Posted on 09 December 2016 - 08:56 AM
Bestaquiio wrote
Last edited on 09 December 2016 - 09:16 AM by *deleted-96553
Automatically DeletedPosted on 09 December 2016 - 09:37 AM
everyone is saying kohi archer, but to me it doesn't really make sense. it's basically the same as uhc/iron, just with leather armor instead of iron. also, back when kohi was still a thing, not many people played archer. once you would get to like 1400+ queueing took forever and would stop searching multiple times before you found a match. personally i like everything the way it isPosted on 09 December 2016 - 10:29 AM
Nicosby wrote
Bestaquiio wrote...
uhc is now infinity :/ not close range at all
Posted on 09 December 2016 - 10:32 AM
if archer is going to remove bow boosting id rather do kohi archer , i was top 10 on there (1700)Posted on 09 December 2016 - 10:50 AM
xLucqs wrote
Posted on 09 December 2016 - 10:52 AM
HalfCreeper wrote
I get your point: With enderpearls, speed and bowboosting it's extremely easy to get close to someone without taking damage. Once you're close it's still an even fight since the players would both be at equal health and the distance-based affects both players equally.
Even with that in mind I fail to see how your suggestion would make the ladder any different from UHC. What you are trying to do is to make getting closer to your opponent more risky. That, by itself, isn't going to encourage long ranged fights though, but rather mid ranged fights (just like UHC). Distance-based damage is still definitely the way to go in my opinion.
I suggest we do make it harder to get close to your opponent by removing speed, removing enderpearls and keeping punch but removing bowboosting (punch does make it harder to get close to someone if bowboosting is disabled). Ontop of that we can keep distance-based damage and perhaps change the current settings of distance:damage. This should not only discourage people from fighting up close but also make it a lot harder to achieve.
The current maps are fine for this I think. Not much of a point in adding melee if we're encouraging long ranged fights anyway.
tl;dr
enderpearls: no
bowboosting: no
distnce-dmg: yes
infinity: yes
speed: no
punch: yes
regen: no
melee: no
Posted on 09 December 2016 - 10:58 AM
The only thing I would change is the punch enchantment on the bows. I'd like it to be nonexistent.:)
Posted on 09 December 2016 - 10:59 AM
Whichever Archer kit you had before you changed it in Season 11 or 12. The one without enderpearls. Revive that one.Posted on 09 December 2016 - 11:00 AM
HIVLIK wrote
Posted on 09 December 2016 - 11:12 AM
Ads_ wrote
Cornfake wrote...
nope nope nope nope please no
The old maps with trees and other objects just resulted in people corner camping and jumpshotting.
As for the kit itself, I don't think it needs changing.
What about only one tree in the centre, so that corner camping is impossible, yet people can still use it to strafe and shoot around?
Last edited on 09 December 2016 - 07:08 PM by Nicosby
Remove bow boosting:Bow boosting is just stupid, it makes it way too easy for non-longrangers (?) to get close and defeat the purpose of this kit. Sure, it is Archer so close range may be also a thing, but IMO it shouldn't be encouraged, since we already have UHC and Iron for mid/closerange, and you can also melee in those. Archer is a unique kit and its main purpose is to make you better at longranged bow fights, which is why damage based on distance is needed and adds a nice twist to it.
Lower the amount of pearls:
I'd also lower the amount of pearls to 1. The thing is, pearls actually make this kit more interesting, but sometimes people just "abuse" them to defeat its purpose and force a close ranged fight. If both players only have 1 pearl, then they'll try to use it wisely, maybe when their opponent is a "one-shot" and they want to get an easy shot on them, instead of continously teleporting closer and closer and making the whole 1v1 more and more sweaty.
Keep Punch:
Without Punch this kit would be too similiar to UHC and it'd be easier to get "bow-comboed" in midrange (if that's even a thing).
Keep Speed:
Speed is needed if we decide to keep Punch. Once you get hit, you really need to get out of the firing line without wasting your pearl, that's why even Speed I might be okay.
Maps should stay flat:
I really like the current maps for Archer, there's usually no way to camp or jumpshot, which is good and doesn't defeat this kit's purpose.
No melee, ever:
This kit's name is Archer, nothing else to add really. (Which means no kohi archer)
Posted on 09 December 2016 - 11:39 AM
Huh, perhaps we can have both ladders? (ik it's a stupid question, because the few bow pvpers will be divided by two once again, but it's something to consider)Posted on 09 December 2016 - 12:05 PM
Keep in mind that since archer was created, the kit/arrow dmg has been changed many times. I've been playing since season 4 and I honestly believe that Archer, as it is right now has never been as good and balanced. I remember when it was Speed 1 for a season (s10 maybe?), everyone disliked it and noone was playing. When you look closely, most people suggesting changes such as speed 1, no speed, or non distance based damage haven't been playing for that long.The only retarded thing this season is bow-boosting. Enderpearls are fine as you can easily counter them, I don't mind having 3, but bow-boosting is just way too OP.
Archer is meant to be played long range, if you want mid range fights, go play uhc/iron.
Last edited on 09 December 2016 - 12:26 PM by chay_on9jai
https://www.badlion.net/forum/thread/132984Posted on 09 December 2016 - 12:27 PM
SirDeqdly wrote
Archybot wrote
(Also note that the normal UHC will be getting infinite arrows if that influences your decision)
Read things fully before tagging an owner (editing it out doesn't remove the notification)
Last edited on 09 December 2016 - 12:46 PM by Hoppy
- No distance based damage, it just makes the fights on a higher level too long as a lot of players want to play it safe by long ranging and possibly getting a high damage hit.- No bow boosting (I personally don't mind ender pearls although I know many do, I guess it's just I never use them and if an opponent uses an ender pearl I can easily predict where they're going to go for a high probability hit.
- I don't have a preference for speed but I know for sure that many people that are good at bow from the past all stopped playing archer when speed was added again. It's the FOV change that annoys most people and people play archer to practice bowing and what good will an increased FOV do and it's judging/predicting is different.
- Infinity Bow and Punch II as always as well as it being infinitesimally durable bow.
- Armour is fine, full leather as always will do.
- No regen which causes camping (like on kohi)
- Maps are great atm
3 fully charged bow shot from any distance should kill the opposition just like it used to be iirc.
Just have it how it was during one of the seasons, there was no speed or ender pearls if I'm correct and mob mentality really destroyed that kit adjustment.
This is just my 2 cents but I do have quite a lot of experience when it comes to bowing and have been top 10 when I've been active on badlion multiple times. (currently it's not hard to climb the ladder as all it is is who is the most patient and willing to keep to long range the longest).
Posted on 09 December 2016 - 12:56 PM
I don't really like the way archer is right now, here are my opinions on what should be changed.Speed - Speed I
Pearls - No
Punch - No
Melee - No