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Stress Test UHC 1
Thanks for everyone who came out. We forgot to make people invisible in the lobby which delayed the actual stress test by almost 45 minutes because of that. Congrats to the winners

We will be doing another 750 player Teams of 10 next Saturday on NA. We have found a few optimizations, one of which was causing over 50% of the lag itself. It's already been fixed and we will do Stress Test 2 next weekend. The optimization affects every server and is starting to go through the network now, but you'll only notice on 400+ servers.

Please note that stress testing means:
No butchering
No Anti-lag
No limits on mobs/monsters
LAG
possible crashing

Thanks guys, cya next week.

P.S. Side note - new badlion population record was set during the game at: 6116
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GG
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GG :)
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HYPEEEEE
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gg <3
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g_G
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6116… crazy
ggwp
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Dammm gg
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Congrats to the winners !
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Gg guys
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GG ;)
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Nice!
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Archybot wrote

Thanks for everyone who came out. We forgot to make people invisible in the lobby which delayed the actual stress test by almost 45 minutes because of that. Congrats to the winners

We will be doing another 750 player Teams of 10 next Saturday on NA. We have found a few optimizations, one of which was causing over 50% of the lag itself. It's already been fixed and we will do Stress Test 2 next weekend. The optimization affects every server and is starting to go through the network now, but you'll only notice on 400+ servers.

Please note that stress testing means:
No butchering
No Anti-lag
No limits on mobs/monsters
LAG
possible crashing

Thanks guys, cya next week.

P.S. Side note - new badlion population record was set during the game at: 6116


GG
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Archybot wrote


P.S. Side note - new badlion population record was set during the game at: 6116
Pardon?
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rippp
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Glad to see you're working towards the infamous 1000 player games ;)
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Can there be a to10 AU?
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Automatically Deleted
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Grats to the winners ;), and 6116 players online :-o gg
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