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PvP Tips and Tricks! (1.7/1.8)

TehPvPwnah wrote

Okay all of these tactics are shit, you can't just say "strafe" and hope someone can strafe. YOLO mode is retarded. And you're not even good yourself, why do you think it's good for someone bad to give others tips?

Ok so what? You don't need to be a fucking asshole about it.
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Psychiq wrote

TehPvPwnah wrote...


Ok so what? You don't need to be a fucking asshole about it.
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OfirxD wrote

"Yolo mode" Please, its not funny, I really don't want to offend you but you just sound like a 12 y/o nerd when you say that, specially in public. people will laugh on you, im telling it to you now to help you.


Need some spelling lessons ? lol
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Goodbye TehPvPwnah, a long overdue ban i'm afraid.
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MasterGberry wrote

Goodbye TehPvPwnah, a long overdue ban i'm afraid.
damn
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You missed one of the most important parts about bowing… Bow strafe.
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I love the flint and steel because it makes it a lot easier to combo people, like poison potions. I'm yet to grasp the fishing rod, but I'm sure I'll get it soon :D
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@austuhn Are you trying to be salty or is it because your banned? please be nice these are topics about SoupPvp and to respond to them gently not go through forum and start some arguement up just because you couldn't shut your mouth. :/
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Never really understood the point of the Fishing Rod. Now I do, thanks!
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Sigman99 wrote

Never really understood the point of the Fishing Rod. Now I do, thanks!


It's fun to keep people in bodies of water :)
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Tahsin wrote

- Strafing:
Strafing is one of the most known types of PvP. This technique consists in moving from side to side, circling and clicking in a fairly fast speed but also in a constant motion. Strafing is very effective as it confuses the opponent and makes them very nervous to the point where you manage to get more hits on him/her than him/her on you. This technique is even more effective when combined with critical hits and a very good ping although the last one is not always the case.


I hear people talk about strafing all the time for melee combat, but honestly, I don't think it helps much to just tell people to do it. The kind of precise movement that gives the best results isn't really that simple, and I feel people are going to think too hard just to do the wrong things if this is all they hear.

Over time, it's been more and more in my belief that the absolute best thing you can do in combat is often to take your opponent head on. All it takes is a little movement to the side when you're out of melee range and expecting a projectile. To be honest, it doesn't make any sense for a good player to ever sacrifice good positioning unless their opponent forces them to do so or it is to great benefit somehow to give it up. Strafing will almost never, ever make a good player miss their hits, and players who are messed up by such a simple tactic probably weren't tough foes to begin with.

There are always exception cases. A truly skilled player never puts themselves in the mindset that these types of things are always the right action. As I do consider myself a skilled player, I will say that when I'm not making mistakes, my actions are very dynamic. I never have to stop for even a second to think about what I'm going to do, where I should be or how I should move… I just do it. I can immediately recognize when fighting a player what the best course of action is, and at that point it's just a matter of execution, which is almost never so simple as "strafe, block hit, and use fishing rod when you can" tbh.

While I cannot deny that this kind of tactic has its times where it is truly effective, relying on the chance that your opponent isn't capable of dealing with it won't get you very far. With enough practice, you'll quickly be able to recognize how to approach an opponent and the situations they provide more dynamically.

The best tip I have to share: Practice. Try things. See what works. I've seen Minecraft PvP combat go from walking at your opponents, pointing and clicking back in the Beta days to what it is now. The players who are on top now are often not the same as the old ones, these are the ones who never stopped and said "this is all I'll ever need to know," just to find themselves caught behind the adaptable players.


I still remember back in the days before people used the fishing rod in combat ever.
It's only because of the experimentation and practice of skilled players that such a thing now exists…it's such a shame it was misunderstood by others and people attempted to turn it into a single "trick" you can put on tip threads. There are still many out there who don't really understand what it's doing for them.
I have seen far too many players who just use it because it's "helpful" without understanding how to properly even use it…Yes, maybe it is helpful to just use it before the melee exchange, but to be truly skilled with it, to get the absolute most out of it, you really have to be more dynamic with it than that, in a way impossible to explain in words.

