Posted on 21 May 2015 - 10:37 PM
Attqcked wrote
Aside from this it looks awesome, I especially love the stats and being able to tp to a player.
Thanks guys!
Posted on 21 May 2015 - 10:58 PM
@MasterGberry @Archybot in the UHC stats will their be total UHC's won? that'd be good? also a leaderboard similar to potion pvp e.g. Top 10?Posted on 21 May 2015 - 11:12 PM
NoReachJustPing wrote
^^^^^^^^^^
Exactly
Posted on 21 May 2015 - 11:28 PM
djcdylan1 wrote
NoReachJustPing wrote...
^^^^^^^^^^
Exactly
Yes this is part of the later website features to come.
Posted on 21 May 2015 - 11:34 PM
will there be leaderboards for most deaths?Posted on 21 May 2015 - 11:44 PM
Serendipity__ wrote
Of course :p
Posted on 21 May 2015 - 11:45 PM
MasterGberry wrote
Serendipity__ wrote...
Of course :p
I literally cant wait :D to the point where i want to skip school just to get top of the leaderboards -.- My competitive side to stronk
Posted on 21 May 2015 - 11:47 PM
MasterGberry wrote
Serendipity__ wrote...
Of course :p
YES I CAN FINALLY BE #1 AT SOMETHING
Posted on 22 May 2015 - 03:01 PM
MasterGberry wrote
- No more oceans/jungles in the maps \o/
Why no more jungles?
I know that it cause fps lag and such, but with out jungles, the only way to get melon is melon seeds that in mineshaft, and then we need to grow them (which the first part of it is easy if you have bonemeal and then you will have to wait about 20 minutes) which make it so the chance of someone getting health pots are like 0.01%
Also, in jungles, there is jungle temple, with extremly good loot, and sometimes better than desert temple loot (most of the time).
Anyway, keep jungles, they got a big part of the game, and are very useful, maybe do it so hosts could tp out of a jungle if people have bad computer and get too much fps lag.
@MasterGberry @sluttycow
Posted on 22 May 2015 - 03:22 PM
Ofir____________ wrote
MasterGberry wrote...
Why no more jungles?
I know that it cause fps lag and such, but with out jungles, the only way to get melon is melon seeds that in mineshaft, and then we need to grow them (which the first part of it is easy if you have bonemeal and then you will have to wait about 20 minutes) which make it so the chance of someone getting health pots are like 0.01%
Also, in jungles, there is jungle temple, with extremly good loot, and sometimes better than desert temple loot (most of the time).
Anyway, keep jungles, they got a big part of the game, and are very useful, maybe do it so hosts could tp out of a jungle if people have bad computer and get too much fps lag.
@MasterGberry @sluttycow
The FPS lag outweights the health potion issues. Very few games people even get health potions, so it's not really worth the trade off.
Posted on 22 May 2015 - 06:44 PM
We reworded the Border Shrink tweak to fix some confusion.On Border Shrinks to 3000+, 2500, 2000, and 1500 - the border shrink works as it currently does on 2.2
On Border Shrinks 1000, 500, 100 you will be rescattered randomly within the current radius.
This is done for optimization.
Posted on 22 May 2015 - 06:49 PM
Archybot wrote
On Border Shrinks to 3000+, 2500, 2000, and 1500 - the border shrink works as it currently does on 2.2
On Border Shrinks 1000, 500, 100 you will be rescattered randomly within the current radius.
This is done for optimization.
It says you'll be scattered with teammates, but what if you cross team or if a teammate wants to betray you? In the former case you have you and your teammate randomly scattered across the map and in the latter you're stuck with someone trying to kill you.
Posted on 22 May 2015 - 07:15 PM
CameraLagg wrote
Archybot wrote...
It says you'll be scattered with teammates, but what if you cross team or if a teammate wants to betray you? In the former case you have you and your teammate randomly scattered across the map and in the latter you're stuck with someone trying to kill you.
The teammate one is just your fault/bad luck, but hosts could teleport cross-teams together if given notifcation 2+ minutes before (they're all together and actually teaming)
Posted on 22 May 2015 - 07:40 PM
Cross teaming won't be allowed in the future. It isn't fair and puts players who had rightfully made teams at a disadvantage. Some games a host might allow it, but they'll have to figure out a work around. Just avoid border shrinkages and you'll be fine though.Posted on 22 May 2015 - 07:47 PM
sluttycow wrote
Hmm..will border shrinkage times change to reflect the scatter? Or is it instantaneous
Posted on 22 May 2015 - 07:50 PM
Runner55 wrote
sluttycow wrote...
Hmm..will border shrinkage times change to reflect the scatter? Or is it instantaneous
Instant.
We are also now only re-scattering on the 1000 -> 500 and the 500 -> 100 shrinks.
Posted on 22 May 2015 - 08:21 PM
YAY!!!!Summer just got better! :)
Can donator+'s /tele?
Looks like border patrol is not a thing -_-
Will 3.0 update also fix some server latency/lag issues?
Also, could you maybe do something about the number of HUGE lava lakes in the nether?
Posted on 23 May 2015 - 03:56 AM
MasterGberry wrote
Per Match:
- Game Rules/configurations fort he match.
'fort he match' Typo @MasterGberry :D