Last edited on 25 September 2016 - 11:44 AM by BlizzardPlayz
This look nice. :)The one thing is when I click on my SG page it doesn't show what it looks like on your screen.
Posted on 25 September 2016 - 11:43 AM
Pils wrote
Posted on 25 September 2016 - 11:52 AM
Pils wrote
Yes as long as you do not form more then a To2, and both your partners are dead.
Last edited on 25 September 2016 - 11:55 AM by Archybot
Lynkkis wrote
Several servers do supply drops, and the supply drop ideas came from other games. The only reason supply drops are in are
1. To stop the stalemates that happen in clan wars
2. To encourage PvP when the PvP usually starts to slow down. By giving a new objective, it forces the focus of the match to draw players in (just like refill focuses people back into common chest routes/middle)
We are also the first server, afaik, to force you to break open the supply drop, which means you can just loot/run.
Also, the biggest item requests were more food, and more secondaries such as TnT and cobwebs. You sound like a kid when you complain about us adding stuff to increase the skill cap.
Posted on 25 September 2016 - 12:02 PM
Archybot wrote
Lynkkis wrote...
Several servers do supply drops, and the supply drop ideas came from other games. The only reason supply drops are in are
1. To stop the stalemates that happen in clan wars
2. To encourage PvP when the PvP usually starts to slow down. By giving a new objective, it forces the focus of the match to draw players in (just like refill focuses people back into common chest routes/middle)
We are also the first server, afaik, to force you to break open the supply drop, which means you can just loot/run.
Also, the biggest item requests were more food, and more secondaries such as TnT and cobwebs. You sound like a kid when you complain about us adding stuff to increase the skill cap.
I'm perfectly fine with a supply drop but it's having to click it around twenty times that takes away from the feel of the game. Just my input
Posted on 25 September 2016 - 12:28 PM
BlueJewell wrote
I'm perfectly fine with a supply drop but it's having to click it around twenty times that takes away from the feel of the game. Just my input
If you could just run, loot, run, that would defeat the purpose of making it a PvP objective since you would literally be still for less then a second.
Posted on 25 September 2016 - 04:41 PM
BlueJewell wrote
I'm perfectly fine with a supply drop but it's having to click it around twenty times that takes away from the feel of the game. Just my input
Well if you were a god pro PvPer then you could open it in a few seconds with ur godly 30 CPS butterfly clicking abilities. :P
As Archy said, this is to prevent the run and loot tactic.
Posted on 25 September 2016 - 07:24 PM
Lynkkis wrote
I completely agree I would just of liked SG 2.0 if they added more maps and leaderboard reset. This cobweb and supply drops ruin he whole point of SURVIVAL games not Get God Gear and win Games
Last edited on 25 September 2016 - 08:03 PM by JusserBuilds
Emendings wrote
Lynkkis wrote...
I completely agree I would just of liked SG 2.0 if they added more maps and leaderboard reset. This cobweb and supply drops ruin he whole point of SURVIVAL games not Get God Gear and win Games
The airdrops do get you good gear, but you're not getting diamond armor or anything ridiculous. Besides, if you learn your chest routes and map-specific strategies, you can win games more effectively than just getting "god gear".
Posted on 27 September 2016 - 10:23 PM
Great job with all the work you're doing, but I just want to say some of these features are EXTREMELY similar to Mineplex SG. i.e. supply drops, solo/team games…