In my mind, you (as in anyone in general.) aren't a great PvP'er until you begin to understand the hidden depth that so many are turned away from Minecraft PvP for not noticing. While maybe not fair of me to believe, I really feel as if this is the strength of a great player who will stick around for as long as they keep interest in the game.


I don't mean any of this as some sort of attack towards anyone in particular, this is just the thoughts that go in my mind when I read these kinds of threads.
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G33ke wrote

Tahsin wrote...



I hear people talk about strafing all the time for melee combat, but honestly, I don't think it helps much to just tell people to do it. The kind of precise movement that gives the best results isn't really that simple, and I feel people are going to think too hard just to do the wrong things if this is all they hear.

Over time, it's been more and more in my belief that the absolute best thing you can do in combat is often to take your opponent head on. All it takes is a little movement to the side when you're out of melee range and expecting a projectile. To be honest, it doesn't make any sense for a good player to ever sacrifice good positioning unless their opponent forces them to do so or it is to great benefit somehow to give it up. Strafing will almost never, ever make a good player miss their hits, and players who are messed up by such a simple tactic probably weren't tough foes to begin with.

There are always exception cases. A truly skilled player never puts themselves in the mindset that these types of things are always the right action. As I do consider myself a skilled player, I will say that when I'm not making mistakes, my actions are very dynamic. I never have to stop for even a second to think about what I'm going to do, where I should be or how I should move… I just do it. I can immediately recognize when fighting a player what the best course of action is, and at that point it's just a matter of execution, which is almost never so simple as "strafe, block hit, and use fishing rod when you can" tbh.

While I cannot deny that this kind of tactic has its times where it is truly effective, relying on the chance that your opponent isn't capable of dealing with it won't get you very far. With enough practice, you'll quickly be able to recognize how to approach an opponent and the situations they provide more dynamically.

The best tip I have to share: Practice. Try things. See what works. I've seen Minecraft PvP combat go from walking at your opponents, pointing and clicking back in the Beta days to what it is now. The players who are on top now are often not the same as the old ones, these are the ones who never stopped and said "this is all I'll ever need to know," just to find themselves caught behind the adaptable players.


I still remember back in the days before people used the fishing rod in combat ever.
It's only because of the experimentation and practice of skilled players that such a thing now exists…it's such a shame it was misunderstood by others and people attempted to turn it into a single "trick" you can put on tip threads. There are still many out there who don't really understand what it's doing for them.
I have seen far too many players who just use it because it's "helpful" without understanding how to properly even use it…Yes, maybe it is helpful to just use it before the melee exchange, but to be truly skilled with it, to get the absolute most out of it, you really have to be more dynamic with it than that, in a way impossible to explain in words.

In my mind, you (as in anyone in general.) aren't a great PvP'er until you begin to understand the hidden depth that so many are turned away from Minecraft PvP for not noticing. While maybe not fair of me to believe, I really feel as if this is the strength of a great player who will stick around for as long as they keep interest in the game.


I don't mean any of this as some sort of attack towards anyone in particular, this is just the thoughts that go in my mind when I read these kinds of threads.
You took two hours to write this, I'd take two seconds to kill you
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G33ke wrote

Tahsin wrote...



I hear people talk about strafing all the time for melee combat, but honestly, I don't think it helps much to just tell people to do it. The kind of precise movement that gives the best results isn't really that simple, and I feel people are going to think too hard just to do the wrong things if this is all they hear.

Over time, it's been more and more in my belief that the absolute best thing you can do in combat is often to take your opponent head on. All it takes is a little movement to the side when you're out of melee range and expecting a projectile. To be honest, it doesn't make any sense for a good player to ever sacrifice good positioning unless their opponent forces them to do so or it is to great benefit somehow to give it up. Strafing will almost never, ever make a good player miss their hits, and players who are messed up by such a simple tactic probably weren't tough foes to begin with.

