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What is knockback?

HIVLIK wrote

I was testing the KB and projectiles (arrows & rod bobbers) do wayyy too much kb. I can run around in build UHC and bow boost myself like I've got punch 1. As far as sword kb goes, it's hard to test it in a controlled scenario or even just in some matches because the hit detection and registration have been laggy as fuck the past few days. I'm not sure how it lines up with the new KB or if it does at all, but if it doesn't I'd say you should focus on that first so that then the community can give you some more accurate/consistent feedback on the knockback.


The hit reg would be out due to the kb change?
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who tf do u even think u are kid?
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what about the whole kohi kb for kohi ladders and badlion kb for non speed ladders situation? Is that still happening or is this new kb going to change plans?
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W tapping has been fixed are you saying that the sprint reset will no longer give you the knockback advantage?
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Foxize wrote

CyberBully wrote...



Damn you're thick.


you're retarded look at the vid off danteh
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Can't wait to try this out, hope it makes some people happy and not spamming fucking fix your kb every second now :D
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Skycrasher wrote

@MasterGberry
So at the end where you say W tapping has been fixed does that mean its removed or nerfed?
It really is broken


In the 7 hours before the next reboot on NA Arena 1 W tapping did not work properly. Now it works again.
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Tiszo wrote

W tapping has been fixed are you saying that the sprint reset will no longer give you the knockback advantage?


It will give you knockback advantage. Read my post above.
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HIVLIK wrote

I was testing the KB and projectiles (arrows & rod bobbers) do wayyy too much kb. I can run around in build UHC and bow boost myself like I've got punch 1. As far as sword kb goes, it's hard to test it in a controlled scenario or even just in some matches because the hit detection and registration have been laggy as fuck the past few days. I'm not sure how it lines up with the new KB or if it does at all, but if it doesn't I'd say you should focus on that first so that then the community can give you some more accurate/consistent feedback on the knockback.


This is an out of date version of the knockback. Try again with the current version which should be live on most of the network at this point.

Also yes we are looking into the TPS issues as well.
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The kb is alright for arena, it's kinda weird because I made several people take fall damage from combos last night. (Just from a double or triple hit.) Not gonna lie, it's pretty bad for Uhc. It's so hard to kill people. You take so much knockback, it makes it so easy to chug. Someone literally can just hold down their space bar and right click to survive a 3v1 from chugging. It's really annoying because it just drains healing and makes everyone play way more defensive in the final fight. Like if people don't have healing, they just make walls and camp. The kb is also really annoying with camping on hills. There's really no way to kill someone camping on a hill since you take so much kb.
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MasterGberry wrote

Tiszo wrote...



It will give you knockback advantage. Read my post above.
oh thank god
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Please revert the KB, people go flying now, for UHC, people take so much KB and dropping people is really hard.
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Hey shxman
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KB was fine for non-speed ladders/UHC…
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Kb was really never the problem, the problem was laggy players. Hit Detection is the real problem, hits are very laggy. I hope this is next on the to-do list.
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