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BuildUHC 64 Arrows Arguments!!!

KooDaLord wrote

Ok so first people say to keep lava because build uhc is good as it is and is popular, but then deny other ideas because they don't resemble uhc, when uhc people use fns not lava. Now onto the arrows, fuck arrows man. Build uhc is supposed to resemble LATE game uhc. The kit should be full p2, sharp 3, fns, and for arrows, 32. 32 not to resemble a the amount you'd have in uhc, but to resemble the play style used in late game uhc. That is why you don't get a stack of gapps, and it should be uniform throughout the kit. People who bowspam ruin the kit and just waste time. The point of the kit is UHC melee largely, not how big of a queer you can play like.

P r e a c h

Sweaty fucks such as NoWillNoThrill are a prime example of people who abuse secondaries and kill this ladder
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lol I'm Top 5 in like every bow ladder but it's true, the amount of arrows should be reduced, it's annoying as hell
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KooDaLord wrote

Ok so first people say to keep lava because build uhc is good as it is and is popular, but then deny other ideas because they don't resemble uhc, when uhc people use fns not lava. Now onto the arrows, fuck arrows man. Build uhc is supposed to resemble LATE game uhc. The kit should be full p2, sharp 3, fns, and for arrows, 32. 32 not to resemble a the amount you'd have in uhc, but to resemble the play style used in late game uhc. That is why you don't get a stack of gapps, and it should be uniform throughout the kit. People who bowspam ruin the kit and just waste time. The point of the kit is UHC melee largely, not how big of a queer you can play like.
Exactly. In a late game UHC no one bow spams and that is what the kit is based on, regardless of the possibility of having 3 stacks of arrows. I mean, Danteh had 5 stacks of healing in one of his videos. Boom, let's add 5 stacks of healing to the Build UHC kit. It should be based on the play style of a late UHC, it shouldn't be based on the largest quantity of arrows you can use.

Also, an additional point:
In a UHC, your goal is not to bow spam and drain all of your opponent's healing until you're both screwed, it is to drop your opponent as fast as possible so you can profit off the fight and gain healing. In BuildUHC all people do is drain their opponent's healing until both players have 0 healing. No one does this in a UHC. This is a huge reason why the current arrow quantity is stupid and a very good reason for it to be lowered.

EDIT: I added the above argument to the original post.
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-1 There are currently some hackers that are at my ranking I can't melee them. They outrange me so thats why I need to bowspam and if the arrow was reduced, People against hackers would have 0 chance.
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SirDeqdly wrote

-1 There are currently some hackers that are at my ranking I can't melee them. They outrange me so thats why I need to bowspam and if the arrow was reduced, People against hackers would have 0 chance.
hackers have 0 chance against badlion premium, which was my main reasoning behind making this thread. 64 arrows in badlion premium which is meant to be actually competitive would be utter cancer.
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dicd wrote

SirDeqdly wrote...

hackers have 0 chance against badlion premium, which was my main reasoning behind making this thread. 64 arrows in badlion premium which is meant to be actually competitive would be utter cancer.



This exactly, if Prem is going to be competitive it can't have the things people hate about the ladder. Obviously we have to keep some aspects of the ladder but two lavas is overkill, maybe fns and two waters. 32 arrows seems like a good decision, so that should also be part of premium.
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nice thread, i made the same one as well but in a less detailed and shorter kind of way. At least this thread doesnt get memed :(
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NoHaxsJustChair wrote

nice thread, i made the same one as well but in a less detailed and shorter kind of way. At least this thread doesnt get memed :(

You didn't make the same thread, your thread was way worse and your argument was shitty.
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But it had the same point: To reduce the amount of arrows in the kit build uhc. If you want i can make a whole novel on this argument
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here this would be my argument if i actually took 20mins:
May we reduce the amount of arrows provided in the kit build uhc. The point of uhc is to gain off another and doesnt mean drain the other players healing, its to kill the enemy as fast as you can so you can gain more, if you bow most the time you will end up with nothing. I think most of the people that developed the build uhc kit based it around the 100x100 is that right, to a point of like a simulation of what it is actually like correct, whenever i see someone fight i do not see them pulling out there bow and start using there bow only, i see them go in for melee. This is not the right simulation of a actually fight in uhc, yes you could have several stacks of arrows in a uhc, but, are you going to use them all, no. There could be in argument where they could say ¨Bow takes a lot of skill and practice,¨and they are right but doesnt the sword take a lot of practice as well, you could just aim and shoot if there at a very short range and 80% of the time those shots would hit and maybe a little bit of dodging arrows. Theres really nothing to the bow that takes too much skill as people say, you just aim, shoot and predict strafe patterns that they choose, but, isnt sword the same thing but a little bit harder and it has a little more to it, like: Predicting where there going to strafe so you could start aiming you chrosshairs in that possession, spacing your self between the player, aiming and click speed. Theres also gonna be some other people that say¨But you can have 5 stacks of healing in 100x100,¨ yes but doesnt mean you cant kill them, plus if you even think about draining them that would take forever and probably in build uhc draw the match and no benefits off of elo or ¨Points.¨ and its just one big waste of time, people can also backup with ¨Isnt uhc a big waste of time as well¨ well yes, but first of all its your choice and you know that it will take up a lot of time and its your choice and it provides a good experience, but, in build uhc your looking for a quick game and when some is bowing the whole game thats all so a waste of time and what can you do, nothing but wait out and hope they run out of arrows. If they where reduced to half then it would take up half of the time of the game, yes roding your enemy back can also waste your time so you can at least reduce half of the durability of that as well. You see now, even danteh maybe the 3# most popular badlion youtuber (i dont really know) said ¨People drag the fight out way too long.¨ build is suppose to be short and a simulation of a actually uhc and how long fights last in the real badlion uhc last (witch can be up to 30 secs to 5 mins, depends.) so over all reduce the amount of arrows and maybe the amount of rod durability to half. Thanks.
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NoHaxsJustChair wrote

