Posted on 14 December 2016 - 05:10 PM
KooDaLord wrote
P r e a c h
Sweaty fucks such as NoWillNoThrill are a prime example of people who abuse secondaries and kill this ladder
Posted on 16 December 2016 - 02:35 AM
lol I'm Top 5 in like every bow ladder but it's true, the amount of arrows should be reduced, it's annoying as hellLast edited on 24 December 2016 - 08:45 AM by euree
KooDaLord wrote
Also, an additional point:
In a UHC, your goal is not to bow spam and drain all of your opponent's healing until you're both screwed, it is to drop your opponent as fast as possible so you can profit off the fight and gain healing. In BuildUHC all people do is drain their opponent's healing until both players have 0 healing. No one does this in a UHC. This is a huge reason why the current arrow quantity is stupid and a very good reason for it to be lowered.
EDIT: I added the above argument to the original post.
Last edited on 24 December 2016 - 01:39 PM by chay_on9jai
-1 There are currently some hackers that are at my ranking I can't melee them. They outrange me so thats why I need to bowspam and if the arrow was reduced, People against hackers would have 0 chance.Posted on 25 December 2016 - 10:35 PM
SirDeqdly wrote
Posted on 26 December 2016 - 12:46 AM
dicd wrote
SirDeqdly wrote...
This exactly, if Prem is going to be competitive it can't have the things people hate about the ladder. Obviously we have to keep some aspects of the ladder but two lavas is overkill, maybe fns and two waters. 32 arrows seems like a good decision, so that should also be part of premium.
Posted on 31 December 2016 - 06:15 PM
nice thread, i made the same one as well but in a less detailed and shorter kind of way. At least this thread doesnt get memed :(Posted on 31 December 2016 - 06:16 PM
NoHaxsJustChair wrote
You didn't make the same thread, your thread was way worse and your argument was shitty.
Posted on 31 December 2016 - 06:19 PM
But it had the same point: To reduce the amount of arrows in the kit build uhc. If you want i can make a whole novel on this argumentPosted on 31 December 2016 - 07:05 PM
here this would be my argument if i actually took 20mins:May we reduce the amount of arrows provided in the kit build uhc. The point of uhc is to gain off another and doesnt mean drain the other players healing, its to kill the enemy as fast as you can so you can gain more, if you bow most the time you will end up with nothing. I think most of the people that developed the build uhc kit based it around the 100x100 is that right, to a point of like a simulation of what it is actually like correct, whenever i see someone fight i do not see them pulling out there bow and start using there bow only, i see them go in for melee. This is not the right simulation of a actually fight in uhc, yes you could have several stacks of arrows in a uhc, but, are you going to use them all, no. There could be in argument where they could say ¨Bow takes a lot of skill and practice,¨and they are right but doesnt the sword take a lot of practice as well, you could just aim and shoot if there at a very short range and 80% of the time those shots would hit and maybe a little bit of dodging arrows. Theres really nothing to the bow that takes too much skill as people say, you just aim, shoot and predict strafe patterns that they choose, but, isnt sword the same thing but a little bit harder and it has a little more to it, like: Predicting where there going to strafe so you could start aiming you chrosshairs in that possession, spacing your self between the player, aiming and click speed. Theres also gonna be some other people that say¨But you can have 5 stacks of healing in 100x100,¨ yes but doesnt mean you cant kill them, plus if you even think about draining them that would take forever and probably in build uhc draw the match and no benefits off of elo or ¨Points.¨ and its just one big waste of time, people can also backup with ¨Isnt uhc a big waste of time as well¨ well yes, but first of all its your choice and you know that it will take up a lot of time and its your choice and it provides a good experience, but, in build uhc your looking for a quick game and when some is bowing the whole game thats all so a waste of time and what can you do, nothing but wait out and hope they run out of arrows. If they where reduced to half then it would take up half of the time of the game, yes roding your enemy back can also waste your time so you can at least reduce half of the durability of that as well. You see now, even danteh maybe the 3# most popular badlion youtuber (i dont really know) said ¨People drag the fight out way too long.¨ build is suppose to be short and a simulation of a actually uhc and how long fights last in the real badlion uhc last (witch can be up to 30 secs to 5 mins, depends.) so over all reduce the amount of arrows and maybe the amount of rod durability to half. Thanks.
