Posted on 21 October 2015 - 11:13 PM
Make maps have bigger mids so it's more pvp related. Add some items in tier 1 chests that have a very low chance of spawning: enchanted items, epearls, potsPosted on 22 October 2015 - 10:45 AM
when players spawn in, could you add a random chance to give the player an enchanted bow? Considering it's so much a part of the game, with full dia power is necessary, and then just invoke the method when the game starts.something like
public static void powerChance (ArrayList<Player> skyWarsList) {
ArrayList<Player> addedPlayers = new ArrayList<Player>();
for (Player p : skyWarsList) {
Random random = new Random();
if (random.nextInt(32) == 1) {
addedPlayers.add(p);
}
}
new BukkitRunnable() {
public void run() {
for (Player addPower : addedPlayers) {
int powerLevel = 0;
Random random = new Random();
switch (random.nextInt(4) {
case 0: powerLevel = 1;
break;
case 1: powerLevel = 2:
break;
case 2: powerLevel = 3;
break;
case 3: powerLevel = 4;
break;
case 4: powerLevel = 5;
break;
}
ItemStack bow = new ItemStack(Material.BOW, 1);
ItemMeta meta = bow.getItemMeta();
// I think power levels start at 0 so I'll subtract one
meta.addEnchantment(Enchantment.ARROW_DAMAGE, (powerLevel - 1), true);
bow.setItemMeta(meta);
addPower.getInventory().addItem(bow);
addPower.sendMessage("You received a powerful bow");
}
}.runTaskLater(MainClass.class, 30);
/* Wouldn't you say there should be a second delay? Would it make sense if the games are small to make a new runnable for each player as to increase server performance?*/
}
@SmellyPenguin
PS: you could iterate through an array and it would be faster, but it's early in the morning and I got no sleep
PSS: I'll clean it up tonight
Posted on 22 October 2015 - 01:05 PM
A more unique aspect of the game needs to be introduced to differentiate it from other servers.Posted on 22 October 2015 - 03:40 PM
More time before game actually starts, every time I join a game, I drop down right away and when kit creation comes out, I won't have time to choose a kit.Posted on 22 October 2015 - 04:00 PM
KFCChrizz wrote
Implement this once kits comes out :P
Posted on 23 October 2015 - 01:32 PM
Everything that we're told is being worked on is fine here, but I honestly think skywars is going to die…. Not many people play it at all and it was overly hyped on the forums. Or Badlion finds a way to advertise it to a new audience via youtubers or connections or it will die. There's no way regular skywars players are going to suddenly switch server without any form of advertisment or someone saying Badlion is better. I agree with Ginger, too much work has been put on it when it should have been focused elsewhere.Posted on 23 October 2015 - 03:55 PM
Clean, fucking ups. For god damns sake. This is why i dont play normal, In op at least you have a chancePosted on 27 October 2015 - 05:04 PM
Exception_ wrote
It's part of the game, stop being salty and a whiny bitch and get on with the game :) Nothing needs to change in terms of this.
I think the most important thing is to make Badlion skywars unique, implementing things such as Lucky blocks like people have said and other ideas :P
Posted on 29 October 2015 - 08:05 AM
well every time i get in a quae or how ever you spell it i never get in even if i was the first one to click maybe its a problem with my account ther pls fix itPosted on 29 October 2015 - 09:47 AM
At least for Ranked Ladder skywars, make the damn middle islands bigger please. ffs on the small map I block over, start walking up the island, and get hit with one snowball and fall off and lose 30 elo just like that. Also, please decrease the knockback. I tend to take like 5 blocks of kb from one hit and it's just very annoying getting drained just because someone threw one snowball. Also, make the spawn a bit farther from the edge. I tend to run around in hub when in queue, I end up going in skywars and running off the map and losing tons of elo. Please take in to consideration these suggestions.Posted on 29 October 2015 - 04:14 PM
Have a higher rate of bows and fishing rods in the spawn chests. Right now it's quite hard to get one on your island.