Posted on 07 October 2016 - 12:39 PM
Alpha527 wrote
Unshift wrote...
you're not even silver 1 in archer what are u gonna fucking do with 1000 ping
Posted on 07 October 2016 - 03:09 PM
HarrisAz wrote
Alpha527 wrote...
you're not even silver 1 in archer what are u gonna fucking do with 1000 ping
Posted on 07 October 2016 - 03:52 PM
Idk why everyone says its all about clickspeed? I'm here on global leaderboards and I barely jitterclick, I jitterclick maybe 1/15 of my matches.Posted on 07 October 2016 - 04:26 PM
HarrisAz wrote
Alpha527 wrote...
you're not even silver 1 in archer what are u gonna fucking do with 1000 ping
Posted on 07 October 2016 - 05:40 PM
Fortunity_ wrote
What's your cps without jitter?
Last edited on 07 October 2016 - 07:18 PM by Legendcaleb
chocs wrote
Vaxd wrote...
Reliant on ping? Every melee ladder relies partly on latency, look at iProCombo's old vids, and you can't say ladders like Diamond aren't ping based lol.
And ladders like GApple and NoDebuff do rely on cps quite a bit..
Like every other melee ladder, Combo requires good cps, ping and aim. There's no reason why it shouldn't be ranked, other than your mindsets fixated on that it is just a gamemode for fun. Isn't all gamemodes for fun anyway?
And there's always been cheaters on the leaderboards, adding Combo won't change anything, you'll still have the best pvpers at the top of the board and bad pvpers at the bottom.
Mlg bucket dropping can be said to be pvp if its against another player (PvP IS player versus player) It just wouldn't involve combat. ArenaPvP is based on COMBAT, hitting each other etc, otherwise we could have spleef ladders and mlg watering (which sounds fun tbh)
#2 gapple with 5 cps boy along with 60 frames. Honestly click speed is not really that much of a factor it's all in the strafe
Posted on 07 October 2016 - 08:14 PM
hahaha hivlik this topic is just classic youPosted on 07 October 2016 - 11:53 PM
DJPano wrote
HarrisAz wrote...
what about bow delay??
Posted on 08 October 2016 - 09:50 AM
I never fully understood why there is no rod/melee based ladder, i know there is SG and Build UHC but on both of those ladders if you play your secundaries right you pretty much have the game won (unless you are just THAT bad at melee) I would like to see a kit where for example both players had full dia a sword and a rod and nothing else. Perhaps there is a reason for this, if so i would like to hear it.Posted on 08 October 2016 - 10:41 AM
Tvjuli wrote
Posted on 08 October 2016 - 12:53 PM
DJPano wrote
HarrisAz wrote...
have you ever shot a bow with 300 ms?
Posted on 08 October 2016 - 01:10 PM
DaBakerMC wrote
DJPano wrote...
have you ever shot a bow with 300 ms?
Posted on 08 October 2016 - 01:28 PM
DaBakerMC wrote
DJPano wrote...
have you ever shot a bow with 300 ms?
Posted on 09 October 2016 - 12:34 PM
Going to settle this for once and for all ffs.Bow is largely prediction/reaction, correct? Having high ping, especially 300 ms mentioned by @Metarus and @DJPano , makes it so that you have to react faster than you usually would with low ping. There's no way you do the same with 300 ms and 50 ms.
Say it takes you 2 seconds to dodge an arrow from 50 blocks away with 50 ms. Now, you have 1000 ms, which is equivalent to 1 second, meaning you have to be able to react 1 second faster in order to successfully dodge an arrow, and 1 second is a ton of time, an arrow travels very far in 1 second. This is just one example of reaction in relation to ping, combine it with prediction and you're even worse.
Posted on 09 October 2016 - 11:51 PM
Combo doesn't have enough game sense. Done.Last edited on 10 October 2016 - 10:22 PM by DJPano
Unshift wrote
Bow is largely prediction/reaction, correct? Having high ping, especially 300 ms mentioned by @Metarus and @DJPano , makes it so that you have to react faster than you usually would with low ping. There's no way you do the same with 300 ms and 50 ms.
Say it takes you 2 seconds to dodge an arrow from 50 blocks away with 50 ms. ow,completely unplayable, which is equivalent to 1 second, meaning you have to be able to react 1 second faster in order to successfully dodge an arrow, and 1 second is a ton of time, an arrow travels very far in 1 second. This is just one example of reaction in relation to ping, combine it with prediction and you're even worse.
Last edited on 10 October 2016 - 10:33 PM by Jahmyr
DJPano wrote
Unshift wrote...
Posted on 10 October 2016 - 10:40 PM