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Feedback Thread: SkyWars
Make maps have bigger mids so it's more pvp related. Add some items in tier 1 chests that have a very low chance of spawning: enchanted items, epearls, pots
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when players spawn in, could you add a random chance to give the player an enchanted bow? Considering it's so much a part of the game, with full dia power is necessary, and then just invoke the method when the game starts.

something like

public static void powerChance (ArrayList<Player> skyWarsList) {

ArrayList<Player> addedPlayers = new ArrayList<Player>();

for (Player p : skyWarsList) {
Random random = new Random();
if (random.nextInt(32) == 1) {
addedPlayers.add(p);
}
}


new BukkitRunnable() {
public void run() {
for (Player addPower : addedPlayers) {
int powerLevel = 0;
Random random = new Random();
switch (random.nextInt(4) {
case 0: powerLevel = 1;
break;
case 1: powerLevel = 2:
break;
case 2: powerLevel = 3;
break;
case 3: powerLevel = 4;
break;
case 4: powerLevel = 5;
break;
}
ItemStack bow = new ItemStack(Material.BOW, 1);

ItemMeta meta = bow.getItemMeta();

// I think power levels start at 0 so I'll subtract one

meta.addEnchantment(Enchantment.ARROW_DAMAGE, (powerLevel - 1), true);

bow.setItemMeta(meta);

addPower.getInventory().addItem(bow);

addPower.sendMessage("You received a powerful bow");

}
}.runTaskLater(MainClass.class, 30);
/* Wouldn't you say there should be a second delay? Would it make sense if the games are small to make a new runnable for each player as to increase server performance?*/
}

@SmellyPenguin


PS: you could iterate through an array and it would be faster, but it's early in the morning and I got no sleep

PSS: I'll clean it up tonight
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A more unique aspect of the game needs to be introduced to differentiate it from other servers.
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More time before game actually starts, every time I join a game, I drop down right away and when kit creation comes out, I won't have time to choose a kit.
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KFCChrizz wrote

More time before game actually starts, every time I join a game, I drop down right away and when kit creation comes out, I won't have time to choose a kit.


Implement this once kits comes out :P
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Everything that we're told is being worked on is fine here, but I honestly think skywars is going to die…. Not many people play it at all and it was overly hyped on the forums. Or Badlion finds a way to advertise it to a new audience via youtubers or connections or it will die. There's no way regular skywars players are going to suddenly switch server without any form of advertisment or someone saying Badlion is better. I agree with Ginger, too much work has been put on it when it should have been focused elsewhere.
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Clean, fucking ups. For god damns sake. This is why i dont play normal, In op at least you have a chance
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Exception_ wrote

Clean, fucking ups. For god damns sake. This is why i dont play normal, In op at least you have a chance


It's part of the game, stop being salty and a whiny bitch and get on with the game :) Nothing needs to change in terms of this.

I think the most important thing is to make Badlion skywars unique, implementing things such as Lucky blocks like people have said and other ideas :P
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well every time i get in a quae or how ever you spell it i never get in even if i was the first one to click maybe its a problem with my account ther pls fix it
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At least for Ranked Ladder skywars, make the damn middle islands bigger please. ffs on the small map I block over, start walking up the island, and get hit with one snowball and fall off and lose 30 elo just like that. Also, please decrease the knockback. I tend to take like 5 blocks of kb from one hit and it's just very annoying getting drained just because someone threw one snowball. Also, make the spawn a bit farther from the edge. I tend to run around in hub when in queue, I end up going in skywars and running off the map and losing tons of elo. Please take in to consideration these suggestions.
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Have a higher rate of bows and fishing rods in the spawn chests. Right now it's quite hard to get one on your island.
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