Posted on 16 October 2017 - 09:31 PM
I really want to get good at bowing. It's pretty amazing watching og reddit uhc's where people just bow fight from distance. Even now in hypixel bowing has been revived mostly due to iron rushing and hackers. Any tips about it? Like strafing, bow comboing, predicting movements. I've notice the subtle things like moving oneway when pulling back the bow but going the other way, not flicking a lot, running left and right and making jukes, possibly using low powered bow shots to influence a person into strafing the other way for an easy shot, but honestly I don't think I know much about bowing from both far distance and close range.And about flicking/spamming how do you even get good at that? Is it just all practice when it comes to close range bow spam?
Posted on 16 October 2017 - 10:24 PM
+1 if you read it as blowing firstLast edited on 17 October 2017 - 09:15 AM by Ryankoo1
Before you read just keep in mind I'm not very good myself, there are hundreds of people much better than me. That being said, I was 2000 elo at iron during beta so I'd like to think I'm at least above average. What I'll be talking about is the techniques that personally work for me, not an objective walk through on how to become a god at bowing.If you're new to bowing in short/mid range, an essential skill in kits such as iron and uhc, here's the first tip I'd give. Focus on improving your aim and predictions before your strafe. Yes, exaggerated strafes may look cool and work against players who don't practice bowing and frankly don't care. However the success strafing against these players can be misleading. As you start versing better players you'll soon realize the consequence of unthought out strafes is predictability, which is the last thing you want. To reiterate, instead of just jumping around and becoming at best a slightly above average player, work on improving your aim and predictions first. Once you've developed a half decent game sense, then you can start mixing in jumps and strafes here and there to offset your opponents timing.
Now lets talk about strafing. A mix of subtle and exaggerated movements is what works for me. Honestly mess around with different playstyles and develop your own unique strafe, just make sure it isn't predictable. Here's a few techniques that work for me. Whilst pulling back your bow, move left and right as randomly as you can. As soon as you shoot move in a direction that has no correlation with the direction you were moving before. Could be left, right… shoot then right, or right, left, right… shoot then stay still etc. When you feel like your sequences are becoming predictable, there's a few different things you can do to offset your opponents timing/predictions. Sometimes I instinctively jump around like a retard in these situations which backfires against good players, don't do that. A more effective method is mixing in a new strafe with your prior sequences. I think it's a good idea to not show all your strafes early on in a fight. Around half way through, add a new strafe your opponent hasn't seen yet to a sequence of strafes you did early on. An example would be from sequence1: left, right, left… shoot then right to sequence2: left, right, left… shoot then double jump* (*=strafe you haven't shown yet, could be anything).
Since you seem confused when to 'flicking/spamming' I'll give my take on that. The amount of time you should spend pulling back an arrow heavily depends on the kit you're playing. In iron you only have 32 arrows with natural regen, against good players arrow conservation is as important as anything. Though bow exchanges in iron typically happen in short-range, ideally you still want to land as many decently charged arrows as possible. So yeah resist the urge to just jump around and bowspam (being a hypocrite here). In contrast uhc or archer don't have a limited amount of arrows, and the bow exchanges usually occur in mid/long-range. The unlimited amount of arrows may give you the freedom to drop arrows and bowboost at will but still, your goal is to land as many fully charged arrows as possible. Moral of the story? Don't 'flicking/spamming' unless it's to change your sequencing.
Hope this helps you out :p
Posted on 17 October 2017 - 04:22 PM
Ryankoo1 wrote
If you're new to bowing in short/mid range, an essential skill in kits such as iron and uhc, here's the first tip I'd give. Focus on improving your aim and predictions before your strafe. Yes, exaggerated strafes may look cool and work against players who don't practice bowing and frankly don't care. However the success strafing against these players can be misleading. As you start versing better players you'll soon realize the consequence of unthought out strafes is predictability, which is the last thing you want. To reiterate, instead of just jumping around and becoming at best a slightly above average player, work on improving your aim and predictions first. Once you've developed a half decent game sense, then you can start mixing in jumps and strafes here and there to offset your opponents timing.
Now lets talk about strafing. A mix of subtle and exaggerated movements is what works for me. Honestly mess around with different playstyles and develop your own unique strafe, just make sure it isn't predictable. Here's a few techniques that work for me. Whilst pulling back your bow, move left and right as randomly as you can. As soon as you shoot move in a direction that has no correlation with the direction you were moving before. Could be left, right… shoot then right, or right, left, right… shoot then stay still etc. When you feel like your sequences are becoming predictable, there's a few different things you can do to offset your opponents timing/predictions. Sometimes I instinctively jump around like a retard in these situations which backfires against good players, don't do that. A more effective method is mixing in a new strafe with your prior sequences. I think it's a good idea to not show all your strafes early on in a fight. Around half way through, add a new strafe your opponent hasn't seen yet to a sequence of strafes you did early on. An example would be from sequence1: left, right, left… shoot then right to sequence2: left, right, left… shoot then double jump* (*=strafe you haven't shown yet, could be anything).
