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New Hub Lobby
Posted on 12 April 2018 - 10:42 PM
Strqfe_ wrote
Personally not too big of a fan of the terraforming, other than that it looks amazing!
@Wqrrior O.o
Posted on 13 April 2018 - 01:38 AM
McFlops wrote
It's an acquired taste - I made this to try and merge the scene of Egypt with the badlion colors. Something our hubs always was missing was that link from the aesthetics to the server itself. This system, a play-on-deserts, took an Arizona-like desert and was merged with an Egyptian desert to form an overall outlook that includes the aesthetic play on Egypt we wanted, the inclusion of Badlion itself; this being all while giving it a design that encourages exploration.
Of course you are entitled to your opinion, but if you'd please expand in detail what could be done differently - We appreciate pointers to improve our builds! @Strqfe_
Posted on 13 April 2018 - 01:17 PM
Wqrrior wrote
Of course you are entitled to your opinion, but if you'd please expand in detail what could be done differently - We appreciate pointers to improve our builds! @Strqfe_
I understand what you mean! Here are a few minor things I saw:
• https://i.imgur.com/y1lAq8W.png - Looks messy
• https://i.imgur.com/Bhx18MV.png - Also messy
• https://i.imgur.com/0u0uOZ0.png - This is behind the hub/backside of the mountains and this just makes it looks rushed.
Other than that I really like the hub & terrain.
Posted on 14 April 2018 - 07:24 AM
Really wish some sort of lion would be behind the huge badlion text in white, it doesn't look that cool alonePosted on 15 April 2018 - 02:03 PM
Really continue to be successful.Posted on 16 April 2018 - 04:31 PM
In the game, the map is very stiff. I think the old lobby's better. For my preference.Posted on 19 April 2018 - 02:29 AM
Love it, never been a fan of maps with sand for terrain, but other than that I think it's great!