Posted on 28 May 2016 - 07:06 AM
You can't combo, you just trade laggy hits. I've always found KB fine, now it's completely ruined.In answer to the question 'What is knockback?'
Knockback is fucked.
Posted on 28 May 2016 - 07:14 AM
with the new kb anyone on fire pretty much has anti-kb :/Last edited on 28 May 2016 - 08:50 AM by Confiqurations
Vykz wrote
MasterGberry wrote...
Update: Tested it again about 20 minutes ago, and if someone is standing still, you sprint hit them they take the 4 blocks of KB. If you debuff them and try again, they still take 4 blocks of KB. Once they start PvPing you, their KB is normal how it's supposed to be, and once debuffed, they will once again have their KB broken whereas they aren't moving as much (and this is also if they already take little KB, if you take a lot of KB you'll start taking less when debuffed). This is most likely due to the W-Tap function + latency. The people I tested it with were W-Tapping when we started fighting and which is why I believe that also plays a key role in people taking less KB. @MasterGberry
Are you crazy, you must not see that when you hit someone takes 1-2 seconds for them to kb, and they dont get knocked back, they go up vertical kb not horizontal. If you didnt realize when you try and hit someone you blockhit its like combo ladder. Most the time you would get the particles as if you were getting a hit, you dont get the hit :(
Posted on 28 May 2016 - 08:52 AM
I like the new kb more than the old 1 but I still think theres some work to do on it. I'd say you take to much verticial kb (Ik I didnt spell that right) But you take like no kb and just trade most of the time. I do like it more than the old kb cause the old kb felt kinda slow and random. This feels fast which is why I like but theres still things that you need to fix on it.Posted on 28 May 2016 - 09:38 AM
Entranced wrote
In answer to the question 'What is knockback?'
Knockback is fucked.
Agreed
Posted on 28 May 2016 - 02:09 PM
LavaAbuse wrote
How is movement in a block game a disease?
Posted on 28 May 2016 - 05:57 PM
Vykz wrote
Ryid wrote...
That's just one player, when I tested the KB with the debuffs I had done it with multiple players so that I knew it wasn't just one person who's connection probably lagged. Do this with 6 more people and it'd be credible, and even then it's just because of his latency.
Ive tried it against multiple 1800s and 1700s its like u get a combo they then combo u back
Posted on 28 May 2016 - 08:42 PM
@MasterGberry I think it was a great effort to change the kb, but I just do not think it is working. The way it works now that the kb is changed is that whoever you beat is completely luck. I recorded myself playing for 2 hours and then I watched it back, and what I gathered was that no matter who I fought, it was whoever took more kb is the one that lost. I fought a 2k and 8.5 hearted him. After that, I felt pretty good, so I kept playing and I fought a 1k next, yes a 1000 elo person, and I lost with them having 5 hearts left. Why? It was because I could not get near him without getting comboed. When I rodded him he took no kb at all and sometimes he took maybe one block. He was not cheating, but he just walked in a straight line and kicked my ass without trying. After that I just decided to try and pvp without a rod and I won more than when I used a rod, which does not make sense at all because the whole point of a fishing rod is to give people with higher ping an advantage, and I definitely need a rod because I get 60-90 ping at all times. I don't know, but what I do know is that it was A-ok before it was changed, and now I have lost 200 elo and I cant get above 1800 when I used to be 1950.