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Archer Arena Kit
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I had 2000 ranked kohi archer wins so naturally I like it. For next season I'd suggest getting rid of punch 2 so 1) people don't bowboost 2) getting combos is easier
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inshift wrote

Kohi archer - current archer is in no way a representation of bow skill.


This please.
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HIVLIK wrote

Just about any kit is fine w/o bow boosting or pearls. Speed 2, speed 1, no speed, melee on, melee off, # of shots all don't matter that much, the biggest influence on the style of play is the bow boosting and pearls. I'd like to see you remove both. On top of that, I would like natural bow damage on leather armor (maybe prot 1/2) without regen and no distance-based damaging

^
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xLucqs wrote

Saimo wrote...


that will basically be uhc but shorter


Not really as you can see that Natural regeneration is on
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Please change the potlag in NoDebuff and Debuff
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HalfCreeper wrote

By removing distance-based damage you encourage people to get up close because a fully pulled back shot from 5 blocks away will do the same damage as one from 50 blocks away. However, there's already kits for close ranged bow fights: Iron and UHC. Therefore I'd like to keep the Archer ladder long ranged. In other words: I would definitely keep the distance-based damage.

Punch is debatable. It allows for bowboosting to happen which some people might find annoying. On the other hand it is a good counter to people aggressively pearling since you can punch them right back. Bow boosting is really only useful on short range (but you won't do much damage anyway) and at medium range. If we want to prevent people from bow boosting effectively while still being at a distance from which they can do 2.5 hearts of damage then we could up the range at which you need to be to do higher amounts of damage. This will also encourage long-range fights which I think is a good thing for the Archer ladder.

I don't care much about speed. If fights are generally going to be long range then having no speed means you need to react faster to your opponent's shots to be able to dodge them, which might be a good thing. On the other hand, I don't mind the current speed in the kit either.

tl;dr -> keep distance-based damage, keep punch, consider raising the current distances that you need to do certain amounts of damage, speed 0/1/2 is all fine



good point about distance based damage, but at the same time, if you remove ender pearls getting close to someone would be quite a challenge without them killing you/getting you low before you get there
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Zaverus wrote

put in less arrows because people bowspam too much.

also put in a pickaxe just like kohi did
don't be cringy
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remove punch please, otherwise its fine
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I think you should remove bow boosting and ender pearls, remove speed, and add natural regen. if regen was a thing, that might encourage players to kinda play long range bc if you're trying to regen, you're not gonna be close to the guy so it's easier for him to shoot you, right?
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Keep bow boosting but make it do more damage, so that people can't just bow boost as much as they want without taking damage. Currently I think it's 3-4 bow boost shots do half a heart, maybe change it to 1 bow boost shot does half a heart, or 2 shots do half a heart.
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Stringers wrote

I think you should remove bow boosting and ender pearls, remove speed, and add natural regen. if regen was a thing, that might encourage players to kinda play long range bc if you're trying to regen, you're not gonna be close to the guy so it's easier for him to shoot you, right?

Adding regen would encourage short range and much more running away, a long range fight between two good players would result in a tie if regen was on, and people would just run away and dodge arrows when they get low. -1
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ravenatorman wrote

Stringers wrote...


Adding regen would encourage short range and much more running away, a long range fight between two good players would result in a tie if regen was on, and people would just run away and dodge arrows when they get low. -1


true
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Speed makes it easier to dodge arrows and the fights just last for ever. I say everything's stays the same minus punch, perals, and speed.
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No distance based damage, no pearls, and no more punch bows. Also make it no speed.
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The archer ladder shouldn't have speed.
UHC should not have infinite arrows because people will just bow spam. Uhc should be more of melee than bowing, Maybe 16 arrows should be enough.
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KingOfLords wrote

The archer ladder shouldn't have speed.
UHC should not have infinite arrows because people will just bow spam. Uhc should be more of melee than bowing, Maybe 16 arrows should be enough.

No.
1. Archer should be mostly based on strafing and trying to predict targets, so speed makes it more difficult and easier to transition into bow ladders w/o speed.
2. UHC is more like Reddit UHC in my eyes, where bow is more prevalent. That being said, it's a bow ladder where Build should be more melee based. Even a stack of arrows is too little in UHC ladder, 16 is nothing.
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There are literally like 3 archer ladders on badlion… Iron everyone uses bow only, UHC everyone uses bow only and Archer (obv). Can you make the bow damage reduced for like UHC and Iron… I feel like less people play those ladders for that very reason because people just bow spam even though they are given a sword!!
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bring back the sluggin' pickaxes
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