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Archer Arena Kit
No speed
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snip
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HIVLIK wrote

Just about any kit is fine w/o bow boosting or pearls. Speed 2, speed 1, no speed, melee on, melee off, # of shots all don't matter that much, the biggest influence on the style of play is the bow boosting and pearls. I'd like to see you remove both. On top of that, I would like natural bow damage on leather armor (maybe prot 1/2) without regen and no distance-based damaging

+1 I really enjoyed this archer, I am not a big fan of speed and distance based damage.
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Ryano_ wrote

HIVLIK wrote...


+1 I really enjoyed this archer, I am not a big fan of speed and distance based damage.


this will basically be like uhc…

no speed
no regen
no punch
no pearls
no dmg based distance
so unless u want archer to be a shorter version of uhc…
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Small more mountain maps
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KEEP ARCHER WITH PUNCH AND SPEED, "UHC" and "Iron" are made to the folks who hate archer principaly.
The actual archer is what people like to Badlion bcs it's the only ladder which havn't to need regedit, dns, etc.. to be gud, it's only the skills. @jejexd if u hate the actual archer, go in UHC or Iron !
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Change it please.

Infinity Bow (add unbreaking if needed).
Full leather armour (unbreaking).
Remove the need to eat.
Both flat maps and maps with objects such as trees to shoot and strafe/juke around.
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1.) Remove bow boosting
2.) Pearls can go either way imo
3.) No distanced based damage
4.) Current armor is fine
5.) No regen
6.) Speed doesn't really matter much
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Take out speed so we don't need to worry about FOV and such!
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By removing distance-based damage you encourage people to get up close because a fully pulled back shot from 5 blocks away will do the same damage as one from 50 blocks away. However, there's already kits for close ranged bow fights: Iron and UHC. Therefore I'd like to keep the Archer ladder long ranged. In other words: I would definitely keep the distance-based damage.

Punch is debatable. It allows for bowboosting to happen which some people might find annoying. On the other hand it is a good counter to people aggressively pearling since you can punch them right back. Bow boosting is really only useful on short range (but you won't do much damage anyway) and at medium range. If we want to prevent people from bow boosting effectively while still being at a distance from which they can do 2.5 hearts of damage then we could up the range at which you need to be to do higher amounts of damage. This will also encourage long-range fights which I think is a good thing for the Archer ladder.

I don't care much about speed. If fights are generally going to be long range then having no speed means you need to react faster to your opponent's shots to be able to dodge them, which might be a good thing. On the other hand, I don't mind the current speed in the kit either.

tl;dr -> keep distance-based damage, keep punch, consider raising the current distances that you need to do certain amounts of damage, speed 0/1/2 is all fine
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HalfCreeper wrote

By removing distance-based damage you encourage people to get up close because a fully pulled back shot from 5 blocks away will do the same damage as one from 50 blocks away. However, there's already kits for close ranged bow fights: Iron and UHC. Therefore I'd like to keep the Archer ladder long ranged. In other words: I would definitely keep the distance-based damage.

Punch is debatable. It allows for bowboosting to happen which some people might find annoying. On the other hand it is a good counter to people aggressively pearling since you can punch them right back. Bow boosting is really only useful on short range (but you won't do much damage anyway) and at medium range. If we want to prevent people from bow boosting effectively while still being at a distance from which they can do 2.5 hearts of damage then we could up the range at which you need to be to do higher amounts of damage. This will also encourage long-range fights which I think is a good thing for the Archer ladder.

I don't care much about speed. If fights are generally going to be long range then having no speed means you need to react faster to your opponent's shots to be able to dodge them, which might be a good thing. On the other hand, I don't mind the current speed in the kit either.

tl;dr -> keep distance-based damage, keep punch, consider raising the current distances that you need to do certain amounts of damage, speed 0/1/2 is all fine


ye , bow boosting is like an art for me . i got diamond 5 cause of it
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To be completely honest, I like it how it is. I'm emerald 5 almost emerald 4 and I love the enderpearls and punch bow feature so it's not all long range or short range.
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Keep it the way it's now, and please higher the player render distance, at least in archer, but also in all the bow-based kits !
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Updated the OP temporarily (One Day) with a poll about Bow Boosting, make sure to check it out. The poll itself will last for longer but it'll only be on this thread's OP until this post is 24 hours old.
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HalfCreeper wrote

By removing distance-based damage you encourage people to get up close because a fully pulled back shot from 5 blocks away will do the same damage as one from 50 blocks away. However, there's already kits for close ranged bow fights: Iron and UHC. Therefore I'd like to keep the Archer ladder long ranged. In other words: I would definitely keep the distance-based damage.

Punch is debatable. It allows for bowboosting to happen which some people might find annoying. On the other hand it is a good counter to people aggressively pearling since you can punch them right back. Bow boosting is really only useful on short range (but you won't do much damage anyway) and at medium range. If we want to prevent people from bow boosting effectively while still being at a distance from which they can do 2.5 hearts of damage then we could up the range at which you need to be to do higher amounts of damage. This will also encourage long-range fights which I think is a good thing for the Archer ladder.

I don't care much about speed. If fights are generally going to be long range then having no speed means you need to react faster to your opponent's shots to be able to dodge them, which might be a good thing. On the other hand, I don't mind the current speed in the kit either.

tl;dr -> keep distance-based damage, keep punch, consider raising the current distances that you need to do certain amounts of damage, speed 0/1/2 is all fine


+11111111
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Change Kit, GL
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HalfCreeper wrote

By removing distance-based damage you encourage people to get up close because a fully pulled back shot from 5 blocks away will do the same damage as one from 50 blocks away. However, there's already kits for close ranged bow fights: Iron and UHC. Therefore I'd like to keep the Archer ladder long ranged. In other words: I would definitely keep the distance-based damage.

Punch is debatable. It allows for bowboosting to happen which some people might find annoying. On the other hand it is a good counter to people aggressively pearling since you can punch them right back. Bow boosting is really only useful on short range (but you won't do much damage anyway) and at medium range. If we want to prevent people from bow boosting effectively while still being at a distance from which they can do 2.5 hearts of damage then we could up the range at which you need to be to do higher amounts of damage. This will also encourage long-range fights which I think is a good thing for the Archer ladder.

I don't care much about speed. If fights are generally going to be long range then having no speed means you need to react faster to your opponent's shots to be able to dodge them, which might be a good thing. On the other hand, I don't mind the current speed in the kit either.

tl;dr -> keep distance-based damage, keep punch, consider raising the current distances that you need to do certain amounts of damage, speed 0/1/2 is all fine


+1

Also maybe it could do 4 hearts when it would do 2.5?
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BlueJewell wrote

HalfCreeper wrote...



+1

Also maybe it could do 4 hearts when it would do 2.5?

no.
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3 Pearls, No boosting, Speed 1, Some small natural barriers in the maps
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I would like the Archer kit to be changed back to how it was set up on old Kohi, no Speed, no Punch, no pearls, and melee on.
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