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Season 13 KB feedback
Its absolute trash tbh. Its very inconsistent. At times my opponent and i take like 2 blocks and then take none. I absolutely love badlion but i am very very disappointed in all this and dont really want to play
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Rod doesn't seem to work. Knockback it better.
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I am not a fan of the new KB, I think that you should have used the KB like the one in UHC's, as the BuildUHC kit is based off of UHC games.
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KB WITHOUT SPEED
At the moment no one is really taking any kb, the rod does nothing, u can barely combo someone or keep someone away before healing and really it feels like there is no kb

KB WITH SPEED
i think its fine but could be increased a tin bit because the kb is very inconsistent
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non speed kb needs to be increased just a little i think
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People take very very few kb in non speed ladders now. Hits seem random and its a lot of only straitline crit/blockhit fights even with w tap because strafe doesnt work with the S13kb. To me it seems S12 kb was a lot more and combos were a lot easier
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imo The KB isn't enough for non speed. Some people don't take knockback at all sometimes.
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I like the player kb with swords and weapons, but I don't like how rods don't give any kb at all…
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Give us lower vertical kb in gapple and speed II ladders and like 25% more horizontal :)
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I am not sure but maybe the kb is acts different in different regions. (ı'm a EU player)

I can't test it because I am getting 165 ms on NA servers. And the results are not going to accurate if you compare kb in 51 ms to 165 ms kb.
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KinocoBaron wrote

Give us lower vertical kb in gapple and speed II ladders and like 25% more horizontal :)


I could not agree more. +1
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i like kb
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ok second opinion kb is actually worse than i throught this is not playable rod is not usefull build has become a build without kb, biggest fail of badlion ever, gj staff
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Non Speed KB
I like the kb for non speed but as some people have said above, it might be set a little low. I favor less kb because I feel it requires players to w tap and cps has a bigger factor. The problem is its very hard to fall back and heal if you are trading hits with your opponent mainly because if you try to back out they will get 3-4 hits on you before knocking you out of their hit range. As a I said though, for the most part I like the kb and I think it should be kept the same even though there a few minor flaws.

Speed KB
I think it's fine but it would be a lot better if it was tweaked to be more like the Prac 2 kb. The thread announcing the merge stated that kohi's kb was going to be used for pot which didn't happen. I'm sure the majority of the community would prefer kohi's kb. I don't know a whole lot about mechanics and everything but whatever has to happen to make it more like Practice would be awesome. If it's not possible then keep it how it is cause it isn't bad.
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The only thing I'm gonna say is that in this season,people hits me from 4 or 5 blocks and all I can do is play safe,when this didn't happend to me in the s12,it only happend on the practices servers.
I have to say that I´m from SA,maybe this will be fix when the SA servers are live.
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i feel like i lag way more than usual. Also can you please fix the lobby? i think its too much
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Kaffeu wrote

heres why the knockback is bad in speed ladders (and all of them, if you think that):

whatever they did with the code in the spigot, they made it so you slide down after the initial hit instead of bouncing back up like kohi, thats why it feels sped up.
kohi felt so much better because, after the initial hit, people bounced up instead of sliding down. this makes it so people fly up into the air and you get get nice air combos on them.
on badlion, after the first hit, they slide down and it feels like you're playing nascar or something lmao. speedy slidy pvp. so instead of getting air combos you just make people slide across the ground. people with low ping will slide across even faster and therefore take less kb.

might be hard to tell this by playing, but if you record a video and slow it down you will see it by comparing it to kohi.

this was fixed by gberry or whoever last season when he added the 1.9 knockback patch, but apparently people complained and it was reverted to the sliding knockback.
this thread right here explained it - https://www.badlion.net/forum/thread/113863 | too bad it was reverted

everyone vote for BOUNCY KNOCKBACK not SLIDY KNOCKBACK
Vote here: http://www.strawpoll.me/10787417

this is the truth
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Honestly the kb on pot ladders is pretty bad. It get's pretty impossible to S tap. In NonSpeed ladders, I have no idea, it's too laggy for me.
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appletine wrote

what happened to "s13 pot ladders will have kohi's kb" ?

+1
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http://www.strawpoll.me/10788664/r as simple as that
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Thread is locked