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Stress Test UHC 1
Posted on 17 October 2015 - 04:49 PM
Thanks for everyone who came out. We forgot to make people invisible in the lobby which delayed the actual stress test by almost 45 minutes because of that. Congrats to the winners
We will be doing another 750 player Teams of 10 next Saturday on NA. We have found a few optimizations, one of which was causing over 50% of the lag itself. It's already been fixed and we will do Stress Test 2 next weekend. The optimization affects every server and is starting to go through the network now, but you'll only notice on 400+ servers.
Please note that stress testing means:
No butchering
No Anti-lag
No limits on mobs/monsters
LAG
possible crashing
Thanks guys, cya next week.
P.S. Side note - new badlion population record was set during the game at: 6116
Posted on 17 October 2015 - 06:42 PM
Archybot wrote
Thanks for everyone who came out. We forgot to make people invisible in the lobby which delayed the actual stress test by almost 45 minutes because of that. Congrats to the winners 
We will be doing another 750 player Teams of 10 next Saturday on NA. We have found a few optimizations, one of which was causing over 50% of the lag itself. It's already been fixed and we will do Stress Test 2 next weekend. The optimization affects every server and is starting to go through the network now, but you'll only notice on 400+ servers.
Please note that stress testing means:
No butchering
No Anti-lag
No limits on mobs/monsters
LAG
possible crashing
Thanks guys, cya next week.
P.S. Side note - new badlion population record was set during the game at: 6116

We will be doing another 750 player Teams of 10 next Saturday on NA. We have found a few optimizations, one of which was causing over 50% of the lag itself. It's already been fixed and we will do Stress Test 2 next weekend. The optimization affects every server and is starting to go through the network now, but you'll only notice on 400+ servers.
Please note that stress testing means:
No butchering
No Anti-lag
No limits on mobs/monsters
LAG
possible crashing
Thanks guys, cya next week.
P.S. Side note - new badlion population record was set during the game at: 6116
GG
Posted on 17 October 2015 - 06:56 PM
Archybot wrote
P.S. Side note - new badlion population record was set during the game at: 6116
Posted on 17 October 2015 - 08:55 PM
Glad to see you're working towards the infamous 1000 player games ;)Posted on 18 October 2015 - 06:29 AM
Grats to the winners ;), and 6116 players online :-o gg