Posted on 13 June 2015 - 05:50 PM
To me, knockback always felt more natural and predictable on UHC and SG, though I haven't played enough SG recently for good comparison right now. PotionPvP always felt a little off, where it felt very difficult to predict whether knockback would be enough or not for a combo, but I'm not sure if that's because of knockback or other problems involving the micro lag spikes from not too long ago. Speaking from my experience, the way UHC is now is best, because at least for me, it's what felt most similar to other places and still has the depth it needs to be familiar, fun and competitive.Posted on 13 June 2015 - 06:28 PM
RetroHacks wrote
Posted on 14 June 2015 - 05:37 PM
RetroHacks wrote
Agreed
Posted on 14 June 2015 - 06:47 PM
I think the pot pvp kb is not as good as the UHC kbPosted on 14 June 2015 - 07:43 PM
Tbh I like uhc Kbps but then again people go fucking flying so I guess it should stayPosted on 15 June 2015 - 06:23 PM
Enough so that you can actually make people fly sometimes when you get a combo. Or you can make a 1.5 plugin or something and make it so that the pvp is like 1.5 again xDPosted on 16 June 2015 - 05:23 PM
I hope this doesnt sound like advertising or anything but the knockback on Kohi seems pretty much perfectPosted on 16 June 2015 - 07:06 PM
you should do like kohi kb, but with more vertical, and less horizontal. that way it's easier to get flycombos. basicpvp's kb is a perfect example