Posted on 31 December 2016 - 07:36 PM
NoHaxsJustChair wrote
Posted on 31 December 2016 - 07:54 PM
i did, here you go: May we reduce the amount of arrows provided in the kit build uhc. The point of uhc is to gain off another and doesnt mean drain the other players healing, its to kill the enemy as fast as you can so you can gain more, if you bow most the time you will end up with nothing. I think most of the people that developed the build uhc kit based it around the 100x100 is that right, to a point of like a simulation of what it is actually like correct, whenever i see someone fight i do not see them pulling out there bow and start using there bow only, i see them go in for melee. This is not the right simulation of a actually fight in uhc, yes you could have several stacks of arrows in a uhc, but, are you going to use them all, no. There could be in argument where they could say ¨Bow takes a lot of skill and practice,¨and they are right but doesnt the sword take a lot of practice as well, you could just aim and shoot if there at a very short range and 80% of the time those shots would hit and maybe a little bit of dodging arrows. Theres really nothing to the bow that takes too much skill as people say, you just aim, shoot and predict strafe patterns that they choose, but, isnt sword the same thing but a little bit harder and it has a little more to it, like: Predicting where there going to strafe so you could start aiming you chrosshairs in that possession, spacing your self between the player, aiming and click speed. Theres also gonna be some other people that say¨But you can have 5 stacks of healing in 100x100,¨ yes but doesnt mean you cant kill them, plus if you even think about draining them that would take forever and probably in build uhc draw the match and no benefits off of elo or ¨Points.¨ and its just one big waste of time, people can also backup with ¨Isnt uhc a big waste of time as well¨ well yes, but first of all its your choice and you know that it will take up a lot of time and its your choice and it provides a good experience, but, in build uhc your looking for a quick game and when some is bowing the whole game thats all so a waste of time and what can you do, nothing but wait out and hope they run out of arrows. If they where reduced to half then it would take up half of the time of the game, yes roding your enemy back can also waste your time so you can at least reduce half of the durability of that as well. You see now, even danteh maybe the 3# most popular badlion youtuber (i dont really know) said ¨People drag the fight out way too long.¨ build is suppose to be short and a simulation of a actually uhc and how long fights last in the real badlion uhc last (witch can be up to 30 secs to 5 mins, depends.) so over all reduce the amount of arrows and maybe the amount of rod durability to half. Thanks.Posted on 20 January 2017 - 02:02 PM
NoHaxsJustChair wrote
Last edited on 20 January 2017 - 02:26 PM by UVpickles
I'll give you homework because you like to say your argument is based off facts, when most of it is based completely off of opinions of others and yourself. get data. I mean don't say "oh a ton of people bow in build" get numbers. It can be counting the ammount of arrows used in every single fight and then averaging them, or it can be finding out how many people use above 32 arrows (just a random number). Do this, and you might convince the higher ups why the number needs to be recduced or should be reduced. Or you might find out that what you originally thought was wrong.I might be doing this myself just because it pisses me off, but feel free to help out or just take the first steps.
Posted on 20 January 2017 - 02:37 PM
UVpickles wrote
I might be doing this myself just because it pisses me off, but feel free to help out or just take the first steps.
All in all, the only way we can come to a conclusion is for some competent community members to add onto this argument and to rebut some of my statements. Statistics cannot prove whether a ladder would serve the community better with 32 arrows or 64 arrows, the only way to find out which would suit the competitive scene better is for analysis to be done on the current play styles and meta for the kit, and the original purpose for the kit compared to its current purpose.
Posted on 20 January 2017 - 08:39 PM
dild wrote
UVpickles wrote...
All in all, the only way we can come to a conclusion is for some competent community members to add onto this argument and to rebut some of my statements. Statistics cannot prove whether a ladder would serve the community better with 32 arrows or 64 arrows, the only way to find out which would suit the competitive scene better is for analysis to be done on the current play styles and meta for the kit, and the original purpose for the kit compared to its current purpose.
Posted on 20 January 2017 - 08:53 PM