But it had the same point: To reduce the amount of arrows in the kit build uhc. If you want i can make a whole novel on this argument
do it no balls
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i did, here you go: May we reduce the amount of arrows provided in the kit build uhc. The point of uhc is to gain off another and doesnt mean drain the other players healing, its to kill the enemy as fast as you can so you can gain more, if you bow most the time you will end up with nothing. I think most of the people that developed the build uhc kit based it around the 100x100 is that right, to a point of like a simulation of what it is actually like correct, whenever i see someone fight i do not see them pulling out there bow and start using there bow only, i see them go in for melee. This is not the right simulation of a actually fight in uhc, yes you could have several stacks of arrows in a uhc, but, are you going to use them all, no. There could be in argument where they could say ¨Bow takes a lot of skill and practice,¨and they are right but doesnt the sword take a lot of practice as well, you could just aim and shoot if there at a very short range and 80% of the time those shots would hit and maybe a little bit of dodging arrows. Theres really nothing to the bow that takes too much skill as people say, you just aim, shoot and predict strafe patterns that they choose, but, isnt sword the same thing but a little bit harder and it has a little more to it, like: Predicting where there going to strafe so you could start aiming you chrosshairs in that possession, spacing your self between the player, aiming and click speed. Theres also gonna be some other people that say¨But you can have 5 stacks of healing in 100x100,¨ yes but doesnt mean you cant kill them, plus if you even think about draining them that would take forever and probably in build uhc draw the match and no benefits off of elo or ¨Points.¨ and its just one big waste of time, people can also backup with ¨Isnt uhc a big waste of time as well¨ well yes, but first of all its your choice and you know that it will take up a lot of time and its your choice and it provides a good experience, but, in build uhc your looking for a quick game and when some is bowing the whole game thats all so a waste of time and what can you do, nothing but wait out and hope they run out of arrows. If they where reduced to half then it would take up half of the time of the game, yes roding your enemy back can also waste your time so you can at least reduce half of the durability of that as well. You see now, even danteh maybe the 3# most popular badlion youtuber (i dont really know) said ¨People drag the fight out way too long.¨ build is suppose to be short and a simulation of a actually uhc and how long fights last in the real badlion uhc last (witch can be up to 30 secs to 5 mins, depends.) so over all reduce the amount of arrows and maybe the amount of rod durability to half. Thanks.
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NoHaxsJustChair wrote

i did, here you go: May we reduce the amount of arrows provided in the kit build uhc. The point of uhc is to gain off another and doesnt mean drain the other players healing, its to kill the enemy as fast as you can so you can gain more, if you bow most the time you will end up with nothing. I think most of the people that developed the build uhc kit based it around the 100x100 is that right, to a point of like a simulation of what it is actually like correct, whenever i see someone fight i do not see them pulling out there bow and start using there bow only, i see them go in for melee. This is not the right simulation of a actually fight in uhc, yes you could have several stacks of arrows in a uhc, but, are you going to use them all, no. There could be in argument where they could say ¨Bow takes a lot of skill and practice,¨and they are right but doesnt the sword take a lot of practice as well, you could just aim and shoot if there at a very short range and 80% of the time those shots would hit and maybe a little bit of dodging arrows. Theres really nothing to the bow that takes too much skill as people say, you just aim, shoot and predict strafe patterns that they choose, but, isnt sword the same thing but a little bit harder and it has a little more to it, like: Predicting where there going to strafe so you could start aiming you chrosshairs in that possession, spacing your self between the player, aiming and click speed. Theres also gonna be some other people that say¨But you can have 5 stacks of healing in 100x100,¨ yes but doesnt mean you cant kill them, plus if you even think about draining them that would take forever and probably in build uhc draw the match and no benefits off of elo or ¨Points.¨ and its just one big waste of time, people can also backup with ¨Isnt uhc a big waste of time as well¨ well yes, but first of all its your choice and you know that it will take up a lot of time and its your choice and it provides a good experience, but, in build uhc your looking for a quick game and when some is bowing the whole game thats all so a waste of time and what can you do, nothing but wait out and hope they run out of arrows. If they where reduced to half then it would take up half of the time of the game, yes roding your enemy back can also waste your time so you can at least reduce half of the durability of that as well. You see now, even danteh maybe the 3# most popular badlion youtuber (i dont really know) said ¨People drag the fight out way too long.¨ build is suppose to be short and a simulation of a actually uhc and how long fights last in the real badlion uhc last (witch can be up to 30 secs to 5 mins, depends.) so over all reduce the amount of arrows and maybe the amount of rod durability to half. Thanks.
Agreed.
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I'll give you homework because you like to say your argument is based off facts, when most of it is based completely off of opinions of others and yourself. get data. I mean don't say "oh a ton of people bow in build" get numbers. It can be counting the ammount of arrows used in every single fight and then averaging them, or it can be finding out how many people use above 32 arrows (just a random number). Do this, and you might convince the higher ups why the number needs to be recduced or should be reduced. Or you might find out that what you originally thought was wrong.

