 maps?
Some of us have felt that having 5 maps would be too many for newer teams to learn in a short period of time. Some of us have felt that, with vetoes, they would be fine. Some us have brought up formats that work without vetoes, so you can't choose 1-2 maps to never practice on. It's an ongoing discussion that we would love to hear your input on!
Shrines, a new concept:
As a last note before moving onto the maps, we have one particular concept that we would like you to look out for. It was a difficult task for many of us who come from an 8v8 and 10v10 background of CTW to compress some aspects of the game into a smaller 5v5 size. One thing many of us loved was the presence of 2 wool rooms, which made teams stretch their attention against the whole swath of the map, rather than focusing on guarding their wool on one side, and attacking their opponent's on the other.
We made some attempts to have 2 wool room CTWs on a 5v5 scale, but even if the "defender" for these wools didn't have to do too much work in setting up, it always made more sense for us that teams would leave that player back there most of the time. Taking 2 players out of the game like so wouldn't have worked. The compromise we came up with is a new concept we have started to call "Shrines", as you will see on the map Villa. A shrine is like a wool room in some ways–it is protected, it has great loot. The difference is, it has no wool. These will be places to get much better gear and set up behind enemy lines to help your team make that final push. We think they will recreate some of the feel of a 2 wool CTW, without necessitating another back defender. Please, tell us how you feel about them, both as they were implemented in this map, and how they might be used in the future.
Now, as promised, here are the maps:
- Shroomshire || Map and aesthetics by Samthecat
- Villa || Map and aesthetics by Claf
- Golden Drought V || Map and aesthetics by Reshif
- Swamplands || Map and aesthetics by Strangey
- Bastion || Map and aesthetics by Claf
- Tropics || Map by Reshif, aesthetics by Xuph
- Wallop || Map and Aesthetics by Claf
Your Badlion Build Team
Posted on 10 September 2017 - 12:14 PMDecent looking maps. Interested to see how the "shrines," effect the games.
Posted on 10 September 2017 - 06:15 PMThe maps are good but learning 3 entirely new maps in 3 weeks is not gonna be easy at all. In the summer maybe it was enough time, but now that people are at school again the only reliable days for scrims are weekends, and not everyone will have the next two weekends free either. Seeing quite an uncompetitive tournament coming out of this tbh
Posted on 10 September 2017 - 08:45 PM
We're rather busy getting maps ready for the whirlwind of events we have going on now, but we have talks of public maps going on at the same time. It's a little less of a priority since there is no due date on the task, as there is with the event, but in no ways have we forgotten.
Posted on 11 September 2017 - 10:12 PMI will have to mainly agree with you, seeing all the possible strats on maps like "Villa" and the new "Bastion" but then there are maps like Tropic that I hope stay in the map pool because its a simple team map and doesn't take long to practice.
Posted on 13 September 2017 - 05:24 PMgive me some download to the maps pls
Posted on 14 September 2017 - 12:07 AMWe're working on this right now. Trying to find the best way to give you access to the maps to practice.