Posted on 14 December 2015 - 07:08 PM
I am not trying to complain about it/asking for it to change, just explaining why badlion is more toxic than other servers. I'm also not writing an essay on this, just a few thoughts.Although moderators are extremely good at keeping the toxicity levels to a minimum, it still exists before the mute can occur.
Ex: https://gyazo.com/dd9b728e99b6006485f8e010463c00da
-ELO is used as a measure of skill.
-Minecraft is a random game.
-When you loose 30 elo, you feel like you are worse than the person who killed you, who has extremely low elo. In reality random chance plays more of a factor then you'd expect.
It's unarguably frustrating when you loose a copious amount of elo to someone who is much worse than you. This is also one of the reasons ghost clienting became a huge thing before GCheat caught up, Ghost Clients give you consistency in an otherwise random game.
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Posted on 14 December 2015 - 08:03 PM
I don't get the point of this. The game isn't random, sure you can occasionally get lucky but PVP is mostly skill based, hence why there are higher and lower elos in the first place.Posted on 14 December 2015 - 08:14 PM
Any game that has a competitive environment will be toxic. And since it's minecraft, most of the players are very young.Posted on 14 December 2015 - 08:14 PM
It's possible that the disproportionate amount of toxicity on Badlion has to do with the gamemode itself. It seems that 1v1 battles inherently cause a lot more frustration than large team-based games or arcade-style games.Also, and this is a complete guess, maybe Badlion has a younger average playerbase than a lot of other big servers? I'm not sure if this is at all true, but it seems like Badlion has a lot more younger kids than a couple other servers I regularly play on.
Posted on 14 December 2015 - 08:41 PM
ginie1 wrote
Yeah that's what I was getting at here
Posted on 14 December 2015 - 09:56 PM
Here's the thing, people assume Elo is a measurement of their skill. – It isn't. It's a rather arbitrary rating given based off past performance.If you have a higher Elo than another player, you aren't "supposed to beat them". Elo says that it is more likely that a higher score player wins, not that something is wrong if that doesn't happen.
Now, I don't really see a way we can change this without altering the Elo system (don't even mention this to Gberry) or cracking down much harder on toxicity in chat (don't have the manpower and don't want to alienate player base). Let me know if I'm missing something.
Posted on 14 December 2015 - 10:42 PM
Any competitive environment will have something like this, and the anonymity of the Internet/apparent privacy of PMs or the flooded chat makes it all that much easier to be toxic. Anybody who's ever taken elo vaguely seriously has felt some sort of urge to be toxic; it happens to the best of us. I guess that's how it goes, though.Anyway, if we want to talk about elo, let's first clarify the fact that it's a measure of consistency over one of skill. Skill is important, of course, but especially on a player base like ours where so many people are just so bad, consistency is the real key behind climbing any elo ladder.
Posted on 15 December 2015 - 06:04 PM
Didn't you have like a 700 elo at some point?Edit: To that person ^^^^^