Posted on 13 September 2015 - 09:39 PM
-=[UHC Scenario- Bloodtypes]=-By: xFrozti (Please give me credit everytime this scenario is used if this becomes a thing).
Everyone in the game has a Blood Type:
•A
•B
•AB
•O
(You dont get to pick randomized in the beginning)
If you kill someone with the SAME Blood type as you, Either you gain 0-4 Hearts like this (If you kill them in melee only):
Gain 0 Hearts, Nothing happends- 20% chance
Gain 1/2 Heart- 10% chance
Gain 1 Heart- 10% chance
Gain 1 1/2 Hearts- 10% chance
Gain 2 Hearts- 10% chance
Gain 2 1/2 Hearts- 10% chance
Gain 3 Hearts-10% chance
Gain 3 1/2 Hearts- 10% chance
Gain 4 hearts- 10% chance
If you kill someone with a DIFFERENT Blood Type than you lose this many hearts (by getting poisoned)(This can only happen in melee):
Lose 0 Hearts- 20% chance
Lose 1/2 Heart- 10% chance
Lose 1 Heart- 10% chance
Lose 1 1/2 Hearts- 10% chance
Lose 2 Hearts- 10% chance
Lose 2 1/2 Hearts- 10% chance
Lose 3 Hearts- 10% chance
Lose 3 1/2 Hearts- 10% chance
Lose 4 hearts- 10% chance
^^^THIS WILL CAN ONLY HAPPEN WITH MELEE^^^
ALSO I HAVE NOT CODED THIS JUST MY IDEA
IF YOU USE THIS PLEASE GIVE ME CREDIT EVERY GAME ITS USED IN
Posted on 13 September 2015 - 09:40 PM
ALSO THERE IS NO WAY TO TELL SOMEONES BLOODTYPE UNLESS YOU TELL THEMPosted on 14 September 2015 - 03:19 AM
Do not tag too many mods or admins, if you tagged Archy and Gberry you'll have to wait for their response. Also, this is @SmellyPenguinPosted on 15 September 2015 - 09:30 AM
Well there's a 25% Chance of you to find a person with the same blood type.I think their blood type should be above their heads and on their chat names:
Chat EX: [Type A]xXxMlqTryhqrdxXx: Yall fat
or
Nametag EX: xXxMlqTryhqrdxXx [Type AB]
or
when you've shot someone it says in chat:
"xXxMlqTryhqrdxXx [Type B] is at 6.5"
or
when you /h someone
"xXxMlqTryhqrdxXx [Type O] is at 4.5"
I like this idea A LOT since it would encourage melee only 25% of the times and there would be a bow fight 75% of the time.
But this is obviously unfair for melee players so I think the blood type "o" should be able to "feed health" to every other type including their own, this would make 50% of the fights melee and 50% bow wich is fair.
Posted on 15 September 2015 - 07:02 PM
PortugueseBacon wrote
I think their blood type should be above their heads and on their chat names:
Chat EX: [Type A]xXxMlqTryhqrdxXx: Yall fat
or
Nametag EX: xXxMlqTryhqrdxXx [Type AB]
or
when you've shot someone it says in chat:
"xXxMlqTryhqrdxXx [Type B] is at 6.5"
or
when you /h someone
"xXxMlqTryhqrdxXx [Type O] is at 4.5"
I like this idea A LOT since it would encourage melee only 25% of the times and there would be a bow fight 75% of the time.
But this is obviously unfair for melee players so I think the blood type "o" should be able to "feed health" to every other type including their own, this would make 50% of the fights melee and 50% bow wich is fair.
+1
Posted on 16 September 2015 - 02:21 PM
-1 this would be to fucking complicatedPosted on 17 September 2015 - 07:33 AM
DaBakerMC wrote
It's honestly not
Posted on 01 November 2015 - 09:41 AM
I can't see this being enjoyable or many people wanting to play it. -1Posted on 01 November 2015 - 09:56 AM
I can see how this would decrease bow spamming. but what would happen for say… you knock them off a cliff with a kb sword do you get the hearts?Posted on 01 November 2015 - 10:42 AM
This is an interesting idea.Posted on 01 November 2015 - 11:38 AM
Very intresting but very complicated-1
Posted on 01 November 2015 - 11:47 AM
DaBakerMC wrote
Posted on 03 November 2015 - 11:48 PM
I don't find this luck based or complicated and I like the idea, but for team games what would happened do you and your team mates have the same blood type or different @FroztiSnowman+1
Stop tagging people more than once it literally does nothing lol