Since you seem confused when to 'flicking/spamming' I'll give my take on that. The amount of time you should spend pulling back an arrow heavily depends on the kit you're playing. In iron you only have 32 arrows with natural regen, against good players arrow conservation is as important as anything. Though bow exchanges in iron typically happen in short-range, ideally you still want to land as many decently charged arrows as possible. So yeah resist the urge to just jump around and bowspam (being a hypocrite here). In contrast uhc or archer don't have a limited amount of arrows, and the bow exchanges usually occur in mid/long-range. The unlimited amount of arrows may give you the freedom to drop arrows and bowboost at will but still, your goal is to land as many fully charged arrows as possible. Moral of the story? Don't 'flicking/spamming' unless it's to change your sequencing.
Hope this helps you out :p
Posted on 17 October 2017 - 05:00 PM
@Ryankoo1 we have yet to battle each other, it'll be an interesting sight to see on my endPosted on 17 October 2017 - 10:33 PM
Us bow players share a private arrow aimbot Client srry broPosted on 18 October 2017 - 02:28 AM
just stand still and shoot when they strafe and landlol im a legend
Posted on 18 October 2017 - 11:04 AM
animalAPPLE wrote
Kicked from the bow council
Last edited on 18 October 2017 - 11:19 AM by Kikzo
animalAPPLE wrote
but then how come ur still so bad wtf
Posted on 18 October 2017 - 01:06 PM
animalKIKZO wrote
animalAPPLE wrote...
but then how come ur still so bad wtf
true
Posted on 19 October 2017 - 10:02 AM
Ryankoo1 wrote
If you're new to bowing in short/mid range, an essential skill in kits such as iron and uhc, here's the first tip I'd give. Focus on improving your aim and predictions before your strafe. Yes, exaggerated strafes may look cool and work against players who don't practice bowing and frankly don't care. However the success strafing against these players can be misleading. As you start versing better players you'll soon realize the consequence of unthought out strafes is predictability, which is the last thing you want. To reiterate, instead of just jumping around and becoming at best a slightly above average player, work on improving your aim and predictions first. Once you've developed a half decent game sense, then you can start mixing in jumps and strafes here and there to offset your opponents timing.
Now lets talk about strafing. A mix of subtle and exaggerated movements is what works for me. Honestly mess around with different playstyles and develop your own unique strafe, just make sure it isn't predictable. Here's a few techniques that work for me. Whilst pulling back your bow, move left and right as randomly as you can. As soon as you shoot move in a direction that has no correlation with the direction you were moving before. Could be left, right… shoot then right, or right, left, right… shoot then stay still etc. When you feel like your sequences are becoming predictable, there's a few different things you can do to offset your opponents timing/predictions. Sometimes I instinctively jump around like a retard in these situations which backfires against good players, don't do that. A more effective method is mixing in a new strafe with your prior sequences. I think it's a good idea to not show all your strafes early on in a fight. Around half way through, add a new strafe your opponent hasn't seen yet to a sequence of strafes you did early on. An example would be from sequence1: left, right, left… shoot then right to sequence2: left, right, left… shoot then double jump* (*=strafe you haven't shown yet, could be anything).
Since you seem confused when to 'flicking/spamming' I'll give my take on that. The amount of time you should spend pulling back an arrow heavily depends on the kit you're playing. In iron you only have 32 arrows with natural regen, against good players arrow conservation is as important as anything. Though bow exchanges in iron typically happen in short-range, ideally you still want to land as many decently charged arrows as possible. So yeah resist the urge to just jump around and bowspam (being a hypocrite here). In contrast uhc or archer don't have a limited amount of arrows, and the bow exchanges usually occur in mid/long-range. The unlimited amount of arrows may give you the freedom to drop arrows and bowboost at will but still, your goal is to land as many fully charged arrows as possible. Moral of the story? Don't 'flicking/spamming' unless it's to change your sequencing.
Hope this helps you out :p
Posted on 19 October 2017 - 11:13 AM
hup234hup wrote
Ryankoo1 wrote...
appreciate it haha just making this christian minecraft server proud
Posted on 19 October 2017 - 11:14 AM
Neriyahu wrote
I get over 250ms to na you'll probably win
Posted on 19 October 2017 - 03:29 PM
Ryankoo1 wrote
Neriyahu wrote...
I get over 250ms to na you'll probably win
Posted on 19 October 2017 - 03:35 PM
Ryankoo1 wrote
If you're new to bowing in short/mid range, an essential skill in kits such as iron and uhc, here's the first tip I'd give. Focus on improving your aim and predictions before your strafe. Yes, exaggerated strafes may look cool and work against players who don't practice bowing and frankly don't care. However the success strafing against these players can be misleading. As you start versing better players you'll soon realize the consequence of unthought out strafes is predictability, which is the last thing you want. To reiterate, instead of just jumping around and becoming at best a slightly above average player, work on improving your aim and predictions first. Once you've developed a half decent game sense, then you can start mixing in jumps and strafes here and there to offset your opponents timing.
