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Full Release of SG 2.0
This look nice. :)


The one thing is when I click on my SG page it doesn't show what it looks like on your screen.
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Pils wrote

Is crossteaming in the To2 gamemode allowed?
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Pils wrote

Is crossteaming in the To2 gamemode allowed?


Yes as long as you do not form more then a To2, and both your partners are dead.
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Lynkkis wrote

uh, Archy said that other servers are copying Badlion in things like Elo and Build UHC, but Badlion is copying Mineplex in things such as supply drops and cobwebs in fucking survival games >.>


Several servers do supply drops, and the supply drop ideas came from other games. The only reason supply drops are in are
1. To stop the stalemates that happen in clan wars
2. To encourage PvP when the PvP usually starts to slow down. By giving a new objective, it forces the focus of the match to draw players in (just like refill focuses people back into common chest routes/middle)
We are also the first server, afaik, to force you to break open the supply drop, which means you can just loot/run.

Also, the biggest item requests were more food, and more secondaries such as TnT and cobwebs. You sound like a kid when you complain about us adding stuff to increase the skill cap.
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Archybot wrote

Lynkkis wrote...



Several servers do supply drops, and the supply drop ideas came from other games. The only reason supply drops are in are
1. To stop the stalemates that happen in clan wars
2. To encourage PvP when the PvP usually starts to slow down. By giving a new objective, it forces the focus of the match to draw players in (just like refill focuses people back into common chest routes/middle)
We are also the first server, afaik, to force you to break open the supply drop, which means you can just loot/run.

Also, the biggest item requests were more food, and more secondaries such as TnT and cobwebs. You sound like a kid when you complain about us adding stuff to increase the skill cap.


I'm perfectly fine with a supply drop but it's having to click it around twenty times that takes away from the feel of the game. Just my input
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BlueJewell wrote


I'm perfectly fine with a supply drop but it's having to click it around twenty times that takes away from the feel of the game. Just my input


If you could just run, loot, run, that would defeat the purpose of making it a PvP objective since you would literally be still for less then a second.
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Is friendly fire enabled in to2?
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woah
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BlueJewell wrote


I'm perfectly fine with a supply drop but it's having to click it around twenty times that takes away from the feel of the game. Just my input


Well if you were a god pro PvPer then you could open it in a few seconds with ur godly 30 CPS butterfly clicking abilities. :P

As Archy said, this is to prevent the run and loot tactic.
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ok
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Lynkkis wrote

uh, Archy said that other servers are copying Badlion in things like Elo and Build UHC, but Badlion is copying Mineplex in things such as supply drops and cobwebs in fucking survival games >.>

I completely agree I would just of liked SG 2.0 if they added more maps and leaderboard reset. This cobweb and supply drops ruin he whole point of SURVIVAL games not Get God Gear and win Games
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Emendings wrote

Lynkkis wrote...


I completely agree I would just of liked SG 2.0 if they added more maps and leaderboard reset. This cobweb and supply drops ruin he whole point of SURVIVAL games not Get God Gear and win Games

The airdrops do get you good gear, but you're not getting diamond armor or anything ridiculous. Besides, if you learn your chest routes and map-specific strategies, you can win games more effectively than just getting "god gear".
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Great job with all the work you're doing, but I just want to say some of these features are EXTREMELY similar to Mineplex SG. i.e. supply drops, solo/team games…
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