There are always exception cases. A truly skilled player never puts themselves in the mindset that these types of things are always the right action. As I do consider myself a skilled player, I will say that when I'm not making mistakes, my actions are very dynamic. I never have to stop for even a second to think about what I'm going to do, where I should be or how I should move… I just do it. I can immediately recognize when fighting a player what the best course of action is, and at that point it's just a matter of execution, which is almost never so simple as "strafe, block hit, and use fishing rod when you can" tbh.

While I cannot deny that this kind of tactic has its times where it is truly effective, relying on the chance that your opponent isn't capable of dealing with it won't get you very far. With enough practice, you'll quickly be able to recognize how to approach an opponent and the situations they provide more dynamically.

The best tip I have to share: Practice. Try things. See what works. I've seen Minecraft PvP combat go from walking at your opponents, pointing and clicking back in the Beta days to what it is now. The players who are on top now are often not the same as the old ones, these are the ones who never stopped and said "this is all I'll ever need to know," just to find themselves caught behind the adaptable players.


I still remember back in the days before people used the fishing rod in combat ever.
It's only because of the experimentation and practice of skilled players that such a thing now exists…it's such a shame it was misunderstood by others and people attempted to turn it into a single "trick" you can put on tip threads. There are still many out there who don't really understand what it's doing for them.
I have seen far too many players who just use it because it's "helpful" without understanding how to properly even use it…Yes, maybe it is helpful to just use it before the melee exchange, but to be truly skilled with it, to get the absolute most out of it, you really have to be more dynamic with it than that, in a way impossible to explain in words.

In my mind, you (as in anyone in general.) aren't a great PvP'er until you begin to understand the hidden depth that so many are turned away from Minecraft PvP for not noticing. While maybe not fair of me to believe, I really feel as if this is the strength of a great player who will stick around for as long as they keep interest in the game.


I don't mean any of this as some sort of attack towards anyone in particular, this is just the thoughts that go in my mind when I read these kinds of threads.

I disagree, minecraft really doesn't require that much skill. If you know how to strafe you don't need great aim.
There's no whole load of tactics, the only efficient tactic in potpvp is probably strafing.

I'm not good at OCN, but from what I've seen there's only two things that you need to be good at; bowing and hitting/ hybrid blockhitting so I don't know what all these "tactics" and "real skill" is.

I had trouble understanding what you meant so forgive me if I misunderstood :D


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Here's to adding another perspective!

Anyhow, to start, I do think Minecraft PvP has a good lot of depth, as opposed to what Kinzyx thinks. However, I will go far enough to say that in many of these badlion PvP ladders, that's all one really needs to do to get by. I don't think it'll allow you to comfortably have a top position, but I think you'll get relatively far.

Once one fights against another "good" player (not someone that has some insignificant stat or elo rating to back themselves up), the tables turn dramatically. Every single action you do will either result in victory or death, as there is no middleground. In many fights I've had, it turns out being a matter of who misses a single bow shot or who doesn't keep up with the same amount of hits as the other player. The GREAT majority of my PvP fights that I lose these days aren't because my opponent is better than me. No, rather, it's because of something I can't change on the spot (unfair terrain), things out of my control (bugs, lag, connection(I get a pretty lame connection to badlion as it is;see

)), or a mistake on my end. For me, I honestly don't think there is much more to definitively improve upon at my current state. It's purely a matter of consistency now. The idea is "how close can I get to being perfect in that I always execute the best possible for the given moment (i.e. aimbot) I too don't have to think consciously about each and every one of my next actions - In the top tier fights, there's no time for that…everything needs to be adapted to in real-time.

As for the strafing deal - Hmm, how do I put this? (I'm honestly unsure). Just don't worry yourself with labels like this. Honestly, I've seen so many PvP tips threads and they almost do more harm than anything. If it were such a good thing, the writer wouldn't be losing as much as he is. (Not a direct attack at anyone…really, if it were as easy as "just strafe", everyone would be doing relatively well.

It's wonderful and all to talk about all these different things that can be done in PvP, but what's more useful is actual execution in-game. Sort've a "You may be able to talk the talk, but can you walk the walk"?