I might be doing this myself just because it pisses me off, but feel free to help out or just take the first steps.
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UVpickles wrote

I'll give you homework because you like to say your argument is based off facts, when most of it is based completely off of opinions of others and yourself. get data. I mean don't say "oh a ton of people bow in build" get numbers. It can be counting the ammount of arrows used in every single fight and then averaging them, or it can be finding out how many people use above 32 arrows (just a random number). Do this, and you might convince the higher ups why the number needs to be recduced or should be reduced. Or you might find out that what you originally thought was wrong.

I might be doing this myself just because it pisses me off, but feel free to help out or just take the first steps.
I don't mean to burst your bubble, but I'm going to have to pass that up, in school I get "A"s for achievement and "D"s for homework. Also, most of my "fact" was based on the actual current meta of the kit in comparison to how BuildUHC (a failed replica ladder of the UHC gamemode) falls short of its actual purpose. I can't seem to recognise how scavenging for statistics pertaining to arrows used per match would benefit my case at all. Your quote of me complaining that "oh a ton of people bow in build" is not my point. My point is the actual reason why the BuildUHC meta at the moment is not a fun one, and the amount of arrows people use is irrelevant to that argument.

All in all, the only way we can come to a conclusion is for some competent community members to add onto this argument and to rebut some of my statements. Statistics cannot prove whether a ladder would serve the community better with 32 arrows or 64 arrows, the only way to find out which would suit the competitive scene better is for analysis to be done on the current play styles and meta for the kit, and the original purpose for the kit compared to its current purpose.
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dild wrote

UVpickles wrote...

I don't mean to burst your bubble, but I'm going to have to pass that up, in school I get "A"s for achievement and "D"s for homework. Also, most of my "fact" was based on the actual current meta of the kit in comparison to how BuildUHC (a failed replica ladder of the UHC gamemode) falls short of its actual purpose. I can't seem to recognise how scavenging for statistics pertaining to arrows used per match would benefit my case at all. Your quote of me complaining that "oh a ton of people bow in build" is not my point. My point is the actual reason why the BuildUHC meta at the moment is not a fun one, and the amount of arrows people use is irrelevant to that argument.

All in all, the only way we can come to a conclusion is for some competent community members to add onto this argument and to rebut some of my statements. Statistics cannot prove whether a ladder would serve the community better with 32 arrows or 64 arrows, the only way to find out which would suit the competitive scene better is for analysis to be done on the current play styles and meta for the kit, and the original purpose for the kit compared to its current purpose.
I get what you're saying, but if a new kit with less arrows were to show up people would dislike it. Why? Because the community doesn't agree on anything. People have different opinions, and if you were to replace 64 arrows with 32, you would have a ton of people who would be unhappy because of this change. So, any change at all isn't fair, and keeping the kit how it is isn't fair. People will dislike it either way, but you can always find out which one is disliked more. That's why I said get data, so we can get some proof to back up either side of the argument.
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UVpickles wrote

dild wrote...

I get what you're saying, but if a new kit with less arrows were to show up people would dislike it. Why? Because the community doesn't agree on anything. People have different opinions, and if you were to replace 64 arrows with 32, you would have a ton of people who would be unhappy because of this change. So, any change at all isn't fair, and keeping the kit how it is isn't fair. People will dislike it either way, but you can always find out which one is disliked more. That's why I said get data, so we can get some proof to back up either side of the argument.
The easiest solution to that is for the owners to advertise a poll. Plus, the owners replaced MMR due to them knowing it would benefit the community in the long run, and didn't even bother asking the community. People hate change, but they have to cope with it.
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+1
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