Now lets talk about strafing. A mix of subtle and exaggerated movements is what works for me. Honestly mess around with different playstyles and develop your own unique strafe, just make sure it isn't predictable. Here's a few techniques that work for me. Whilst pulling back your bow, move left and right as randomly as you can. As soon as you shoot move in a direction that has no correlation with the direction you were moving before. Could be left, right… shoot then right, or right, left, right… shoot then stay still etc. When you feel like your sequences are becoming predictable, there's a few different things you can do to offset your opponents timing/predictions. Sometimes I instinctively jump around like a retard in these situations which backfires against good players, don't do that. A more effective method is mixing in a new strafe with your prior sequences. I think it's a good idea to not show all your strafes early on in a fight. Around half way through, add a new strafe your opponent hasn't seen yet to a sequence of strafes you did early on. An example would be from sequence1: left, right, left… shoot then right to sequence2: left, right, left… shoot then double jump* (*=strafe you haven't shown yet, could be anything).
Since you seem confused when to 'flicking/spamming' I'll give my take on that. The amount of time you should spend pulling back an arrow heavily depends on the kit you're playing. In iron you only have 32 arrows with natural regen, against good players arrow conservation is as important as anything. Though bow exchanges in iron typically happen in short-range, ideally you still want to land as many decently charged arrows as possible. So yeah resist the urge to just jump around and bowspam (being a hypocrite here). In contrast uhc or archer don't have a limited amount of arrows, and the bow exchanges usually occur in mid/long-range. The unlimited amount of arrows may give you the freedom to drop arrows and bowboost at will but still, your goal is to land as many fully charged arrows as possible. Moral of the story? Don't 'flicking/spamming' unless it's to change your sequencing.
Hope this helps you out :p
Posted on 19 October 2017 - 10:01 PM
Neriyahu wrote
Ryankoo1 wrote...
I'm au :pp If I ever see you on I'll just duel you on na
Last edited on 19 October 2017 - 10:07 PM by tWisz
Ryankoo1 wrote
If you're new to bowing in short/mid range, an essential skill in kits such as iron and uhc, here's the first tip I'd give. Focus on improving your aim and predictions before your strafe. Yes, exaggerated strafes may look cool and work against players who don't practice bowing and frankly don't care. However the success strafing against these players can be misleading. As you start versing better players you'll soon realize the consequence of unthought out strafes is predictability, which is the last thing you want. To reiterate, instead of just jumping around and becoming at best a slightly above average player, work on improving your aim and predictions first. Once you've developed a half decent game sense, then you can start mixing in jumps and strafes here and there to offset your opponents timing.
Now lets talk about strafing. A mix of subtle and exaggerated movements is what works for me. Honestly mess around with different playstyles and develop your own unique strafe, just make sure it isn't predictable. Here's a few techniques that work for me. Whilst pulling back your bow, move left and right as randomly as you can. As soon as you shoot move in a direction that has no correlation with the direction you were moving before. Could be left, right… shoot then right, or right, left, right… shoot then stay still etc. When you feel like your sequences are becoming predictable, there's a few different things you can do to offset your opponents timing/predictions. Sometimes I instinctively jump around like a retard in these situations which backfires against good players, don't do that. A more effective method is mixing in a new strafe with your prior sequences. I think it's a good idea to not show all your strafes early on in a fight. Around half way through, add a new strafe your opponent hasn't seen yet to a sequence of strafes you did early on. An example would be from sequence1: left, right, left… shoot then right to sequence2: left, right, left… shoot then double jump* (*=strafe you haven't shown yet, could be anything).
Since you seem confused when to 'flicking/spamming' I'll give my take on that. The amount of time you should spend pulling back an arrow heavily depends on the kit you're playing. In iron you only have 32 arrows with natural regen, against good players arrow conservation is as important as anything. Though bow exchanges in iron typically happen in short-range, ideally you still want to land as many decently charged arrows as possible. So yeah resist the urge to just jump around and bowspam (being a hypocrite here). In contrast uhc or archer don't have a limited amount of arrows, and the bow exchanges usually occur in mid/long-range. The unlimited amount of arrows may give you the freedom to drop arrows and bowboost at will but still, your goal is to land as many fully charged arrows as possible. Moral of the story? Don't 'flicking/spamming' unless it's to change your sequencing.
Hope this helps you out :p
i thought he wanted tips from good players wtf ryan !!??
Posted on 19 October 2017 - 11:22 PM
Ryankoo1 wrote
Neriyahu wrote...
I'm au :pp If I ever see you on I'll just duel you on na
Posted on 19 October 2017 - 11:24 PM
If you don’t play the craft, you don’t get the shaft.Posted on 21 October 2017 - 07:31 AM
People want tips to get good at Minecraft!