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New UHC Gamemode Ideas

spookydood wrote

dwipeout wrote...

Incorrect, and while you're hating, remember that almost everyone else on this thread agrees with the Bowless idea, so fuck off.
I'm not hating. You said give your opinion down below. I didn't think anyone would rage. So I'm srry for not having the exact indentical opinions as everybody else.
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1) Sure why not.

2) Eh +-0

3) Pretty cool idea. Although, I don't see why you should get fire res in agility. Maybe the Dolphins gamemode from Reddit where you get speed through water?
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bunniesdood wrote

imo bow would always be in the game might aswell make a Swordless same thing both are a wepon that are in the game, both sould be used, badlion player normally suck at bow so they would rlly like the gamemode, they need to train rlly sad
Don't tell me that it might as well be fucking swordless. Almost everyone agrees, and if you think that bow takes anywhere near as much skill as sword and rod then you're fucked in the head. It's pretty much whoever has more arrows. I'm almost certain that a very high amount of the players would love to have a break from bows in UHC.
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no fire aspect and flameless would be nice xD
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I like this +1 lets make this happen UHC peeps
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Kellyx19 wrote

Bowless: +1 on this. I think it would be fun to have only melee based UHCs. It would take away any bow spamming and rely more on player's ability to strafe and strategically hit others.
Blitz: Only if it's a troll game or for a mini UHC. Players already get stacked quickly enough as is.
Agility: Indifferent. I like the idea of the fire resistance, or having a game without any ability to use "fire items" as a weapon (think someone suggested this). Not too keen on the no fall damage. Yes, it would be easy for people to job down into a ravine, but also loses that added effect when in a fight and you happen to hit your opponent down a cliff or out of a tree and they take fall damage.

^This, I think it's really well said and basically sums up my opinions on it
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spookydood wrote

bunniesdood wrote...

Don't tell me that it might as well be fucking swordless. Almost everyone agrees, and if you think that bow takes anywhere near as much skill as sword and rod then you're fucked in the head. It's pretty much whoever has more arrows. I'm almost certain that a very high amount of the players would love to have a break from bows in UHC.
No its whoever is better with the bow. Yes sometimes it's whoever has more arrpws but most of the time it's whoever is better with a bow. It's not our fault the only thing you can do in pvp is melay.
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dwipeout wrote

spookydood wrote...

No its whoever is better with the bow. Yes sometimes it's whoever has more arrpws but most of the time it's whoever is better with a bow. It's not our fault the only thing you can do in pvp is melay.
I have no problem using the bow and I can beat many people with it, however I don't want every fucking UHC to be decided by bow spam. As everyone else has said, this is a great idea, so please fuck off.
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-1 Bowless
+1 for the others
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spookydood wrote

dwipeout wrote...

I have no problem using the bow and I can beat many people with it, however I don't want every fucking UHC to be decided by bow spam. As everyone else has said, this is a great idea, so please fuck off.
. I only agree with bowless if its a special gamemode that only gets played like once or twice a month.
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bowless-+1 bows are secondaries as well as rods, so if we have a rodless gamemode, why not a bowless one.
blitz- -1
agility- +1
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I like the Agility and the Blitz idea, they seem like quite a special and fun scenario to play/host. However, I don't like the bowless idea as some people really depend of it, like me :P.
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xSnowGod wrote

I like the Agility and the Blitz idea, they seem like quite a special and fun scenario to play/host. However, I don't like the bowless idea as some people really depend of it, like me :P.
I understand that you depend on the bow, and I do pvp much better with a rod, therefore I do not enjoy Rodless, but you do have to remember that you don't have to play Bowless UHCs :P it would just be a good thing to have on occasion in my opinion.
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-1 Bowless since I love bow.
-1 Blitz We already have cutclean and other scenarios that make the game go by "faster".
+1 To the idea but the name doesn't really fit for me. I'd like the name "Lightweight".
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i think that a gamemode where you are randomly given a potion effect at the start of the game and it lasts to the end could be fun. Of corse you wouldn't be able to start with any effect higher then 2 example not any higher than jump boost 2 or resistance 2 ect.
if you had invis it could be fun because if you used it you cant wear armour and with strength 2 it would be allowed because you be fighting people with jump boost so you cant touch em' or resistance 2 so it counters it
speed 2 would be hella fun aswell
and fire prot in the nether would be sick ayy you could just jump in lava to get away
regen would be to op i rekon so like 1 person in the whole game would get it
the health boost effect or the absorption hearts effect would give you double hearts
and in 1.9 there is a bunch of new effects like levitation where you are lifted up in the air for a while though you cant rly fly because im pretty sure you cant move while in the air, flying would be to op anyway
haste would be fun because you could mine hella fast
and finally water breathing would be fun cause u could stay under water for heaps long
(no negative status effects would be given)
thats my idea for a gamemode hope you like it
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dwipeout wrote

spookydood wrote...

I'm not hating. You said give your opinion down below. I didn't think anyone would rage. So I'm srry for not having the exact indentical opinions as everybody else.
amusing youre saying this as youre clearly from reddit and 90% of your community hate on anyone who thinks even the slightest bit differently to them
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In my opinion, bowless is not the best idea as i consider it a main weapon. However, it will stop camping and force players to play out of their comfor zone. So im going to go with No for bowless.
I like blitz, some people dont cave as much as others so they can get more stacked quicker. Also, I enjoy fights where people tank hits, so it sounds fun. +1 from me for blitz.
Agility sounds kinda wierd, the fire res is kinda out of place but i like the no fall damage. Imo, mix agility and blitz.
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MrSumaBar wrote

dwipeout wrote...

amusing youre saying this as youre clearly from reddit and 90% of your community hate on anyone who thinks even the slightest bit differently to them
that's not true. Reddit has very nice people, who most of them are kind. Yes there are a few toxic people but other than that the Reddit community is a lot less toxic then the badlion community.
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Bowless: -1. We might as well do swordless if we're going to do bowless. Rodless gives a new perspective to the game, e.g. feeling forced to get speed potions. Bowless just takes out a potentially good weapon.
Blitz: -1. "Leaves always drop apples", ok no. This'd just turn into an extremely stacked game which would be totally un-enjoyable. Expect a lot of chugging.
Agility: -1. This would just make the games easier. I'd like something that makes the game harder instead, e.g. Nightmare or Damage Dodgers.
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