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Importance of Click speed
Posted on 23 May 2016 - 10:59 AM
SirJensen wrote
Tbh the only unfair part of it is the double clicking where it registers 3 cps when it should only register 2. That's the only reason people get gcheat banned by it anyways.
Actually after studying it, I was completely wrong. It barely gives you an advantage at all, and that's because each click was registered within 2 or 3 milliseconds. That means that literally all it did was increase your cps. The second and (in some cases) third click would register immediately after the first, meaning that if you hit your first hit, those wouldn't help you at all. It's the same thing with a missed hit - if you miss your first click, the two clicks following probably won't land unless you were just a pixel or two off.
Last edited on 23 May 2016 - 11:08 AM by jensenSAMA
Badware wrote
SirJensen wrote...
Actually after studying it, I was completely wrong. It barely gives you an advantage at all, and that's because each click was registered within 2 or 3 milliseconds. That means that literally all it did was increase your cps. The second and (in some cases) third click would register immediately after the first, meaning that if you hit your first hit, those wouldn't help you at all. It's the same thing with a missed hit - if you miss your first click, the two clicks following probably won't land unless you were just a pixel or two off.
So basically what you're saying is that butterfly clicking isn't even much of an advantage, much less an unfair advantage. Interesting. If only it didn't trigger gcheat -.-
Posted on 23 May 2016 - 11:22 AM
SirJensen wrote
So basically what you're saying is that butterfly clicking isn't even much of an advantage, much less an unfair advantage. Interesting. If only it didn't trigger gcheat -.-
That's why I wrote dcPrevent lel
Posted on 23 May 2016 - 01:24 PM
Excelia wrote
I was drunk(not rlly) when i made this post.
I thought 10ms =1 sec
That's wrong but the main idea can still be seen.
Thanks H2Q for pointing it out.
———————————-
Many people believe click speed doesn't matter, or Minecraft only registers 10 cps or 4 cps.
I'm going to put an end to this here.
Example:
Each server has a different set hit delay speed. (Some servers registers clicks faster than others; if you've ever played on mineplex, you would know that clicking fast there is a big deal.)
Lets say Server 1 has a hit delay of 4 ms
Here is a diagram of the hit delay of the server:
I____I____I____I____I____I____I____I____I____I____I
The "__" area is when the server registers your click/hit. "_" Is one ms (millisecond)
The "I" areas is where the person hits, or when the server hit delay is over.
Here is a diagram of a person who clicks 10 cps or every 0.1 of a second:
I_I_I_I_I_I_I_I_I_I_I_I_I_I_I_I_I_I_I_I_I_I_I_I
Here is a diagram of a person who clicks 6 cps or every 0.6 a second:
I______I______I_____I______I______I_____I
Now lets put these diagrams together:
https://gyazo.com/26c0f86b97cd995184ba36ec226ad340
Getting the hit before your opponent is very vital, as many pvpers know, as you can get a combo on the person your fighting.
So here's a short summary:
-Click speed does matter
-Faster click speed increases your chances of getting a combo
But you always have to keep in mind LATENCY of sending packets to the server and receiving them , RANGE of your melee attacks , and when your crosshair is on your opponents HITBOX (aim).
If I said anything wrong, please let me know.
If you want another thread on how a combo works, tell me down there (arrow pointing down)
Thanks for reading,
-Excelia
I thought 10ms =1 sec
That's wrong but the main idea can still be seen.
Thanks H2Q for pointing it out.
———————————-
Many people believe click speed doesn't matter, or Minecraft only registers 10 cps or 4 cps.
I'm going to put an end to this here.
Example:
Each server has a different set hit delay speed. (Some servers registers clicks faster than others; if you've ever played on mineplex, you would know that clicking fast there is a big deal.)
Lets say Server 1 has a hit delay of 4 ms
Here is a diagram of the hit delay of the server:
I____I____I____I____I____I____I____I____I____I____I
The "__" area is when the server registers your click/hit. "_" Is one ms (millisecond)
The "I" areas is where the person hits, or when the server hit delay is over.
Here is a diagram of a person who clicks 10 cps or every 0.1 of a second:
I_I_I_I_I_I_I_I_I_I_I_I_I_I_I_I_I_I_I_I_I_I_I_I
Here is a diagram of a person who clicks 6 cps or every 0.6 a second:
I______I______I_____I______I______I_____I
Now lets put these diagrams together:
https://gyazo.com/26c0f86b97cd995184ba36ec226ad340
Getting the hit before your opponent is very vital, as many pvpers know, as you can get a combo on the person your fighting.
So here's a short summary:
-Click speed does matter
-Faster click speed increases your chances of getting a combo
But you always have to keep in mind LATENCY of sending packets to the server and receiving them , RANGE of your melee attacks , and when your crosshair is on your opponents HITBOX (aim).
If I said anything wrong, please let me know.
If you want another thread on how a combo works, tell me down there (arrow pointing down)
Thanks for reading,
-Excelia
P R E A C H
CPS does matter a lot in pvp, thanks for making this thread
Posted on 23 May 2016 - 03:21 PM
Lynkkis wrote
a game shouldn't be about click speed but the performance of the player