Posted on 11 January 2018 - 09:47 PM
Minor criticism:(1) Arena's maps should be mirrored. (as in the same on both sides)
(2) This is my opinion, but teaming in SG should be punishable. You could argue that you're able to team with anyone in the game by typing in chat or blocking your sword, but many of them are in calls and have better communication.
Large criticism:
(1) UHC shouldn't have naturally generating structures, It's unfair when a player spawns next to a village. (or gets powerful books from chests)
(2) Donators shouldn't be allowed to choose teams, because multiple donator friends could all choose the same team and gain an advantage.
(3)SG maps should have mirrored chests (you don't have to mirror the entire map) with the same items in the chests. Players can randomly spawn closer to good chest routes.
(4) UHC Meetup is P2W! If a donator's preference is bowing they could /reroll until they get a kit with a powerful bow. I understand Badlion probably tries their hardest to keep balanced but it's still unfair :/
Posted on 11 January 2018 - 10:42 PM
"UHC shouldn't have naturally generating structures, It's unfair when a player spawns next to a village. (or gets powerful books from chests)" uhc is luck based, that gamemode will never be competitiveLast edited on 11 January 2018 - 10:55 PM by CRINKLE
piranah wrote
(2) This is my opinion, but teaming in SG should be punishable. You could argue that you're able to team with anyone in the game by typing in chat or blocking your sword, but many of them are in calls and have better communication.
teaming might be annoying but it has always been a part of sg, -1
piranah wrote
(2) Donators shouldn't be allowed to choose teams, because multiple donator friends could all choose the same team and gain an advantage.
i see no problem with this. -1
piranah wrote
(3)SG maps should have mirrored chests (you don't have to mirror the entire map) with the same items in the chests. Players can randomly spawn closer to good chest routes.
big -1, that would ruin sg
piranah wrote
(4) UHC Meetup is P2W! If a donator's preference is bowing they could /reroll until they get a kit with a powerful bow. I understand Badlion probably tries their hardest to keep balanced but it's still unfair :/
I don't really see it as pay to win at all, -1
Everything else i'm neutral about or don't have an opinion
Posted on 11 January 2018 - 11:18 PM
Crinkle wrote
piranah wrote...
teaming might be annoying but it has always been a part of sg, -1
piranah wrote...
i see no problem with this. -1
piranah wrote...
big -1, that would ruin sg
piranah wrote...
I don't really see it as pay to win at all, -1
Everything else i'm neutral about or don't have an opinion
Posted on 12 January 2018 - 12:42 AM
No. And its pretty obvious why I'm saying no.Posted on 12 January 2018 - 04:40 AM
Tabantha wrote
Someone here hasn't been playing uhc
Posted on 12 January 2018 - 09:46 AM
Pika12X wrote
Posted on 12 January 2018 - 09:50 AM
It seems to me that you're trying to argue that anything that involves RNG isn't competitive. I'd like to refer you the game of Poker and to think again. Obviously you don't want a gamemode to be entirely luck-based, but a little bit of RNG is what creates exciting moments. Learning to recognize your (dis)advantages and squeeing the most out of them is what distinguishes the good from the great players.Posted on 12 January 2018 - 10:47 AM
HalfCreeper wrote
uhc has too much luck and tolerance for annoying playstyles for it to be really competitive but otherwise this guy said it perfectly
Last edited on 12 January 2018 - 10:59 AM by Razerzone
piranah wrote
(1) Arena's maps should be mirrored. (as in the same on both sides)
Most of them are
(2) This is my opinion, but teaming in SG should be punishable. You could argue that you're able to team with anyone in the game by typing in chat or blocking your sword, but many of them are in calls and have better communication.
Teamers bring more competition as you can get better at taking them out
Large criticism:
(1) UHC shouldn't have naturally generating structures, It's unfair when a player spawns next to a village. (or gets powerful books from chests)
No, it's a vanilla minecraft thing and it shouldn't be disabled
(2) Donators shouldn't be allowed to choose teams, because multiple donator friends could all choose the same team and gain an advantage.
Well that's how you get better at teamwork? Play with your friends? I don't see why it's a problem
(3)SG maps should have mirrored chests (you don't have to mirror the entire map) with the same items in the chests. Players can randomly spawn closer to good chest routes.
Well a good player would know a lot of routes doesn't matter where he spawns
(4) UHC Meetup is P2W! If a donator's preference is bowing they could /reroll until they get a kit with a powerful bow. I understand Badlion probably tries their hardest to keep balanced but it's still unfair :/
1) If you bow in UHC meetup you're a loser 2) Just cause they can reroll doesn't mean it's p2w as you can only reroll once a game
Last edited on 12 January 2018 - 11:09 AM by PolkacatLP
piranah wrote
Pika12X wrote...
Alright then
piranah wrote
(1) Arena's maps should be mirrored. (as in the same on both sides)
reason why this should be done?
(2) This is my opinion, but teaming in SG should be punishable. You could argue that you're able to team with anyone in the game by typing in chat or blocking your sword, but many of them are in calls and have better communication.
u just gotta be good,in sg it's easy to 2v1 if u have good or ok armor and a FnS
Large criticism:
(1) UHC shouldn't have naturally generating structures, It's unfair when a player spawns next to a village. (or gets powerful books from chests)
i want you to think again before u made this or play a uhc
(2) Donators shouldn't be allowed to choose teams, because multiple donator friends could all choose the same team and gain an advantage.
do you want people to have fun like wtf is this shite
(3)SG maps should have mirrored chests (you don't have to mirror the entire map) with the same items in the chests. Players can randomly spawn closer to good chest routes.
SG would die then cause it would be boring getting the same items
(4) UHC Meetup is P2W! If a donator's preference is bowing they could /reroll until they get a kit with a powerful bow. I understand Badlion probably tries their hardest to keep balanced but it's still unfair :/
They can only reroll once in game and u can get rerolls by winning and you can win by being good
Posted on 12 January 2018 - 11:12 AM
Pika12X wrote
Pika12X wrote...
Thanks for reading my thing and taking ideas from it!
Last edited on 12 January 2018 - 11:19 AM by Wensdey
You're still not explaining why it's a bad idea, Mr Pika12x. Your argument is that if it's not broke don't fix it.Posted on 12 January 2018 - 11:15 AM
Razerzone wrote
Pika12X wrote...
Thanks for reading my thing and taking ideas from it!
Posted on 12 January 2018 - 11:17 AM
piranah wrote
Razerzone wrote...
No, and I didn't make a thread about it I replied to this one with some points
Last edited on 12 January 2018 - 11:28 AM by Asorn
Do you understand how boring the game would become with these changes? -1 to all. Also moved to ideas/suggestions.Posted on 12 January 2018 - 12:08 PM
Razerzone wrote
Pika12X wrote...
Thanks for reading my thing and taking ideas from it!
Great minds think alike???!???
Last edited on 12 January 2018 - 12:10 PM by PolkacatLP
piranah wrote
Grrrrr can u comprehend ffs
Either way these ideas wont be added
Also don't call me Mr ever again
Posted on 12 January 2018 - 04:54 PM
Nothing is competitive. OCN gamemodes are the only competitive things LMAO. Fuck arena and uhc