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which one is more skill-based?

autiszum wrote

Well it depends your view on the kits pot is obviously more complex if you know all the different points that go into it like maintaining constant aim throughout the fight while w tapping managing pots agro pearling strafing is question harder in pot but if a player doesn't look at that as he isn't much into it uhc is mainly spamming the rod then placing a lava and I guess watering along with healing imo pot takes the most skill followed by bow as all it is, is aiming and dodging and I guess arrow dropping but I can't tak as I couldn't get over 1950 archer last season but that's just my opinion.
ya bow is def one of the most skill requiring gamemodes/type of pvp
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Pot
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One requires far more mechanical skill and the other requires more (cringe) gamesense.

Both require skill in very different ways.
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Unwise wrote

One requires far more mechanical skill and the other requires more (cringe) gamesense.

Both require skill in very different ways.
and i thought badlion players were cringy
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Unshift wrote

autiszum wrote...

ya bow is def one of the most skill requiring gamemodes/type of pvp
Bow is underrated, if you are a bow god you can pretty much 10 heart everyone in SG and completely drain your opponent's healing in build. I'm naturally better at bow and not as good at melee so I've started to play more defensive and it helps a ton. Plus there is a huge skill gap in bow and pot unlike in rod/non speed where everyone is around the same level.
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archer takes more skill than pot and uhc btw wtap is overrated in build
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Bain_ wrote

Unshift wrote...

Bow is underrated, if you are a bow god you can pretty much 10 heart everyone in SG and completely drain your opponent's healing in build. I'm naturally better at bow and not as good at melee so I've started to play more defensive and it helps a ton. Plus there is a huge skill gap in bow and pot unlike in rod/non speed where everyone is around the same level.
nah, I'm talking about a 1v1 in uhc iron etc where both people have bows and are both extremely skilled. The amount of thinking and information processing you have to do while trying to hit and dodge far outweighs, in my opinion, sword fights
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Pot
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Unshift wrote

Bain_ wrote...

nah, I'm talking about a 1v1 in uhc iron etc where both people have bows and are both extremely skilled. The amount of thinking and information processing you have to do while trying to hit and dodge far outweighs, in my opinion, sword fights
Yeah it's more tactical and takes more strategy and some mechanical skill whereas sword is mechanical skill that anyone can achieve with practice. Bow is something else :p
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Bain_ wrote

Unshift wrote...

Yeah it's more tactical and takes more strategy and some mechanical skill whereas sword is mechanical skill that anyone can achieve with practice. Bow is something else :p
hm, bow actually doesn't take too long to get good at. Like I was 1500 archer in the beginning of s12 and got to 2100 within 3 months by practicing things I learned from other archers. Simply grasping the concept and knowing bow strategies will make you a good archer in no time.
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uhc requires you to have good reaction time and a decent sense of aim
pot requires you to download a client edgyedgyedgyedgyedgyedgyedgyedgyedgy
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pot
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Pot Skill Requirements:
Clicks
Strafe
Pot accuracy
Resetting sprint (wtap..)
Applying pressure [aggro pearling, knowing when to pot and speeding up / eating early]

UHC Skill Requirements:
Clicks
Strafe
Utilizing terrain
Bow accuracy / strafe
Efficient use of buckets
Rod timing / accuracy / speed
Applying pressure [Rod, bow, lava, healing early, pregapping, block spamming]

Skill Gap:
Would you be more likely killing Danteh, Tylarzz, Gaxriexz or jdegoederen in BuildUHC,
or beating Verzide, Drummer or Stimpy in NoDebuff?

My Opinion:
In my opinion UHC has a wider variety of skills to adapt to and does take more skill and mastering (as HIVLIK said in his video). In pot the skill gap really isn't that big and a cheater can come on and kill anyone, whereas in BuildUHC you can use many strategies to kill the cheater. Mastering the rod actually takes a lot longer than the pot players think, they rely on sword in BuildUHC and they think they're correctly timing the rod when they actually aren't. In pot there aren't many variables that actually define how good a player is, once you can aim as well as Stimpy can and you are decent at strafing / wtapping / potting (really not that hard to master) you are literally just hoping you'll be the next one to get the combo. In BuildUHC the top players have so many different strategies they can use on other players and game-sense is much more required.
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To be honest, I feel that UHC is more difficult. If you think about it pot pvp requires skill but not as much skill ask UHC. In UHC you have to rod, lava bucket, water bucket, use blocks, and manage your gaps. In pot pvp, yes you have to manage your pots, but honestly there's just more that that goes into uhc. Plus, I don't like pot pvp so there is a little bias there but what ever.
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rkt wrote

Pot Skill Requirements:
Clicks
Strafe
Pot accuracy
Resetting sprint (wtap..)
Applying pressure [aggro pearling, knowing when to pot and speeding up / eating early]

UHC Skill Requirements:
Clicks
Strafe
Utilizing terrain
Bow accuracy / strafe
Efficient use of buckets
Rod timing / accuracy / speed
Applying pressure [Rod, bow, lava, healing early, pregapping, block spamming]

Skill Gap:
Would you be more likely killing Danteh, Tylarzz, Gaxriexz or jdegoederen in BuildUHC,
or beating Verzide, Drummer or Stimpy in NoDebuff?

My Opinion:
In my opinion UHC has a wider variety of skills to adapt to and does take more skill and mastering (as HIVLIK said in his video). In pot the skill gap really isn't that big and a cheater can come on and kill anyone, whereas in BuildUHC you can use many strategies to kill the cheater. Mastering the rod actually takes a lot longer than the pot players think, they rely on sword in BuildUHC and they think they're correctly timing the rod when they actually aren't. In pot there aren't many variables that actually define how good a player is, once you can aim as well as Stimpy can and you are decent at strafing / wtapping / potting (really not that hard to master) you are literally just hoping you'll be the next one to get the combo. In BuildUHC the top players have so many different strategies they can use on other players and game-sense is much more required.

^^^^^
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whats so hard about pot?
you click and aim and hotkey and pot every now and then
UHC you rod, heal at certain moments blocks lavas water
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NameUnavailable wrote

whats so hard about pot?
you click and aim and hotkey and pot every now and then
UHC you rod, heal at certain moments blocks lavas water
there's so much more to pot…
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NameUnavailable wrote

whats so hard about pot?
you click and aim and hotkey and pot every now and then
UHC you rod, heal at certain moments blocks lavas water
nice skin you have there young man
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NameUnavailable wrote

whats so hard about pot?
you click and aim and hotkey and pot every now and then
UHC you rod, heal at certain moments blocks lavas water
Explain to me why you're 10-11 and Silver II then in NoDebuff. Surely if pot wasn't so hard you'd be somewhere in the emeralds right? Jesus fuck I don't like people at all who try to talk shit and can't back it up.
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I think UHC requires more strategy and equal amount of skill
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