Store
Subscribe
What qualifies a gamemode to be ranked?

Alpha527 wrote

Unshift wrote...

I can predict where they are going to go better. The opponent is 2 seconds behind where he is but yeah. Idk y I am just better that way chill.

you're not even silver 1 in archer what are u gonna fucking do with 1000 ping
 0
PM Link

HarrisAz wrote

Alpha527 wrote...


you're not even silver 1 in archer what are u gonna fucking do with 1000 ping
lol that's what i was thinking but didnt want to say
 0
PM Link
Idk why everyone says its all about clickspeed? I'm here on global leaderboards and I barely jitterclick, I jitterclick maybe 1/15 of my matches.
 0
PM Link

HarrisAz wrote

Alpha527 wrote...


you're not even silver 1 in archer what are u gonna fucking do with 1000 ping
just because I am not ranked doesn't mean I can't bow..
 0
PM Link

Fortunity_ wrote

Idk why everyone says its all about clickspeed? I'm here on global leaderboards and I barely jitterclick, I jitterclick maybe 1/15 of my matches.


What's your cps without jitter?
 0
PM Link
Like 5
 0
PM Link

chocs wrote

Vaxd wrote...



Reliant on ping? Every melee ladder relies partly on latency, look at iProCombo's old vids, and you can't say ladders like Diamond aren't ping based lol.
And ladders like GApple and NoDebuff do rely on cps quite a bit..
Like every other melee ladder, Combo requires good cps, ping and aim. There's no reason why it shouldn't be ranked, other than your mindsets fixated on that it is just a gamemode for fun. Isn't all gamemodes for fun anyway?
And there's always been cheaters on the leaderboards, adding Combo won't change anything, you'll still have the best pvpers at the top of the board and bad pvpers at the bottom.
Mlg bucket dropping can be said to be pvp if its against another player (PvP IS player versus player) It just wouldn't involve combat. ArenaPvP is based on COMBAT, hitting each other etc, otherwise we could have spleef ladders and mlg watering (which sounds fun tbh)

#2 gapple with 5 cps boy along with 60 frames. Honestly click speed is not really that much of a factor it's all in the strafe
 0
PM Link
hahaha hivlik this topic is just classic you
 1
PM Link

DJPano wrote

HarrisAz wrote...

Archer is one of the ladders that rely the least on ping.


what about bow delay??
 0
PM Link
I never fully understood why there is no rod/melee based ladder, i know there is SG and Build UHC but on both of those ladders if you play your secundaries right you pretty much have the game won (unless you are just THAT bad at melee) I would like to see a kit where for example both players had full dia a sword and a rod and nothing else. Perhaps there is a reason for this, if so i would like to hear it.
 0
PM Link

Tvjuli wrote

I never fully understood why there is no rod/melee based ladder, i know there is SG and Build UHC but on both of those ladders if you play your secundaries right you pretty much have the game won (unless you are just THAT bad at melee) I would like to see a kit where for example both players had full dia a sword and a rod and nothing else. Perhaps there is a reason for this, if so i would like to hear it.
Because that doesn't represent anything.
 0
PM Link

DJPano wrote

HarrisAz wrote...

Archer is one of the ladders that rely the least on ping.

have you ever shot a bow with 300 ms?
 0
PM Link

DaBakerMC wrote

DJPano wrote...


have you ever shot a bow with 300 ms?
Yeah, I have. It just takes some adjustment. I play with 140-150 (on NA which I play sometimes 200-250) and I just have to compensate. I used to use ping as an excuse, and honestly, it's not that bad. You can get just as far with 200 ping, and bow is just compensation. Yes, you have good ping so you aren't used to 300 ping, but when you are like I am, it's honestly fine.
 1
PM Link

DaBakerMC wrote

DJPano wrote...


have you ever shot a bow with 300 ms?
Have you ever tried to get used to shooting a bow with 300 ms?
 0
PM Link
id have to say consistency
 0
PM Link
Going to settle this for once and for all ffs.
Bow is largely prediction/reaction, correct? Having high ping, especially 300 ms mentioned by @Metarus and @DJPano , makes it so that you have to react faster than you usually would with low ping. There's no way you do the same with 300 ms and 50 ms.

Say it takes you 2 seconds to dodge an arrow from 50 blocks away with 50 ms. Now, you have 1000 ms, which is equivalent to 1 second, meaning you have to be able to react 1 second faster in order to successfully dodge an arrow, and 1 second is a ton of time, an arrow travels very far in 1 second. This is just one example of reaction in relation to ping, combine it with prediction and you're even worse.
 0
PM Link
Combo doesn't have enough game sense. Done.
 0
PM Link

Unshift wrote

Going to settle this for once and for all ffs.
Bow is largely prediction/reaction, correct? Having high ping, especially 300 ms mentioned by @Metarus and @DJPano , makes it so that you have to react faster than you usually would with low ping. There's no way you do the same with 300 ms and 50 ms.

Say it takes you 2 seconds to dodge an arrow from 50 blocks away with 50 ms. ow,completely unplayable, which is equivalent to 1 second, meaning you have to be able to react 1 second faster in order to successfully dodge an arrow, and 1 second is a ton of time, an arrow travels very far in 1 second. This is just one example of reaction in relation to ping, combine it with prediction and you're even worse.
Say you have the average reaction speed of .25 seconds and a ping of 300 ms (.3 second delay). Your opponent fired a full charged arrow (which goes around 52 m/s) at you. So you see the arrow faster than the delay so we can do .3-.25 to have a .05 second delay from when you see the arrow and from when you can move. 52*.05=2.6, so the arrow goes an extra 2.6 blocks (since 1 block = meter) before you can react to it. Is it a disadvantage, yes. Is it going to seriously harm your chances of winning, no. PS, if the math is flawed or has some parts missing, please tell me so I can correct it.
 0
PM Link

DJPano wrote

Unshift wrote...

Say you have the average reaction speed of .25 seconds and a ping of 300 ms (.3 second delay). Your opponent fired a full charged arrow (which goes around 52 m/s) at you. So you see the arrow faster than the delay so we can do .3-.25 to have a .05 second delay from when you see the arrow and from when you can move. 52*.05=2.6, so the arrow goes an extra 2.6 blocks (since 1 block = meter) before you can react to it. Is it a disadvantage, yes. Is it going to seriously harm your chances of winning, no. PS, if the math is flawed or has some parts missing, please tell me so I can correct it.
i looked at the reply for one second i already see 52x0.5 is 26 not 2.6
 0
PM Link

Unshift wrote

DJPano wrote...

i looked at the reply for one second i already see 52x0.5 is 26 not 2.6
.05 as in 5/100, not .5 as 1/2
 0
PM Link