Furthermore, I'm going to make a very bold statement - If you've been playing MC for a long time and still find yourself looking to these threads - It's likely you've hit the point where you personally won't see anymore significant improvements in gameplay ability. I personally was hitting the top level on my third week of minecraft - It's thanks to my finger dexterity, coordination, common sense, reaction time, and consistency to tie these all together in the "execution". Notice how all of these attributes are helpful in many other first-person games…they translate across and only require a bit of tweaking, if any.

It's funny - I'm super grateful for the popularity that the fishing rod has. I'm going to tell you right now: The fishing rod, overall, hurts more than it helps. I see people use it WAY too much - they try to focus on it when really they should focus on dealing damage. I can't keep track of how many fights I've won due to my opponent using the fishing rod. It's one of the things that makes the MCSG ladder easier.

Would go on more, (perhaps to the dismay of some) but I'm going to go eat now. Peace.
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minkaret pvp

game where everyone sees how long they can ghost client before getting caught
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Spacebar wrote

You took two hours to write this, I'd take two seconds to kill you


I never claimed to be one of the best players out there. There are plenty of players out there who are better than me, and almost anyone, given enough attempts, can beat me, as they could anyone else.
This wasn't a post about my skill level, even though I felt the need to refer to it.
Clever response though.

Kinzyx wrote

I disagree, minecraft really doesn't require that much skill. If you know how to strafe you don't need great aim.
There's no whole load of tactics, the only efficient tactic in potpvp is probably strafing.

I'm not good at OCN, but from what I've seen there's only two things that you need to be good at; bowing and hitting/ hybrid blockhitting so I don't know what all these "tactics" and "real skill" is.

I had trouble understanding what you meant so forgive me if I misunderstood :D
Have a good day tho, I'm truly sorry if I misunderstood anything.



I appreciate the response, don't worry.

The misunderstanding here is maybe partly my fault, maybe I should have been more clear: The exact thing I'm arguing isn't that there are "better" more "advanced tactics", rather the lack of tactics at all and being more dynamic was what I consider best. Technically speaking, yes, in terms of tactics, maybe strafing is as good as it gets, or maybe all you need to keep in mind is "blockhit, strafe, win." The real problem here is the term "tactic" itself, because it implies you're going into a fight with a predetermined plan or procedure of fighting. There isn't anything inherently wrong with having some sort of style that fits you best for an opening, but this is the distinction between a good player and a great player: Good players decide how the fight will go utilizing their tactics before it begins. Great players decide how the next 2 seconds are going to go based on the state of the fight and their arsenal of weapons. They don't rely on a few predetermined "tactics" to get through the fight as if they were combos in a moveset, but rather see the individual actions taking place in the combo and utilize the best one for the moment.

Forgive my limited knowledge of this area, but it reminds me somewhat of something I heard about in Smash 4 for Wii U. Diddy kong was considered extremely powerful because of his up air having combo potential to deal massive damage with a large hitbox and knockout potential. Despite this, some of the best Diddy players in the world don't rely on this at all. Plenty of great Diddy players utilize it, but only the best of the best were capable of recognizing that Diddy could do far more than just grab and up air. In fact, some rarely utilized this "overpowered tactic." That's not even to say they didn't use the attack, they just did so in far more dynamic ways then repeatedly grabbing/up airing like others did. In a way, Minecraft movement, such as seen in strafing, is the same way: Maybe if you do it over and over it will prove to be the "most effective overpowered tactic," but ultimately the really good players never know how exactly they are going to move until they are right next to their opponent; just in time to truly realize the best course of action. Such a thing cannot be really described as a tactic, but that doesn't mean it isn't a superior approach of combat.


And this is why I always disliked that people originally referred to fishing rod usage in combat as "the fishing rod tactic" or "the fishing rod strategy." It implies it to be used a way that is simply not true to the way I had originally imagined it. Tactics and strategy have their place, but perhaps not in the form of "moves" in a fast paced combat system such as this.
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oh my god why are you typing so much
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holy shit lol this guy is a beast
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Also @G33ke I use diddy only as a troll character to make my friends salty
I main Sheik and Falco
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