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Elo Based on HP? + Lower to the max drain
I have an idea that might be cool for the Elo system. where elo is based off of the win but a little off of your hearts remaining. i also think that the max elo drained should be 20 instead of 31

Example : Your against a 2.1k and you're a 2k you both have an extremely close fight. like 1 heart left . and he gets 10 elo for winning and you get 5-10 elo depending on how many hearts are left
Before

Your elo 2050

his elo 2110

After

Your elo 2060

His elo 2120

Now its a win/win situation and i think this may also reduce saltiness because everyone gains some.

Elo gain based on hp table i came up with

3.0 hp 3 elo
2.0 hp 5 elo
1.0 hp 7 elo
0.5 hp 9-10 elo based on winners elo

tell me if you like this idea!
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-1
Why does everyone want to change the Elo system so bad.
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-1 Cool idea, but honestly there is no point since both players receive elo and its just ruining the point of the elo.
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https://www.badlion.net/forum/thread/94683/post/493953#493953 u said ' i have an idea'
stop trying to steal peoples ideas
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creepingzombie55 wrote

https://www.badlion.net/forum/thread/94683/post/493953#493953 u said ' i have an idea'
stop trying to steal peoples ideas


I didn't know that someone else did that i just started using the forum yesterday, sorry i didn't know but that's just a coincidence. oh and the youtube/twitch one if you read it i said i just realized someone else had the same idea how do i delete the thread…
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Rodful wrote

-1 Cool idea, but honestly there is no point since both players receive elo and its just ruining the point of the elo.


The Main point is to reduce the amout of elo manipulators and make the players better sports.

i will admit i havent been a good sport recently but i'm trying to change
ty for liking the idea though <3
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Bloe wrote

-1
Why does everyone want to change the Elo system so bad.


I have a huge passion for badlion and thought that would make the server better idc if they do it or not i just think it would be cool
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-1 -.-
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I think the more hearts your opponent has when you are killed by them should result in a larger drain from you. The lower their health the less elo you lose because it's a closer fight. Example:

I'm a 1850 and fight a 1400. He wins with 5+ hearts = -31 elo from me. If he wins with 2- hearts = -20 elo from me. This could reduce draining as well
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AudaxMC wrote

I think the more hearts your opponent has when you are killed by them should result in a larger drain from you. The lower their health the less you lose because it's a closer fight. Example:

I'm a 1850 and fight a 1400. He wins with 5+ hearts = -31 elo from me. If he wins with 2- hearts = -20 elo from me. This could reduce draining as well


Yeah that sounds reasonable. However would it make it worse if you got the 20 elo and then took like 5 elo for being close

end the end that makes more sense
ex Pronomical has 1700 elo and wins the match and gets the 20 elo but losses 5 because AudaxMC was close he gets 5 elo and he's a 1800.

what are your thoughts on that?
BTW AudaxMC im being silly about putting me with the win cause i dont know you're skill LOL

but i bet you're god.
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Keep system as is
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-1
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Lets say im in a game of build, I have 2338 elo, and the other guy is 2200. I gain 10 elo from 2200's with the current system. Lets say I fuck him up real hard, he gaps 3 times and i dont heal once. So he gets me to 3 hearts and i win. Are you saying I should gain less elo, even though i dicked on him? Your hearts when you kill someone dont represent the fight AT ALL

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-1 This is the dumbest thing ever.
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-1 If this was the case no one would go down on ELO and would ruin ELO as a whole.
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holy inflation
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